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separate variables declaration and objects initialisations. place initialisations in a gameInitialize funciton
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re-order code to group variables
Code edit (15 edits merged)
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apply .toFixed(0) to console.log("MOVE joystickDrag dx: ".concat(dx, ", player1.speedX: ").concat(player1.speedX, ", joystickDrag dy: ").concat(dy));
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put console.log("MOVE joystickDrag dx:", dx); console.log("MOVE player1.speedX:", player1.speedX); console.log("MOVE joystickDrag dy:", dy); in one unique log
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log dx and player1.speedX in game.move
Code edit (1 edits merged)
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Code edit (5 edits merged)
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apply a ratio to player1 movement with joystic to make it smoother
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use ``` var dx = joystick.x - joystickBasePosition.x; var dy = joystick.y - joystickBasePosition.y; ``` to move player1 inside move event handler
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use ``` var dx = joystick.x - joystickBasePosition.x; var dy = joystick.y - joystickBasePosition.y; ``` to move player1
Code edit (3 edits merged)
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rename handleMove(x, y, obj) to handleJoystickLimits(x, y)
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log joystickDrag
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 428
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Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'var dx = x - joystickBasePosition.x;' Line Number: 188
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Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'var dx = x - joystickBasePosition.x;' Line Number: 188
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'joystick.x = joystickBasePosition.x;' Line Number: 230
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Use a joystik by following these instructions : ``` // Global variables var joystick = null; var joystickBasePosition = null; var joystickDrag = false; // Inside game init // Create and position the joystick joystick = game.addChild(LK.getAsset('joystick', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 2048 / 2, y: 2732 - 300 })); // Store joystick base position joystickBasePosition = { x: joystick.x, y: joystick.y }; // Inside Down event joystickDrag = true; // Inside Move event if (joystickDrag) { var dx = x - joystickBasePosition.x; var dy = y - joystickBasePosition.y; var distance = Math.sqrt(dx * dx + dy * dy); var maxDistance = joystick.width / 4; // Max distance joystick can move from center if (distance > maxDistance) { var angle = Math.atan2(dy, dx); dx = Math.cos(angle) * maxDistance; dy = Math.sin(angle) * maxDistance; } joystick.x = joystickBasePosition.x + dx; joystick.y = joystickBasePosition.y + dy; } // Inside Up event joystickDrag = false; joystick.x = joystickBasePosition.x; joystick.y = joystickBasePosition.y; ```
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don't increase player touches (player1Touches and player2Touches) when consecutive touches occur under 300ms
===================================================================
--- original.js
+++ change.js
@@ -153,14 +153,28 @@
joystick.x = joystickBasePosition.x + dx;
joystick.y = joystickBasePosition.y + dy;
}
}
-var joystick = null;
-var joystickBasePosition = null;
-var joystickDrag = false;
-var touchTime = 0; // Global variable to store the touch time
-var prevMouseY = null;
-var lastPlayedTime = {};
+var joystick;
+var joystickBasePosition;
+var joystickDrag;
+var touchTime; // Global variable to store the touch time
+var prevMouseY;
+var lastPlayedTime;
+var ballCanMove;
+var SPEED_LIMIT; // Define a global speed limit
+var isDebug;
+var player2Debug;
+var PLAYER1_INITIAL_X;
+var PLAYER1_INITIAL_Y;
+var PLAYER2_INITIAL_X;
+var PLAYER2_INITIAL_Y;
+var player1Touches;
+var player2Touches;
+var resetTime; // Global variable to store the reset time
+var nextRoundPauseDelay;
+var score1;
+var score2;
function playSound(soundId, cooldown) {
var currentTime = Date.now();
if (!lastPlayedTime[soundId] || currentTime - lastPlayedTime[soundId] > cooldown) {
LK.getSound(soundId).play();
@@ -227,43 +241,24 @@
var radiusSum = circle1.width / 2 + circle2.width / 2;
//console.log("customIntersect ", distance.toFixed(0), radiusSum);
return distance < radiusSum;
}
-var ballCanMove = false;
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(background);
-var SPEED_LIMIT = 50; // Define a global speed limit
-var isDebug = false;
-var player2Debug = false;
-var PLAYER1_INITIAL_X = 512;
-var PLAYER1_INITIAL_Y = 2000;
-var PLAYER2_INITIAL_X = 1536;
-var PLAYER2_INITIAL_Y = 2000;
+gameInitialize();
var player1 = new Player(1);
var player2 = new Player(2);
-var player1Touches = 0;
-var player2Touches = 0;
-var player1 = new Player(1);
-var player2 = new Player(2);
game.addChild(player1);
game.addChild(player2);
player1.x = PLAYER1_INITIAL_X;
player1.y = PLAYER1_INITIAL_Y;
player2.x = PLAYER2_INITIAL_X;
player2.y = PLAYER2_INITIAL_Y;
-var resetTime = 0; // Global variable to store the reset time
-var nextRoundPauseDelay = 2000;
-game.addChild(player1);
-game.addChild(player2);
-player1.x = PLAYER1_INITIAL_X;
-player1.y = PLAYER1_INITIAL_Y;
-player2.x = PLAYER2_INITIAL_X;
-player2.y = PLAYER2_INITIAL_Y;
var net = new Net();
net.x = 2048 / 2;
net.y = 2000;
game.addChild(net);
@@ -282,10 +277,8 @@
joystickBasePosition = {
x: joystick.x,
y: joystick.y
};
-var score1 = 0;
-var score2 = 0;
var scoreTxt1 = new Text2('00', {
size: 200,
fill: "#00008B",
fontWeight: "bold"
@@ -412,5 +405,27 @@
joystickDrag = false;
//console.log("UP joystickDrag state:", joystickDrag);
joystick.x = joystickBasePosition.x;
joystick.y = joystickBasePosition.y;
-};
\ No newline at end of file
+};
+function gameInitialize() {
+ joystick = null;
+ joystickBasePosition = null;
+ joystickDrag = false;
+ touchTime = 0; // Global variable to store the touch time
+ prevMouseY = null;
+ lastPlayedTime = {};
+ ballCanMove = false;
+ SPEED_LIMIT = 50; // Define a global speed limit
+ isDebug = false;
+ player2Debug = false;
+ PLAYER1_INITIAL_X = 512;
+ PLAYER1_INITIAL_Y = 2000;
+ PLAYER2_INITIAL_X = 1536;
+ PLAYER2_INITIAL_Y = 2000;
+ player1Touches = 0;
+ player2Touches = 0;
+ resetTime = 0; // Global variable to store the reset time
+ nextRoundPauseDelay = 2000;
+ score1 = 0;
+ score2 = 0;
+}
\ No newline at end of file
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo