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add a new independent and fixed horizontal Marker axis at y = game.height *0.25
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Fix Bug: 'ReferenceError: targetYDollard is not defined' in or related to this line: 'console.log('currentDelta :' + currentDelta + ' / targetY ' + targetY + ' | target $ ' + targetYDollard + ' -> ' + deltaY);' Line Number: 30
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Code edit (18 edits merged)
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Fix Bug: 'ReferenceError: fixedHAxisY is not defined' in or related to this line: 'console.log('Ok stop Up movement. Stock value:', Math.floor(stockValuesHistory[graphIndex]), 'Axis Y:', Math.floor(self.y), 'Normal Y:', fixedHAxisY);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'width')' in or related to this line: 'console.log("drawNextSegment " + graphIndex + '-' + (graphIndex + 1) + ' w=' + lastSegment.width);' Line Number: 215
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Code edit (10 edits merged)
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make the horizontal axis movement fluid, you should implement a smooth interpolation or easing function that gradually adjusts the axis position over time.
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when creating a new segment, set the properties - stockValue1 : the stock value of the start of the segment - stockValue2 : the stock value of the end of the segment - x1 : the x value of the start of the segment - y1 : the y value of the start of the segment - x2 : the x value of the end of the segment - y2 : the y value of the end of the segment
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set those values in drawSegment function
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in GraphSegment add properties : - stockValue1 : the stock value of the start of the segment - stockValue2 : the stock value of the end of the segment - x1 : the x value of the start of the segment - y1 : the y value of the start of the segment - x2 : the x value of the end of the segment - y2 : the y value of the end of the segment
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remove the yValue of the GraphSegment
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implement setDebugValues() by re-setting stockValuesHistory values by repeating 10 times the serie 50, 75 , 100, 125, 150 , 125, 100, 75 , 50
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Code edit (19 edits merged)
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periodically update vsaText
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toFixed')' in or related to this line: 'var vsaText = new Text2('VSA: ' + verticalSlideAmount.toFixed(0), {' Line Number: 164
===================================================================
--- original.js
+++ change.js
@@ -34,8 +34,12 @@
// //' Delta = ' + Math.floor(verticalSlideAmount * 0.01) +
// console.log('Current :' + Math.floor(self.y1) + ' < ' + Math.floor(self.y) + ' < ' + Math.floor(self.y2) + ' by dol=' + self.stockValue1 * dollarToYPixelRatio + '-' + self.stockValue2 * dollarToYPixelRatio);
// console.log('Adjusted :' + Math.floor(self.y1) + ' < ' + Math.floor(self.y - axisAdjust) + ' < ' + Math.floor(self.y2) + ' by dol=' + (self.stockValue1 * dollarToYPixelRatio - axisAdjust) + '-' + (self.stockValue2 * dollarToYPixelRatio - axisAdjust) + '(' + axisAdjust + ')');
// }
+ } else {
+ if (self.stockValue2 == 100) {
+ console.log(self.stockValue1 + '->' + self.stockValue2 + ' Y: ' + Math.floor(self.y));
+ }
}
};
var segmentGraphics = self.attachAsset('segment', {
anchorY: 0.5
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.