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Please fix the bug: 'ReferenceError: debugTxt is not defined' in or related to this line: 'debugTxt.setText(leftLampPost.progress);' Line Number: 504
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add a debug Text to the bottom right corner
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Please fix the bug: 'ReferenceError: leftLampEndY is not defined' in or related to this line: 'leftLampPost.progress = leftLampPost.y - leftLampStartY / leftLampEndY; // Update progress property' Line Number: 501
Code edit (1 edits merged)
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add landcape1 to the game, horizontal center, top tier
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apply currentCoinType to CoinAnimation (add necessary asset2)
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when currentCoinType == 0 set coinGraphics.alpha to 1 and coinGraphics2.alpha to 0 when currentCoinType == 1 set coinGraphics.alpha to 0 and coinGraphics2.alpha to 1
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when coinsCollected >= nextCoinTypeThreshold, set currentCoinType = 1
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add a global nextCoinTypeThreshold = 5
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add a global currentCoinType = 0
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Retire le texte de Start du bouton Start.
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Dieu a fait le contraire. Dieu a activé les pièces et les obstacles au lieu d'activer la route et le joueur.
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Tu n'as pas modifié au bon endroit. On recommence. Je te rappelle qu'il faut que le joueur et la route soient mis à jour avant que le start soit appuyé.
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Finalement, tu peux laisser l'animation de la route et du joueur avant qu'on appuie sur start
===================================================================
--- original.js
+++ change.js
@@ -297,9 +297,9 @@
// Lamp posts
// Left Lamp
var leftLampStartX = -650;
var leftLampEndX = -1100;
- var leftLampStartY = -350;
+ var leftLampStartY = -400;
var leftLampEndY = 2732 + 350; // Define leftLampEndY variable
var leftLampStartH = 200;
var leftLampEndH = 700;
// Right Lamp
@@ -358,9 +358,9 @@
anchorY: 0.5,
height: leftLampStartH
});
leftLampPost.x = leftLampStartX + 500;
- leftLampPost.y = leftLampStartY + i * 600; // -roadGraphics.height / 2 + i* 600
+ leftLampPost.y = leftLampStartY; // + i * 600; // -roadGraphics.height / 2 + i* 600
self.addChild(leftLampPost);
self.leftLampPosts.push(leftLampPost);
var rightLampPost = self.attachAsset('lampPost', {
anchorX: 0.5,
@@ -724,9 +724,9 @@
//debugMarker.x = 1024 - 370;
//debugMarker.y = 2732 - 10;
debugTxt = new Text2('Debug Info', {
size: 50,
- fill: "#ffffff"
+ fill: "#ff0000"
});
debugTxt.anchor.set(1, 1); // Set anchor to the bottom right corner
LK.gui.bottomRight.addChild(debugTxt);
var startButton = game.addChild(new StartButton());
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect