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Please fix the bug: 'TypeError: road is undefined' in or related to this line: 'road.updateForLevel(currentLevel);' Line Number: 1154
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2bug : - level 1 lamp post are not visible - in level 3 level 2 lampPsosts are still visible
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apply that
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Please fix the bug: 'ReferenceError: level is not defined' in or related to this line: 'if (level <= 1) {' Line Number: 671
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Please fix the bug: 'ReferenceError: playerGraphics2 is not defined' in or related to this line: 'playerGraphics2.visible = false; // Initially hide player2 asset' Line Number: 640
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for player, use 'player_1_1',player_1_2' and 'player_2_1','player_2_2' and 'player_3_1','player_3_2' to switch player skin depending on level.
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add a class for background
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Add coin switch depending on level.
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Please fix the bug: 'ReferenceError: landscape is not defined' in or related to this line: 'landscape.updateForLevel(currentLevel);' Line Number: 1111
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Add landscape switch depending on level.
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Please fix the bug: 'TypeError: self.stripeGraphics2 is undefined' in or related to this line: 'self.stripeGraphics2.visible = level === 2;' Line Number: 965
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implement stripe updateForLevel()
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in Stripe class add a function updateForLevel() that changes the graphics visibility depending on the level
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===================================================================
--- original.js
+++ change.js
@@ -1098,9 +1098,9 @@
var nbDecorations = 10;
var decorations = [];
// Initialize arrays and variables
var currentLevel = 1;
-road.updateForLevel(currentLevel);
+var road = new Road();
var nextLevelCoinThreshold = 10;
var isPlaying = false;
var isKilled = false;
var killerDelay = 10000; // Delay in milliseconds before updating killer
@@ -1191,9 +1191,11 @@
// Update landscape based on the level
landscape.updateForLevel(currentLevel);
// Update player graphics based on the level
player.updateForLevel(currentLevel);
- road.updateForLevel(currentLevel);
+ if (road) {
+ road.updateForLevel(currentLevel);
+ }
coins.forEach(function (coin) {
coin.updateForLevel(currentLevel);
});
}
@@ -1317,8 +1319,11 @@
// Create and attach the road instance to the game
road = game.addChild(new Road());
road.x = 2048 / 2;
road.y = 0;
+ if (road) {
+ road.updateForLevel(currentLevel);
+ }
score = 0;
scoreTxt = new Text2('0ยข', {
size: 150,
fill: "#ffffff",
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect