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separate variables declaration and objects initialisations. place initialisations in a gameInitialize funciton
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re-order code to group variables
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apply .toFixed(0) to console.log("MOVE joystickDrag dx: ".concat(dx, ", player1.speedX: ").concat(player1.speedX, ", joystickDrag dy: ").concat(dy));
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put console.log("MOVE joystickDrag dx:", dx); console.log("MOVE player1.speedX:", player1.speedX); console.log("MOVE joystickDrag dy:", dy); in one unique log
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log dx and player1.speedX in game.move
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apply a ratio to player1 movement with joystic to make it smoother
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use ``` var dx = joystick.x - joystickBasePosition.x; var dy = joystick.y - joystickBasePosition.y; ``` to move player1 inside move event handler
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use ``` var dx = joystick.x - joystickBasePosition.x; var dy = joystick.y - joystickBasePosition.y; ``` to move player1
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rename handleMove(x, y, obj) to handleJoystickLimits(x, y)
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log joystickDrag
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 428
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Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'var dx = x - joystickBasePosition.x;' Line Number: 188
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Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'var dx = x - joystickBasePosition.x;' Line Number: 188
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'joystick.x = joystickBasePosition.x;' Line Number: 230
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Use a joystik by following these instructions : ``` // Global variables var joystick = null; var joystickBasePosition = null; var joystickDrag = false; // Inside game init // Create and position the joystick joystick = game.addChild(LK.getAsset('joystick', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 2048 / 2, y: 2732 - 300 })); // Store joystick base position joystickBasePosition = { x: joystick.x, y: joystick.y }; // Inside Down event joystickDrag = true; // Inside Move event if (joystickDrag) { var dx = x - joystickBasePosition.x; var dy = y - joystickBasePosition.y; var distance = Math.sqrt(dx * dx + dy * dy); var maxDistance = joystick.width / 4; // Max distance joystick can move from center if (distance > maxDistance) { var angle = Math.atan2(dy, dx); dx = Math.cos(angle) * maxDistance; dy = Math.sin(angle) * maxDistance; } joystick.x = joystickBasePosition.x + dx; joystick.y = joystickBasePosition.y + dy; } // Inside Up event joystickDrag = false; joystick.x = joystickBasePosition.x; joystick.y = joystickBasePosition.y; ```
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don't increase player touches (player1Touches and player2Touches) when consecutive touches occur under 300ms
===================================================================
--- original.js
+++ change.js
@@ -400,10 +400,9 @@
handleJoystickLimits(x, y);
if (joystickDrag) {
var dx = joystick.x - joystickBasePosition.x;
var dy = joystick.y - joystickBasePosition.y;
- player1.x += dx;
- player1.y += dy;
+ player1.x = Math.max(player1.width / 2, Math.min(player1.x + dx, 1024 - player1.width / 2 - net.width / 2));
}
/*
player1.x = Math.max(player1.width / 2, Math.min(x, 1024 - player1.width / 2 - net.width / 2));
player1.speedX = x - player1.x; // Update speedX based on movement
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