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Please fix the bug: 'ReferenceError: stripeGraphics is not defined' in or related to this line: 'stripeGraphics.height = 200; // Reset height to initial value' Line Number: 112
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like for road inner objects, make stipes heigth depend on progress
User prompt
like for road inner objects, add a progress property to stipes
Code edit (4 edits merged)
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User prompt
make stripes move vertically like other objects
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create a class for stripes
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Please fix the bug: 'ReferenceError: roadtop is not defined' in or related to this line: 'stripe.y = roadtop + i * 200; // Position stripes to cover the bottom half' Line Number: 972
Code edit (6 edits merged)
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after the background, add a series of stipe1 to cover bottom half of the screen
Code edit (1 edits merged)
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rename coin asset to coin1
Code edit (4 edits merged)
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add shadow at the bottom of to lamp posts
Code edit (1 edits merged)
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add a smooth sinusoidal vertical movement to coins, it should be relative, that is it doesn't change current y movement and shadow should not be afected by the relavive move
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add a smooth sinusoidal relative vertical movement to coins
Code edit (1 edits merged)
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in Coin update, Update also the y offset of shadow to grow with progress
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update the y offset of shadow to grow with progress
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Please fix the bug: 'TypeError: coinGraphics is undefined' in or related to this line: 'coinShadow.y = coinGraphics.height * 0.1; // Offset shadow slightly below the coin' Line Number: 41
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add and y offset between coin and its shadow
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in Coin, make Shadow w & h 80% of coin's w & h
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rename playerShadow to shadow
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add a shadow under coins graphics
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add the cent sign to the score when level == 1 and $ sign when level > 1
===================================================================
--- original.js
+++ change.js
@@ -792,8 +792,18 @@
isPlaying = true;
scoreTxt.visible = true;
});
});
+var Stripe = Container.expand(function () {
+ var self = Container.call(this);
+ var stripeGraphics = self.attachAsset('stripe1', {
+ anchorX: 0,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Add any update logic for the stripe if needed
+ };
+});
/****
* Initialize Game
****/
@@ -930,14 +940,11 @@
anchorY: 0.0
});
//background.y = -2000;
game.addChild(background);
- // Add a series of stripe1 to cover the bottom half of the screen
+ // Add a series of Stripe instances to cover the bottom half of the screen
for (var i = 0; i < 10; i++) {
- var stripe = game.attachAsset('stripe1', {
- anchorX: 0,
- anchorY: 0.5
- });
+ var stripe = new Stripe();
stripe.y = roadTop + i * 200; // Position stripes to cover the bottom half
game.addChild(stripe);
}
// Create and attach a decoration instance to the game
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect