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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.innerLines.length; i++) {' Line Number: 120
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separate innerLines into innerLeftLines and innerRightLines
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in Road update, make innerLineLeft x move progressively to innerLeftLineEndX
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'innerLineLeft.x = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 102
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 73
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in road update, also update innerLines x using cos of the rotation
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in road update, also update innerLines x to make innerlines seem follow the rotation direction
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in road update, also update innerLines x so that the lines follow the rotation
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there shoulld be innerLines on the left and on the right (at 1/3 and 2/3)
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in Raod, add innerLines array that will hold dashed lines
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add a shadow to player
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now add the rightLine based on the leftLine
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add a leftLine to the road class using line asset
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add a road class instead of a single asset
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do this
===================================================================
--- original.js
+++ change.js
@@ -105,18 +105,24 @@
self.innerRightLines.push(innerLineRight);
}
self.update = function () {
// Add any update logic for the road if needed
- for (var i = 0; i < self.innerLines.length; i++) {
- self.innerLines[i].y += 5;
- if (self.innerLines[i].y > roadGraphics.height / 2) {
- self.innerLines[i].y = -roadGraphics.height / 2;
+ for (var i = 0; i < self.innerLeftLines.length; i++) {
+ self.innerLeftLines[i].y += 5;
+ if (self.innerLeftLines[i].y > roadGraphics.height / 2) {
+ self.innerLeftLines[i].y = -roadGraphics.height / 2;
}
// Move innerLineLeft x progressively to innerLeftLineEndX
- if (self.innerLines[i] === innerLineLeft && innerLineLeft.x < innerLeftLineEndX) {
+ if (self.innerLeftLines[i] === innerLineLeft && innerLineLeft.x < innerLeftLineEndX) {
innerLineLeft.x += 5;
}
}
+ for (var i = 0; i < self.innerRightLines.length; i++) {
+ self.innerRightLines[i].y += 5;
+ if (self.innerRightLines[i].y > roadGraphics.height / 2) {
+ self.innerRightLines[i].y = -roadGraphics.height / 2;
+ }
+ }
};
});
/****
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect