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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'alpha')' in this line: 'box.top.lineGraphics.alpha = 0.3;' Line Number: 146
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update updateLines function to set the lines tint depending on their playerNumber
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in this line: 'var box = gameInstance.boxes[i * boardRows + j * boardCols];' Line Number: 177
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in this line: 'var box = gameInstance.boxes[i * boardCols + j];' Line Number: 176
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implement the reset of lines in initRound loop, set all boxes' lines isSet to false;
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'tintBorderCircle')' in this line: 'gameInstance.roundIndicator.tintBorderCircle(winner);' Line Number: 162
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when a player wins a round, tint a borderCircle using the player color
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To simulate a border, at the center of each circle draw a black circle a little smaller
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Fix Bug: 'Uncaught ReferenceError: Circle is not defined' in this line: 'var circle = self.addChild(new Circle(circleRadius));' Line Number: 62
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Fix Bug: 'Uncaught TypeError: circleGraphics.lineStyle is not a function' in this line: 'circleGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 63
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var graphics = new Graphics();' Line Number: 62
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at the 3 center, add 3 centered empty circles with a white border that will represent 3 rounds
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Fix Bug: 'ReferenceError: offsetX is not defined' in this line: 'gift.x = offsetX + box.col * 300 + 150;' Line Number: 81
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now when a box is filled by a player, draw a gift at its center with the player tint
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var Gift = Container.expand(function (playerNumber) { var self = Container.call(this); var giftGraphics = self.createAsset('gift', 'Gift Graphics', 0.5, 0.5); giftGraphics.tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00; return self; }); var Line = Container.expand(function (row, col, isHorizontal, gameInstance) { var self = Container.call(this); var lineGraphics = self.createAsset(isHorizontal ? 'lineHorizontal' : 'lineVertical', 'Line Graphics', isHorizontal ? 0 : 0.5, isHorizontal ? 0.5 : 0); lineGraphics.alpha = 0.3; self.lineGraphics = lineGraphics; self.playerNumber = null; self.col = col; self.row = row; self.isSet = false; self.setLength = function (length) { if (isHorizontal) { lineGraphics.width = length; } else { lineGraphics.height = length; } }; self.on('down', function () { if (!self.isSet) { console.log("Setting " + row + "," + col + " by player " + currentPlayer); console.log("boxes :", gameInstance.boxes); self.isSet = true; activateLine(self, currentPlayer, lineGraphics, gameInstance); } }); return self; }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.createAsset('dot', 'Dot Graphics', .5, .5); self.connect = function () {}; }); var Square = Container.expand(function () { var self = Container.call(this); var squareGraphics = self.createAsset('square', 'Square Graphics', .5, .5); self.isComplete = function () { var topLineComplete = this.topLine && this.topLine.playerNumber !== null; var bottomLineComplete = this.bottomLine && this.bottomLine.playerNumber !== null; var leftLineComplete = this.leftLine && this.leftLine.playerNumber !== null; var rightLineComplete = this.rightLine && this.rightLine.playerNumber !== null; return topLineComplete && bottomLineComplete && leftLineComplete && rightLineComplete; }; }); var PlayerIcon = Container.expand(function (playerNumber) { var self = Container.call(this); var iconAsset = playerNumber === 1 ? 'player1Icon' : 'player2Icon'; var playerIconGraphics = self.createAsset(iconAsset, 'Player ' + playerNumber + ' Icon', 0.5, 0.5); playerIconGraphics.tint = playerNumber === 2 ? 0x00FF00 : playerIconGraphics.tint; playerIconGraphics.tint = playerNumber === 1 ? 0xFF0000 : playerIconGraphics.tint; return self; }); var RoundIndicator = Container.expand(function () { var self = Container.call(this); RoundIndicator.prototype.tintBorderCircle = function (playerNumber) { console.log("tintBorderCircle for player " + playerNumber); var tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00; var index = playerNumber === 1 ? (roundNumber - 1) * 2 + 1 : 5 - (roundNumber - 1) * 2; console.log("roundNumber=" + roundNumber + " => index : " + index); this.children[index].tint = tint; }; var circleDistance = 160; var circleRadius = 50; for (var i = 0; i < 3; i++) { var circle = self.addChild(LK.getAsset('circle', 'Circle Graphic', 0.5, 0.5)); circle.width = circle.height = circleRadius * 2; circle.x = 2048 / 2 - circleDistance + i * circleDistance; circle.y = 0; var borderCircle = self.addChild(LK.getAsset('circle', 'Border Circle Graphic', 0.5, 0.5)); borderCircle.width = borderCircle.height = (circleRadius - 10) * 2; borderCircle.tint = 0x000000; borderCircle.x = circle.x; borderCircle.y = circle.y; self.addChild(borderCircle); } return self; }); function BoardLine(row, col, lineGraphics) { this.col = col; this.row = row; this.isSet = false; this.lineGraphics = lineGraphics; } function BoardBox(row, col, borderLines) { this.col = col; this.row = row; this.top = borderLines[0]; this.right = borderLines[1]; this.bottom = borderLines[2]; this.left = borderLines[3]; this.isFilled = false; this.playerFilled = 0; } function checkSquares(gameInstance) { console.log('checkSquares for current player:', currentPlayer); var setBoxesCount = 0; var previousCount = player1Score + player2Score; gameInstance.boxes.forEach(function (box) { if (box.top.isSet && box.right.isSet && box.bottom.isSet && box.left.isSet) { if (!box.isFilled) { box.isFilled = true; box.playerFilled = currentPlayer; var gift = new Gift(currentPlayer); gift.x = gameInstance.offsetX + box.col * 300 + 150; gift.y = gameInstance.offsetY + box.row * 300 + 150; gameInstance.addChild(gift); } setBoxesCount++; } }); var newSquares = setBoxesCount - previousCount; if (newSquares > 0) { if (currentPlayer === 1) { console.log(newSquares + ' Box for player 1'); player1Score += newSquares; } else if (currentPlayer === 2) { console.log(newSquares + 'Box for player 1'); player2Score += newSquares; } } updatePlayerScoress(gameInstance); console.log('Total Number of set Boxes:', setBoxesCount); return newSquares; } function updateRounds(gameInstance) { console.log("Rounds :", rounds); } function updatePlayerScoress(gameInstance) { gameInstance.player1ScoreText.setText(player1Score < 10 ? ' ' + player1Score : player1Score.toString()); gameInstance.player2ScoreText.setText(player2Score < 10 ? ' ' + player2Score : player2Score.toString()); } function updatePlayerIcons(gameInstance, playingPlayer) { gameInstance.player1Icon.scale.set(playingPlayer === 1 || playingPlayer === 0 ? 1.2 : 0.8); gameInstance.player2Icon.scale.set(playingPlayer === 2 || playingPlayer === 0 ? 1.2 : 0.8); gameInstance.player1Icon.alpha = playingPlayer === 1 || playingPlayer === 0 ? 1 : 0.6; gameInstance.player2Icon.alpha = playingPlayer === 2 || playingPlayer === 0 ? 1 : 0.6; } function updateLines(gameInstance) { console.log('updateLines...'); for (var i = 0; i < boardRows; i++) { for (var j = 0; j < boardCols; j++) { var box = gameInstance.boxes[i * boardCols + j]; box.top.lineGraphics.alpha = 0.3; box.right.lineGraphics.alpha = 0.3; box.bottom.lineGraphics.alpha = 0.3; box.left.lineGraphics.alpha = 0.3; box.top.lineGraphics.tint = 0xd1e7d0; box.right.lineGraphics.tint = 0xd1e7d0; box.bottom.lineGraphics.tint = 0xd1e7d0; box.left.lineGraphics.tint = 0xd1e7d0; } } } function activateLine(line, playerNumber, lineGraphics, gameInstance) { if (line.playerNumber === null) { console.log('Line click by player ', playerNumber); line.playerNumber = playerNumber; lineGraphics.alpha = 1; lineGraphics.tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00; var boardLine = gameInstance.lines.find(function (l) { return l.col === line.col && l.row === line.row; }); if (boardLine) { boardLine.isSet = true; } var newSquares = checkSquares(gameInstance); if (!newSquares) { currentPlayer = currentPlayer === 1 ? 2 : 1; } else { if (player1Score + player2Score >= nbBoardBoxes) { console.log("Round end!"); var winner = player1Score > player2Score ? 1 : player1Score < player2Score ? 2 : 0; console.log(winner === 1 ? "Winner 1" : winner === 2 ? "Winner 2" : "Tie"); if (winner !== 0) { gameInstance.roundIndicator.tintBorderCircle(winner); } currentPlayer = 0; LK.setTimeout(function () { initRound(gameInstance); }, 1000); } } updatePlayerIcons(gameInstance, currentPlayer); } } function initRound(gameInstance) { console.log("initRound NĀ°" + roundNumber, gameInstance.boxes); console.log("board size" + boardRows + "x" + boardCols); for (var i = 0; i < boardRows; i++) { for (var j = 0; j < boardCols; j++) { var box = gameInstance.boxes[i * boardCols + j]; box.top.isSet = false; box.right.isSet = false; box.bottom.isSet = false; box.left.isSet = false; box.isFilled = false; box.playerFilled = 0; } } updateLines(gameInstance); } var currentPlayer = 1; var player2Score = 0; var player1Score = 0; var boardRows = 2; var boardCols = 2; var rounds = [0, 0, 0]; var roundNumber = 1; var nbBoardBoxes = boardRows * boardCols; var Game = Container.expand(function () { var self = Container.call(this); var dots = []; var squares = []; var lines = []; var player1Icon, player2Icon; var boardSize = 6 * 300; self.offsetX = (2048 - boardSize) / 2; self.offsetY = (2732 - boardSize) / 2 + 150; self.player1Icon = self.addChild(new PlayerIcon(1)); self.player1Icon.x = 2048 * 0.25; self.player1Icon.y = 250; self.player1Icon.scale.set(1.2); self.player1ScoreText = new Text2(' 0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); self.player1ScoreText.x = 750; self.player1ScoreText.y = 150; self.addChild(self.player1ScoreText); self.player2Icon = self.addChild(new PlayerIcon(2)); self.player2Icon.x = 2048 * 0.75; self.player2Icon.y = 250; self.player2Icon.scale.set(1); self.player2ScoreText = new Text2(' 0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); self.player2ScoreText.x = 1070; self.player2ScoreText.y = 150; self.addChild(self.player2ScoreText); player1Icon = self.player1Icon; player2Icon = self.player2Icon; for (var i = 0; i < boardRows * 2 + 1; i++) { for (var j = 0; j < boardCols * 2 + 1; j++) { if (i % 2 == 0 && j % 2 != 0) { var hLine = new Line(i, j, true, self); hLine.x = j / 2 * 300; hLine.y = self.offsetY + i / 2 * 300; hLine.setLength(300); self.addChild(hLine); boardLine = new BoardLine(i, j, hLine.lineGraphics); lines.push(boardLine); } if (i % 2 != 0 && j % 2 == 0) { var vLine = new Line(i, j, false, self); vLine.x = self.offsetX + j / 2 * 300; vLine.y = self.offsetY * 0.75 + i / 2 * 300; vLine.setLength(300); self.addChild(vLine); boardLine = new BoardLine(i, j, vLine.lineGraphics); lines.push(boardLine); } } } self.lines = lines; self.boxes = []; for (var i = 0; i < boardRows; i++) { for (var j = 0; j < boardCols; j++) { var topLine = lines.find(line => line.row === i * 2 && line.col === 1 + j * 2); var bottomLine = lines.find(line => line.row === i * 2 + 2 && line.col === 1 + j * 2); var leftLine = lines.find(line => line.row === 1 + i * 2 && line.col === j * 2); var rightLine = lines.find(line => line.row === 1 + i * 2 && line.col === j * 2 + 2); var box = new BoardBox(i, j, [topLine, rightLine, bottomLine, leftLine]); self.boxes.push(box); } } for (var i = 0; i < boardRows + 1; i++) { for (var j = 0; j < boardCols + 1; j++) { var dot = new Dot(); var boardLine = null; dot.x = self.offsetX + i * 300; dot.y = self.offsetY + j * 300; dots.push(dot); self.addChild(dot); } } initRound(self); updatePlayerIcons(self, currentPlayer); self.roundIndicator = self.addChild(new RoundIndicator()); self.roundIndicator.y = 60; });
===================================================================
--- original.js
+++ change.js
@@ -147,12 +147,12 @@
box.top.lineGraphics.alpha = 0.3;
box.right.lineGraphics.alpha = 0.3;
box.bottom.lineGraphics.alpha = 0.3;
box.left.lineGraphics.alpha = 0.3;
- box.top.lineGraphics.tint = 0x0000FF;
- box.right.lineGraphics.tint = 0x0000FF;
- box.bottom.lineGraphics.tint = 0x0000FF;
- box.left.lineGraphics.tint = 0x0000FF;
+ box.top.lineGraphics.tint = 0xd1e7d0;
+ box.right.lineGraphics.tint = 0xd1e7d0;
+ box.bottom.lineGraphics.tint = 0xd1e7d0;
+ box.left.lineGraphics.tint = 0xd1e7d0;
}
}
}
function activateLine(line, playerNumber, lineGraphics, gameInstance) {
a b&w grinch icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
b&w smiling Santa Clauss' head icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white christmas star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top face of a white gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.