Code edit (12 edits merged)
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Code edit (4 edits merged)
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Please fix the bug: 'Timeout.tick error: self.bonusIcon is null' in or related to this line: 'self.bonusIcon.destroy();' Line Number: 269
Code edit (4 edits merged)
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play bonus_approaching when bonus manager activate a bonus
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play bonus_take when taking a bonus
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in BOnus update, make bonusHalo rotate sequencially
===================================================================
--- original.js
+++ change.js
@@ -141,8 +141,9 @@
}
var currentTime = Date.now();
var currentDelay = currentTime - self.lastBonusUpdate;
if (currentDelay >= self.bonusDelay) {
+ LK.getSound('bonus_approaching').play();
self.currentBonusIndex = (self.currentBonusIndex + 1) % self.bonuses.length;
self.bonuses[self.currentBonusIndex].inactive = false;
self.lastBonusUpdate = currentTime;
}
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect