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Dans l'animation de l'arbre, faites le mouvement de l'arbre parabolique.
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For the coin animation, make the coin jump either left or right.
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Lorsque vous atteignez un obstacle, ajoutez une nouvelle animation d'une monnaie qui saute hors du joueur.
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when continuously hiting an obstacle, hit should be counted only once until intersection ends
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hiting an obstacle should be counted only once per obstacle
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hiting an obstacle should be counted only once
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obstacles should not disapear when hit
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in obstacle reset don't change the obstacleGraphics
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if self.assetIndex == 0 startSize = 60 and endSize = 120 if self.assetIndex == 1 startSize = 300 and endSize = 400
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store Math.floor(Math.random() * assets.length) in an assetIndex property
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update ``` var startSize = 200; var endSize = 300; ``` to make it dynamid depending on the asset
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alternate randomly the asset for obstacle
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in Obstacle class, create an array named assets = ['dogPoop', 'hole']
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instead of increasing continuously : ``` if (currentSpeed < maxSpeed) { currentSpeed += 0.005; } ``` make currentSpeed increase punctually every 3 more coins collected
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make player flash 'gold' when taking a coin
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score should not go negative
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make player flash when hitting an obstacle and lose 1 score
===================================================================
--- original.js
+++ change.js
@@ -82,9 +82,8 @@
}
obstacleGraphics.width = startSize;
obstacleGraphics.height = startSize;
self.pathIndex = 0;
- self.hit = false; // Add a hit property to track if the obstacle has been hit
self.update = function () {
self.progress = (self.y + 50) / (2732 + 50); // Update progress property
obstacleGraphics.width = startSize + (endSize - startSize) * self.progress;
obstacleGraphics.height = startSize + (endSize - startSize) * self.progress;
@@ -102,9 +101,8 @@
}
};
self.reset = function () {
self.y = -50;
- self.hit = false; // Reset the hit property
self.progress = 0; // Initialize progress property
/*self.assetIndex = Math.floor(Math.random() * assets.length);
if (self.assetIndex == 0) {
startSize = 60;
@@ -345,8 +343,9 @@
var endY = 0;
var maxSpeed = 50; // Define a maximum speed limit
var currentSpeed = 15; //20; // Initialize currentSpeed
var coinsCollected = 0; // Initialize coins collected counter
+var isIntersectingObstacle = false; // Flag to track if the player is currently intersecting an obstacle
// Define the three fixed x positions for the player
var playerPositions = [2048 / 6, 2048 / 2, 5 * 2048 / 6];
// Create player
var player;
@@ -402,15 +401,19 @@
}
}
// Update obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
- if (player && player.shadow && player.shadow.intersects(obstacles[i]) && !obstacles[i].hit) {
- obstacles[i].hit = true; // Set the hit property to true
- // Make player flash red for 1 second
- LK.effects.flashObject(player, 0xff0000, 1000);
- // Reduce score by 1
- score = Math.max(0, score - 1);
- scoreTxt.setText(score);
+ if (player && player.shadow && player.shadow.intersects(obstacles[i])) {
+ if (!isIntersectingObstacle) {
+ // Make player flash red for 1 second
+ LK.effects.flashObject(player, 0xff0000, 1000);
+ // Reduce score by 1
+ score = Math.max(0, score - 1);
+ scoreTxt.setText(score);
+ isIntersectingObstacle = true; // Set the flag to true
+ }
+ } else {
+ isIntersectingObstacle = false; // Reset the flag when the intersection ends
}
}
// Removed continuous speed increase
};
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect