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call updateGoalForLevel(1); when start button is pressed
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create a function updateGoalForLevel $10 for level 1 $100 for level 2 $1 000 000 for level 3
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increase goalText weight
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add a global goalText variable containing a Text with text : "COLLECT\r\n$10"
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In ObstacleManager, find a way to switch obstacles assets depending on level
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Add obstacles assets switch depending on level. The logic should be in ObstacleManager
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.updateForLevel = function (level) {' Line Number: 1474
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Add obstacles assets switch depending on level.
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if (currentLevel === 1) { self.assetIndex = Math.floor(Math.random() * 3); // Select from 0 to 2 } else if (currentLevel === 2) { self.assetIndex = Math.floor(Math.random() * 3) + 3; // Select from 3 to 5 } else if (currentLevel === 3) { self.assetIndex = Math.floor(Math.random() * 3) + 6; // Select from 6 to 8 } could be simplified
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change instructions : self.assetIndex = Math.floor(Math.random() * self.assets.length); to randomly select decoration in assets array depending on level: level 1 => from 0 to 2 level 2 => from 3 to 5 level 3 => from 6 to 8
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Please fix the bug: 'TypeError: road is undefined' in or related to this line: 'road.updateForLevel(currentLevel);' Line Number: 1154
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2bug : - level 1 lamp post are not visible - in level 3 level 2 lampPsosts are still visible
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apply that
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===================================================================
--- original.js
+++ change.js
@@ -760,8 +760,21 @@
self.innerLeftLines = [];
self.innerRightLines = [];
self.leftLampPosts = [];
self.rightLampPosts = [];
+ // Define arrays to store assets for each level
+ var leftLampPostAssets = ['lampPost_1',
+ // Level 1 asset
+ 'lampPost_2',
+ // Level 2 asset
+ 'lampPost_3' // Level 3 asset
+ ];
+ var rightLampPostAssets = ['lampPost_1',
+ // Level 1 asset
+ 'lampPost_2',
+ // Level 2 asset
+ 'lampPost_3' // Level 3 asset
+ ];
for (var i = 0; i < nbInnerLines; i++) {
var innerLineLeft = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
@@ -789,9 +802,9 @@
self.innerRightLines.push(innerLineRight);
if (i % 2 == 0) {
continue;
}
- var leftLampPost = self.attachAsset('lampPost', {
+ var leftLampPost = self.attachAsset(leftLampPostAssets[currentLevel - 1], {
anchorX: 0.5,
anchorY: 0.5,
height: leftLampStartH,
width: leftLampStartH * leftLampWRatio
@@ -807,9 +820,9 @@
leftLampPost.x = leftLampStartX;
leftLampPost.y = leftLampStartY - (i - 1) * 40;
self.addChild(leftLampPost);
self.leftLampPosts.push(leftLampPost);
- var rightLampPost = self.attachAsset('lampPost', {
+ var rightLampPost = self.attachAsset(rightLampPostAssets[currentLevel - 1], {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1,
height: rightLampStartH,
@@ -942,8 +955,28 @@
rightLampPost.width = rightLampPost.height * rightLampWRatio;
}
}
};
+ self.updateForLevel = function (level) {
+ // Iterate through left lamp posts
+ for (var i = 0; i < self.leftLampPosts.length; i++) {
+ var leftLampPost = self.leftLampPosts[i];
+ // Attach the appropriate asset based on the current level
+ leftLampPost.attachAsset(leftLampPostAssets[level - 1], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ // Iterate through right lamp posts
+ for (var i = 0; i < self.rightLampPosts.length; i++) {
+ var rightLampPost = self.rightLampPosts[i];
+ // Attach the appropriate asset based on the current level
+ rightLampPost.attachAsset(rightLampPostAssets[level - 1], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ };
self.resetInnerLine = function (innerLine, isLeft) {
if (isLeft) {
innerLine.x = innerLeftLineStartX;
innerLine.rotation = innerLeftLineStartR;
@@ -1152,8 +1185,9 @@
// Update landscape based on the level
landscape.updateForLevel(currentLevel);
// Update player graphics based on the level
player.updateForLevel(currentLevel);
+ road.updateForLevel(currentLevel);
coins.forEach(function (coin) {
coin.updateForLevel(currentLevel);
});
}
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect