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Please fix the bug: 'TypeError: setInterval is not a function' in or related to this line: 'var moveInterval = setInterval(function () {' Line Number: 239
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when reseting ball, also move players progressively to their initial X positions
Code edit (1 edits merged)
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now use BALL1_INITIAL_X and BALL2_INITIAL_X for ball initial and reset position
Code edit (1 edits merged)
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use new variable BALL_INITIAL_Y
Code edit (1 edits merged)
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rename both PLAYER1_INITIAL_Y and PLAYER2_INITIAL_Y to PLAYER_INITIAL_Y
Code edit (3 edits merged)
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create a updateScore function with an index parameter
Code edit (1 edits merged)
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Switch serving player only when opponent won round
Code edit (1 edits merged)
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Apply the rule : Points may only be achieved by the player that serves the ball. Therefore, each of the players tries to make the other one commit a fault so they can serve and score points.
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separate declaration and initialization of background
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move also net initialization
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you changed the order, (ie PLAYER1_INITIAL_X used before declaration) fix that.
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same for player, ball and scored
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'alpha')' in or related to this line: 'joystick.alpha = 1;' Line Number: 302
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please work correctly : for example ``` joystick = game.addChild(LK.getAsset('joystick', { anchorX: 0.5, anchorY: 0.5, alpha: 0.9, x: 2048 / 2, y: 2732 - 250 })); ``` is an initialization so it should be inside gameInitialize
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separate variables declaration and objects initialisations. place initialisations in a gameInitialize funciton
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re-order code to group variables
Code edit (15 edits merged)
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apply .toFixed(0) to console.log("MOVE joystickDrag dx: ".concat(dx, ", player1.speedX: ").concat(player1.speedX, ", joystickDrag dy: ").concat(dy));
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put console.log("MOVE joystickDrag dx:", dx); console.log("MOVE player1.speedX:", player1.speedX); console.log("MOVE joystickDrag dy:", dy); in one unique log
===================================================================
--- original.js
+++ change.js
@@ -399,9 +399,9 @@
player1.speedX = dx * movementRatio;
if (!player1.jumping && dy < -80 && Date.now() - resetTime >= nextRoundPauseDelay) {
player1.jumping = true;
}
- console.log("MOVE joystickDrag dx: ".concat(dx, ", player1.speedX: ").concat(player1.speedX, ", joystickDrag dy: ").concat(dy));
+ console.log("MOVE joystickDrag dx: ".concat(dx.toFixed(0), ", player1.speedX: ").concat(player1.speedX.toFixed(0), ", joystickDrag dy: ").concat(dy.toFixed(0)));
prevMouseY = dy; // Store current mouse position as previous mouse position
}
};
game.up = function (x, y, obj) {
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo