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fix the current candy index log
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Fix Bug: 'ReferenceError: removeCandies is not defined' in this line: 'removeCandies(candyCanes, self.selectedCandiesCount);' Line Number: 191
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Fix Bug: 'Timeout.tick error: removeCandies is not defined' in this line: 'removeCandies(candyCanes, candiesToPick);' Line Number: 100
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extract the logic of candies removal in a global function with the needed arguments. use it for player and computer selection
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fix at start, even if playerturn is false, i'ts the player who plays !
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set the PlayerTrun to random
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Fix Bug: 'Timeout.tick error: candyCanes[(candiesToPick - 1)] is undefined' in this line: 'var targetY = candyCanes.length >= candiesToPick ? candyCanes[candiesToPick - 1].y : 0;' Line Number: 92
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Fix Bug: 'Timeout.tick error: candyCanes[(candiesToPick - 1)] is undefined' in this line: 'var targetY = candyCanes[candiesToPick - 1].y;' Line Number: 92
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Fix Bug: 'TypeError: candyCanes is undefined' in this line: 'if (candyCanes.length === 0) {' Line Number: 32
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Fix Bug: 'ReferenceError: candyCanes is not defined' in this line: 'handleSelection(event, self, candyCanes);' Line Number: 84
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player selection should start only when mouse is down
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Fix candies enlargement on computer selecttion. Candies should go bigger dynamically durring computer movement like they do for the player
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bug : candies doesn't go bigger when computer selects them
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wait for the computer fade out to complete before calling setSelectionPositions
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add a small delay before and after computer plays
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call setSelectionPositions before fading in
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bug Player not fading out when it's computer turn
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bug : player plays twice
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fix the players turns
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automate computer turn by animating his candy selection
===================================================================
--- original.js
+++ change.js
@@ -101,9 +101,9 @@
var candiesToPick = computeComputerCandiesCount(candyCanes.length);
var targetY = candyCanes.length > 0 && candyCanes.length >= candiesToPick ? candyCanes[candiesToPick - 1].y : 0;
var deltaY = (targetY - self.y) / 60;
var pickInterval = LK.setInterval(function () {
- console.log("current candy index " + (candyCanes.length - candiesToPick));
+ console.log("current candy index " + (candyCanes[0].y - self.y) / 120);
if (Math.abs(self.y - targetY) > Math.abs(deltaY)) {
self.y += deltaY;
} else {
self.y = targetY;
a christmas wooden board Background image. High contrast. No shadows.
a vertical christmas wooden board with snow, and decorations on its sides Background image. High contrast. No shadows.
a photo-realistic white and red vertical candy stick slice Single Game Texture. No background. High contrast. No shadows.
a horizontal santa's arm with a white glove and the index pointing to the right Single Game Texture. No background. High contrast. No shadows.
an green hairy grinch's arm, pointing in the horizontal direction, the index finger pointing to the left Single Game Texture. No background. High contrast. No shadows.
a photo-realistic white and red twisted candy stick slice in vertical position and with an extinguished wick. At its center, a simple white rectangular "TNT" sticker in the same direction as the stick Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a top view of a TNT explosion fire Background image. High contrast. No shadows.
A funny Santa Claus disheveled and covered by black soot after an explosion. stary night. High contrast.
a futuristic white robot arm. horizontal direction. the index finger pointing to the left. Single Game Texture. No background. High contrast. No shadows.
A old super hero Santa Claus holding a candy cane in his hand High contrast.
frame of an empty christmas themed popup with a decorated border User interface
a single mat rounded empty button User interface