User prompt
Please fix the bug: 'ReferenceError: x is not defined' in or related to this line: 'var dx = x - joystickBasePosition.x;' Line Number: 188
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'joystick.x = joystickBasePosition.x;' Line Number: 230
User prompt
Use a joystik by following these instructions : ``` // Global variables var joystick = null; var joystickBasePosition = null; var joystickDrag = false; // Inside game init // Create and position the joystick joystick = game.addChild(LK.getAsset('joystick', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 2048 / 2, y: 2732 - 300 })); // Store joystick base position joystickBasePosition = { x: joystick.x, y: joystick.y }; // Inside Down event joystickDrag = true; // Inside Move event if (joystickDrag) { var dx = x - joystickBasePosition.x; var dy = y - joystickBasePosition.y; var distance = Math.sqrt(dx * dx + dy * dy); var maxDistance = joystick.width / 4; // Max distance joystick can move from center if (distance > maxDistance) { var angle = Math.atan2(dy, dx); dx = Math.cos(angle) * maxDistance; dy = Math.sin(angle) * maxDistance; } joystick.x = joystickBasePosition.x + dx; joystick.y = joystickBasePosition.y + dy; } // Inside Up event joystickDrag = false; joystick.x = joystickBasePosition.x; joystick.y = joystickBasePosition.y; ```
Code edit (1 edits merged)
Please save this source code
User prompt
don't increase player touches (player1Touches and player2Touches) when consecutive touches occur under 300ms
User prompt
don't increase player touches when they occur under 300ms
User prompt
ignore player touches that occur under 500ms
User prompt
set touchTime to Date.now() when a player touches the ball
User prompt
add a global touchTime
User prompt
prevent player jump if DAte.now() - resetTime < 1000
User prompt
store the reset time in a global
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 184
User prompt
after a ball reset, let a small delay before playing
Code edit (1 edits merged)
Please save this source code
User prompt
with prevMouseY = y; then y < prevMouseY you won't get results; think again a find a easy system to swipe to jump (without tapping)
User prompt
store consequent mouse position to detect for a vertical move (without the need of tapping)
User prompt
`if (y < player1.y && player1.y >= PLAYER1_INITIAL_Y)` is not practical; detect a vertical move instead not just a position above PLAYER1_INITIAL_Y
User prompt
change the control system to remplace "tap to jump" by "move up to jump"
User prompt
don't apply the constraint `if (x + player1.width / 2 + net.width / 2 <= 1024 && x - player1.width / 2 >= 0) ` on x just clamp player1.x between player1.width / 2 and 1024-player1.width / 2 - net.width / 2
User prompt
whistle when a player makes 4 consecutive touches
User prompt
apply points 1 and 4
Code edit (4 edits merged)
Please save this source code
User prompt
optimize if (customIntersect(ball, player1.collisionBody) || customIntersect(ball, player2.collisionBody)) by : - create a variable touchIndex = 0 - if ball.X <1024 : test customIntersect(ball, player1.collisionBody) if true set touchIndex to 1 - if ball.X >1024 : test customIntersect(ball, player2.collisionBody) if true set touchIndex to 2 then if touchIndex , run the current if block content
User prompt
add a touch counter : players are allowed 3 consecutive touches (to prevent player from keeping the ball indefinetly). on the 4th touch the opponent scores
===================================================================
--- original.js
+++ change.js
@@ -291,15 +291,21 @@
ball.lastCollisionTime = Date.now();
}
}
// Check for collisions with players
- if (customIntersect(ball, player1.collisionBody) || customIntersect(ball, player2.collisionBody)) {
+ var touchIndex = 0;
+ if (ball.x < 1024 && customIntersect(ball, player1.collisionBody)) {
+ touchIndex = 1;
+ } else if (ball.x > 1024 && customIntersect(ball, player2.collisionBody)) {
+ touchIndex = 2;
+ }
+ if (touchIndex) {
playSound('bump', 500); // Play bump sound on collision with a cooldown of 0.5 seconds
// Increment touch counters
- if (customIntersect(ball, player1.collisionBody)) {
+ if (touchIndex === 1) {
player1Touches++;
player2Touches = 0; // Reset opponent's touch counter
- } else if (customIntersect(ball, player2.collisionBody)) {
+ } else if (touchIndex === 2) {
player2Touches++;
player1Touches = 0; // Reset opponent's touch counter
}
// Check for touch limit
@@ -312,9 +318,9 @@
scoreTxt1.setText(score1.toString().padStart(2, '0'));
resetBall();
}
//console.log("Player collision detected 2");
- var player = customIntersect(ball, player1.collisionBody) ? player1 : player2;
+ var player = touchIndex === 1 ? player1 : player2;
var collisionAngle = Math.atan2(ball.y - player.y, ball.x - player.x);
var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY);
var playerSpeed = Math.sqrt(player.speedX * player.speedX + player.speedY * player.speedY);
var newSpeedX = Math.sign(speed * Math.cos(collisionAngle) + (playerSpeed + 0.1 * Math.sign(playerSpeed)) * Math.cos(collisionAngle)) * Math.min(Math.abs(speed * Math.cos(collisionAngle) + (playerSpeed + 0.1 * Math.sign(playerSpeed)) * Math.cos(collisionAngle)), SPEED_LIMIT);
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo