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Fix Bug: 'ReferenceError: currentDelta is not defined' in or related to this line: 'console.log(self.stockValue1 + '->' + self.stockValue2, ' Y1: ' + Math.floor(self.y1) + ' < Y: ' + Math.floor(self.y) + ' < Y2: ' + Math.floor(self.y2), ' / targetY: ' + Math.floor(targetY) + ' -> deltaY: ' + Math.floor(deltaY) + ' Axis: +' + Math.floor(currentDelta));' Line Number: 31
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Fix Bug: 'ReferenceError: segment is not defined' in or related to this line: 'if (moveSegmentsVertically && segment.isFinished) {' Line Number: 19
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add a new independent and fixed horizontal Marker axis at y = game.height *0.25
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Fix Bug: 'ReferenceError: targetYDollard is not defined' in or related to this line: 'console.log('currentDelta :' + currentDelta + ' / targetY ' + targetY + ' | target $ ' + targetYDollard + ' -> ' + deltaY);' Line Number: 30
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Fix Bug: 'ReferenceError: fixedHAxisY is not defined' in or related to this line: 'console.log('Ok stop Up movement. Stock value:', Math.floor(stockValuesHistory[graphIndex]), 'Axis Y:', Math.floor(self.y), 'Normal Y:', fixedHAxisY);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'width')' in or related to this line: 'console.log("drawNextSegment " + graphIndex + '-' + (graphIndex + 1) + ' w=' + lastSegment.width);' Line Number: 215
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make the horizontal axis movement fluid, you should implement a smooth interpolation or easing function that gradually adjusts the axis position over time.
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when creating a new segment, set the properties - stockValue1 : the stock value of the start of the segment - stockValue2 : the stock value of the end of the segment - x1 : the x value of the start of the segment - y1 : the y value of the start of the segment - x2 : the x value of the end of the segment - y2 : the y value of the end of the segment
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set those values in drawSegment function
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in GraphSegment add properties : - stockValue1 : the stock value of the start of the segment - stockValue2 : the stock value of the end of the segment - x1 : the x value of the start of the segment - y1 : the y value of the start of the segment - x2 : the x value of the end of the segment - y2 : the y value of the end of the segment
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remove the yValue of the GraphSegment
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===================================================================
--- original.js
+++ change.js
@@ -10,19 +10,20 @@
self.x2 = 0;
self.y2 = 0;
self.isFinished = false;
var verticalSlideRatio = 1;
- var interpolationSpeed = 0.08; // Adjust this value for speed
+ var interpolationSpeed = 0.02; // Adjust this value for speed
self.updateSlide = function () {
if (moveSegments) {
self.x -= slideAmount * 1;
}
if (moveSegmentsVertically) {
+ // && self.isFinished
//var currentDelta = horizontalAxis.y - game.height * 0.75;
//self.y = self.y + currentDelta;
// Current stock value excedent over 100$ (ignore below 100$)
var stockDelta = Math.max(0, stockValuesHistory[graphIndex] - 100);
- var targetY = (self.stockValue2 + stockDelta) * dollarToYPixelRatio;
+ var targetY = self.y1 + stockDelta * dollarToYPixelRatio;
var deltaY = (targetY - self.y) * interpolationSpeed;
self.y += deltaY;
if (Math.abs(deltaY) < 1) {
//self.y = targetY;
@@ -265,11 +266,14 @@
console.log("drawNextSegment " + graphIndex + '-' + (graphIndex + 1) + ' w=' + lastSegment.width);
}
var lastSegmentEndX = lastSegment ? lastSegment.x + Math.cos(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].x;
var lastSegmentEndY = lastSegment ? lastSegment.y + Math.sin(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].y;
+ var pointAYMovement = lastSegmentEndY - pointA.y;
+ console.log("pointAYMovement " + graphIndex + '-' + (graphIndex + 1) + ' =' + Math.floor(pointAYMovement));
pointA.x = lastSegmentEndX;
- pointA.y = lastSegmentEndY;
+ //pointA.y = lastSegmentEndY;
var pointB = graphPoints[graphIndex + 1];
+ pointB.y += pointAYMovement;
var currentYDelta = Math.abs(horizontalAxis.y - game.height * 0.75);
var upperLimit = game.height * 0.25 - currentYDelta;
var lowerLimit = game.height * 0.75 - currentYDelta;
verticalSlideAmount = upperLimit - pointB.y;
@@ -319,9 +323,9 @@
deltaY: deltaY,
deltaX: deltaX
}, segment.rotation);*/
var startTime = Date.now();
- var endTime = startTime + delay * 1000 * 2;
+ var endTime = startTime + delay * 1000 * 1;
var updateWidth = function updateWidth() {
if (!running) {
return;
}
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.