/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('ball', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speedX = 5;
  self.speedY = 5;
  self.update = function () {
    self.x += self.speedX;
    self.y += self.speedY;
    if (self.x <= 0 || self.x >= 2048) {
      self.speedX *= -1;
    }
    if (self.y <= 0 || self.y >= 2732) {
      self.speedY *= -1;
    }
  };
});
// Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Player update logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var player1 = game.addChild(new Player());
player1.x = 1024;
player1.y = 2500;
var player2 = game.addChild(new Player());
player2.x = 1024;
player2.y = 200;
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var score1 = 0;
var score2 = 0;
var scoreTxt1 = new Text2('0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt1.anchor.set(0.5, 0);
LK.gui.topLeft.addChild(scoreTxt1);
var scoreTxt2 = new Text2('0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt2.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt2);
game.update = function () {
  ball.update();
  player1.update();
  player2.update();
  if (ball.y <= 0) {
    score1++;
    scoreTxt1.setText(score1);
    resetBall();
  } else if (ball.y >= 2732) {
    score2++;
    scoreTxt2.setText(score2);
    resetBall();
  }
  if (ball.intersects(player1) || ball.intersects(player2)) {
    ball.speedY *= -1;
  }
};
function resetBall() {
  ball.x = 1024;
  ball.y = 1366;
  ball.speedX = 5;
  ball.speedY = 5;
}
game.down = function (x, y, obj) {
  if (y > 1366) {
    player1.x = x;
  } else {
    player2.x = x;
  }
};
game.move = function (x, y, obj) {
  if (y > 1366) {
    player1.x = x;
  } else {
    player2.x = x;
  }
};
game.up = function (x, y, obj) {
  // No action needed on up event
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
  var self = Container.call(this);
  var ballGraphics = self.attachAsset('ball', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speedX = 5;
  self.speedY = 5;
  self.update = function () {
    self.x += self.speedX;
    self.y += self.speedY;
    if (self.x <= 0 || self.x >= 2048) {
      self.speedX *= -1;
    }
    if (self.y <= 0 || self.y >= 2732) {
      self.speedY *= -1;
    }
  };
});
// Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Player update logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var player1 = game.addChild(new Player());
player1.x = 1024;
player1.y = 2500;
var player2 = game.addChild(new Player());
player2.x = 1024;
player2.y = 200;
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var score1 = 0;
var score2 = 0;
var scoreTxt1 = new Text2('0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt1.anchor.set(0.5, 0);
LK.gui.topLeft.addChild(scoreTxt1);
var scoreTxt2 = new Text2('0', {
  size: 100,
  fill: "#ffffff"
});
scoreTxt2.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt2);
game.update = function () {
  ball.update();
  player1.update();
  player2.update();
  if (ball.y <= 0) {
    score1++;
    scoreTxt1.setText(score1);
    resetBall();
  } else if (ball.y >= 2732) {
    score2++;
    scoreTxt2.setText(score2);
    resetBall();
  }
  if (ball.intersects(player1) || ball.intersects(player2)) {
    ball.speedY *= -1;
  }
};
function resetBall() {
  ball.x = 1024;
  ball.y = 1366;
  ball.speedX = 5;
  ball.speedY = 5;
}
game.down = function (x, y, obj) {
  if (y > 1366) {
    player1.x = x;
  } else {
    player2.x = x;
  }
};
game.move = function (x, y, obj) {
  if (y > 1366) {
    player1.x = x;
  } else {
    player2.x = x;
  }
};
game.up = function (x, y, obj) {
  // No action needed on up event
};
 white volley ball.
 
 top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
 
 
 Beach ball. photo
 full view of a Beach white towel with colored infinte logo. placed on the sand. photo
 
 Start button in the shape of a white beach volleyball with « START » written on it in black. Photo