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in console log "new segment index=..." convert rotation to degrees
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update drawSegment and drawSegment call to transmit rotation and width instead of x2,y2
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complete the line : var nextSegmentRotation = 0; // Calculate next segment rotation based on pointA and pointB coordinates
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Fix Bug: 'ReferenceError: currentDelta is not defined' in or related to this line: 'console.log(self.stockValue1 + '->' + self.stockValue2, ' Y1: ' + Math.floor(self.y1) + ' < Y: ' + Math.floor(self.y) + ' < Y2: ' + Math.floor(self.y2), ' / targetY: ' + Math.floor(targetY) + ' -> deltaY: ' + Math.floor(deltaY) + ' Axis: +' + Math.floor(currentDelta));' Line Number: 31
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Fix Bug: 'ReferenceError: segment is not defined' in or related to this line: 'if (moveSegmentsVertically && segment.isFinished) {' Line Number: 19
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add a new independent and fixed horizontal Marker axis at y = game.height *0.25
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Fix Bug: 'ReferenceError: targetYDollard is not defined' in or related to this line: 'console.log('currentDelta :' + currentDelta + ' / targetY ' + targetY + ' | target $ ' + targetYDollard + ' -> ' + deltaY);' Line Number: 30
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Fix Bug: 'ReferenceError: fixedHAxisY is not defined' in or related to this line: 'console.log('Ok stop Up movement. Stock value:', Math.floor(stockValuesHistory[graphIndex]), 'Axis Y:', Math.floor(self.y), 'Normal Y:', fixedHAxisY);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'width')' in or related to this line: 'console.log("drawNextSegment " + graphIndex + '-' + (graphIndex + 1) + ' w=' + lastSegment.width);' Line Number: 215
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===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
self.x -= slideAmount * 1.0;
}
if (moveSegmentsVertically) {
var axisAdjust = 1 * Math.floor(horizontalAxis.y - game.height * 0.75);
- //self.y += verticalSlideAmount * 0.01;
+ self.y += verticalSlideAmount * 0.02;
//self.y += axisAdjust * 0.02;
if (self.stockValue1 == 200) {
//' Delta = ' + Math.floor(verticalSlideAmount * 0.01) +
console.log('Current :' + Math.floor(self.y1) + ' < ' + Math.floor(self.y) + ' < ' + Math.floor(self.y2) + ' by dol=' + self.stockValue1 * dollarToYPixelRatio + '-' + self.stockValue2 * dollarToYPixelRatio);
@@ -36,15 +36,20 @@
self.isVertical = isVertical; // Property to determine if the axis is vertical
self.yValue = 0; // Track the Y value of the axis for vertical movement
self.updateSlide = function () {
var stockDelta = Math.max(0, stockValuesHistory[graphIndex] - 100);
- var targetY = game.height * 0.75 + stockDelta * dollarToYPixelRatio;
+ var targetY = lowerLimit + stockDelta * dollarToYPixelRatio;
if (!self.isVertical) {
// Smooth interpolation
- self.y += (targetY - self.y) * interpolationSpeed;
+ var deltaY = (targetY - self.y) * interpolationSpeed;
+ self.y += deltaY;
+ if (deltaY < 1) {
+ self.y = targetY;
+ }
+ console.log('moveSegmentsVertically ' + moveSegmentsVertically + ' && self.y (' + self.y + ') <= lowerLimit', moveSegmentsVertically && self.y <= lowerLimit);
if (moveSegmentsVertically && self.y <= lowerLimit) {
self.y = lowerLimit;
- console.log('Ok stop Up movement. Stock value:', Math.floor(stockValuesHistory[graphIndex]), 'Axis Y:', Math.floor(self.y), 'Normal Y:', fixedHAxisY);
+ console.log('Ok stop Up movement. Stock value:', Math.floor(stockValuesHistory[graphIndex]), 'Axis Y:', Math.floor(self.y), 'Normal Y:', horizontalAxis.yValue);
moveSegmentsVertically = false;
}
}
};
@@ -224,14 +229,13 @@
var pointB = graphPoints[graphIndex + 1];
var currentYDelta = Math.abs(horizontalAxis.y - game.height * 0.75);
var upperLimit = game.height * 0.25 - currentYDelta;
var lowerLimit = game.height * 0.75 - currentYDelta;
+ verticalSlideAmount = upperLimit - pointB.y;
if (pointB.y < upperLimit) {
- verticalSlideAmount = upperLimit - pointB.y;
moveSegmentsVertically = true;
console.log("Will Slide Down to augment Y by " + verticalSlideAmount);
} else if (pointB.y > upperLimit && stockValuesHistory[graphIndex + 1] >= 100) {
- verticalSlideAmount = upperLimit - pointB.y;
moveSegmentsVertically = true;
console.log("Will Slide Up to reduce Y by " + verticalSlideAmount);
}
var delay = 0.5; // Reduce delay to speed up the drawing of segments
@@ -250,9 +254,9 @@
segment.x2 = x2;
segment.y2 = y2;
// Adjust segment's y position if vertical movement is enabled
if (moveSegmentsVertically) {
- segment.y += moveSegmentsVertically && y1 < verticalSlideThreshold ? slideAmountVertical : 0;
+ //segment.y += moveSegmentsVertically && y1 < verticalSlideThreshold ? slideAmountVertical : 0;
}
// Add the new segment to the global graphSegments array
graphSegments.push(segment);
console.log('new segment index=' + index + '-' + (index + 1) + " " + stockValuesHistory[index] + "-" + stockValuesHistory[index + 1] + "$", Math.floor(x1), Math.floor(y1), Math.floor(x2), Math.floor(y2));
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.