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Please fix the bug: 'Timeout.tick error: self.bonusIcon is null' in or related to this line: 'self.bonusIcon.destroy();' Line Number: 269
Code edit (4 edits merged)
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play bonus_approaching when bonus manager activate a bonus
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play bonus_take when taking a bonus
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in BOnus update, make bonusHalo rotate sequencially
===================================================================
--- original.js
+++ change.js
@@ -978,8 +978,9 @@
self.helmet.visible = bonusManager.currentActiveBonus == 1;
if (self.helmet.visible) {
self.helmet.scale.x *= -1;
self.helmet.x *= -1;
+ self.helmet.y = currentLevel == 2 ? 20 : 0;
}
}
}
};
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect