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Fix Bug: 'Uncaught ReferenceError: Circle is not defined' in this line: 'var circle = self.addChild(new Circle(circleRadius));' Line Number: 62
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Fix Bug: 'Uncaught TypeError: circleGraphics.lineStyle is not a function' in this line: 'circleGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 63
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var graphics = new Graphics();' Line Number: 62
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at the 3 center, add 3 centered empty circles with a white border that will represent 3 rounds
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Fix Bug: 'ReferenceError: offsetX is not defined' in this line: 'gift.x = offsetX + box.col * 300 + 150;' Line Number: 81
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now when a box is filled by a player, draw a gift at its center with the player tint
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Code edit (17 edits merged)
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pad scores with a space ' ' when <10
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implement updatePlayerScores
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if setBoxesCount is > (player1Score+player2Score) increment current player's score
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implement checkSquares checking all BoardBox in boxes. for each BoardBox, update isSet value to true, if top, right, bottom and left lines have their isSet true. console log the number of set Boxes.
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Fix Bug: 'TypeError: gameInstance.player1Icon.alpha.set is not a function' in this line: 'gameInstance.player1Icon.alpha.set(playingPlayer === 1 ? 1 : 0.6);' Line Number: 69
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BoardBox will simplify the game struture. Fill a global array 'boxes' of BoardBox in the creation loop. Just add th new array, don't change current loop logic
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BoardBox will simplify the game struture. Fill a global array 'boxes' of BoardBox in the creation loop
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fix lines instanciation to have row and col from 0 to 12 only
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var Line = Container.expand(function (row, col, isHorizontal, gameInstance) { var self = Container.call(this); var lineGraphics = self.createAsset(isHorizontal ? 'lineHorizontal' : 'lineVertical', 'Line Graphics', isHorizontal ? 0 : 0.5, isHorizontal ? 0.5 : 0); lineGraphics.alpha = 0.3; self.playerNumber = null; self.col = col; self.row = row; self.isSet = false; self.setLength = function (length) { if (isHorizontal) { lineGraphics.width = length; } else { lineGraphics.height = length; } }; self.on('down', function () { if (!self.isSet) { activateLine(self, currentPlayer, lineGraphics, gameInstance); console.log("Setting " + row + "," + col); console.log("boxes :", gameInstance.boxes); self.isSet = true; } }); return self; }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.createAsset('dot', 'Dot Graphics', .5, .5); self.connect = function () {}; }); var Square = Container.expand(function () { var self = Container.call(this); var squareGraphics = self.createAsset('square', 'Square Graphics', .5, .5); self.isComplete = function () { var topLineComplete = this.topLine && this.topLine.playerNumber !== null; var bottomLineComplete = this.bottomLine && this.bottomLine.playerNumber !== null; var leftLineComplete = this.leftLine && this.leftLine.playerNumber !== null; var rightLineComplete = this.rightLine && this.rightLine.playerNumber !== null; return topLineComplete && bottomLineComplete && leftLineComplete && rightLineComplete; }; }); var PlayerIcon = Container.expand(function (playerNumber) { var self = Container.call(this); var iconAsset = playerNumber === 1 ? 'player1Icon' : 'player2Icon'; var playerIconGraphics = self.createAsset(iconAsset, 'Player ' + playerNumber + ' Icon', 0.5, 0.5); playerIconGraphics.tint = playerNumber === 2 ? 0x00FF00 : playerIconGraphics.tint; playerIconGraphics.tint = playerNumber === 1 ? 0xFF0000 : playerIconGraphics.tint; return self; }); function BoardLine(row, col) { this.col = col; this.row = row; this.isSet = false; } function BoardBox(row, col, borderLines) { this.col = col; this.row = row; this.top = borderLines[0]; this.right = borderLines[1]; this.bottom = borderLines[2]; this.left = borderLines[3]; this.isFilled = false; this.playerFilled = 0; } function checkSquares(gameInstance) { var setBoxesCount = 0; gameInstance.boxes.forEach(function (box) { if (box.top.isSet && box.right.isSet && box.bottom.isSet && box.left.isSet && !box.isFilled) { box.isFilled = true; setBoxesCount++; } }); if (setBoxesCount > player1Score + player2Score) { if (currentPlayer === 1) { console.log('Box for player 1'); player1Score++; } else if (currentPlayer === 2) { console.log('Box for player 1'); player2Score++; } } console.log('Number of set Boxes:', setBoxesCount); } function updatePlayerIcons(gameInstance, playingPlayer) { gameInstance.player1Icon.scale.set(playingPlayer === 1 ? 1.2 : 0.8); gameInstance.player2Icon.scale.set(playingPlayer === 2 ? 1.2 : 0.8); gameInstance.player1Icon.alpha = playingPlayer === 1 ? 1 : 0.6; gameInstance.player2Icon.alpha = playingPlayer === 2 ? 1 : 0.6; } function activateLine(line, playerNumber, lineGraphics, gameInstance) { if (line.playerNumber === null) { line.playerNumber = playerNumber; lineGraphics.alpha = 1; lineGraphics.tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00; var boardLine = gameInstance.lines.find(function (l) { return l.col === line.col && l.row === line.row; }); if (boardLine) { boardLine.isSet = true; } currentPlayer = currentPlayer === 1 ? 2 : 1; checkSquares(gameInstance); updatePlayerIcons(gameInstance, playerNumber); } } var currentPlayer = 1; var player2Score = 0; var player1Score = 0; var Game = Container.expand(function () { var self = Container.call(this); var dots = []; var squares = []; var lines = []; var player1Icon, player2Icon; var boardSize = 6 * 300; var offsetX = (2048 - boardSize) / 2; var offsetY = (2732 - boardSize) / 2 + 150; self.player1Icon = self.addChild(new PlayerIcon(1)); self.player1Icon.x = 2048 * 0.25; self.player1Icon.y = 250; self.player1Icon.scale.set(1.2); var player1ScoreText = new Text2('0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); player1ScoreText.x = self.player1Icon.x + self.player1Icon.width / 2 + 80; player1ScoreText.y = 150; self.addChild(player1ScoreText); self.player2Icon = self.addChild(new PlayerIcon(2)); self.player2Icon.x = 2048 * 0.75; self.player2Icon.y = 250; self.player2Icon.scale.set(1); var player2ScoreText = new Text2('0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); player2ScoreText.x = self.player2Icon.x - self.player2Icon.width / 2 - 80 - player2ScoreText.width; player2ScoreText.y = 150; self.addChild(player2ScoreText); player1Icon = self.player1Icon; player2Icon = self.player2Icon; for (var i = 0; i < 13; i++) { for (var j = 0; j < 13; j++) { if (i % 2 == 0 && j % 2 != 0) { var hLine = new Line(i, j, true, self); hLine.x = j / 2 * 300; hLine.y = offsetY + i / 2 * 300; hLine.setLength(300); self.addChild(hLine); console.log("A) " + i + "," + j + " => " + hLine.x + "," + hLine.y); boardLine = new BoardLine(i, j); lines.push(boardLine); } if (i % 2 != 0 && j % 2 == 0) { var vLine = new Line(i, j, false, self); vLine.x = offsetX + j / 2 * 300; vLine.y = offsetY * 0.75 + i / 2 * 300; vLine.setLength(300); self.addChild(vLine); console.log("B) " + i + "," + j + " => " + vLine.x + "," + vLine.y); boardLine = new BoardLine(i, j); lines.push(boardLine); } } } self.lines = lines; var boxes = []; for (var i = 0; i < 6; i++) { for (var j = 0; j < 6; j++) { var topLine = lines.find(line => line.row === i * 2 && line.col === 1 + j * 2); var bottomLine = lines.find(line => line.row === i * 2 + 2 && line.col === 1 + j * 2); var leftLine = lines.find(line => line.row === 1 + i * 2 && line.col === j * 2); var rightLine = lines.find(line => line.row === 1 + i * 2 && line.col === j * 2 + 2); var box = new BoardBox(i, j, [topLine, rightLine, bottomLine, leftLine]); boxes.push(box); } } for (var i = 0; i < 7; i++) { for (var j = 0; j < 7; j++) { var dot = new Dot(); var boardLine = null; dot.x = offsetX + i * 300; dot.y = offsetY + j * 300; dots.push(dot); self.addChild(dot); } } self.boxes = boxes; });
===================================================================
--- original.js
+++ change.js
@@ -67,17 +67,19 @@
gameInstance.boxes.forEach(function (box) {
if (box.top.isSet && box.right.isSet && box.bottom.isSet && box.left.isSet && !box.isFilled) {
box.isFilled = true;
setBoxesCount++;
- if (setBoxesCount > player1Score + player2Score) {
- if (currentPlayer === 1) {
- player1Score++;
- } else if (currentPlayer === 2) {
- player2Score++;
- }
- }
}
});
+ if (setBoxesCount > player1Score + player2Score) {
+ if (currentPlayer === 1) {
+ console.log('Box for player 1');
+ player1Score++;
+ } else if (currentPlayer === 2) {
+ console.log('Box for player 1');
+ player2Score++;
+ }
+ }
console.log('Number of set Boxes:', setBoxesCount);
}
function updatePlayerIcons(gameInstance, playingPlayer) {
gameInstance.player1Icon.scale.set(playingPlayer === 1 ? 1.2 : 0.8);
a b&w grinch icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
b&w smiling Santa Clauss' head icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white christmas star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top face of a white gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.