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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.innerLines.length; i++) {' Line Number: 120
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separate innerLines into innerLeftLines and innerRightLines
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in Road update, make innerLineLeft x move progressively to innerLeftLineEndX
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'innerLineLeft.x = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 102
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 73
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in road update, also update innerLines x using cos of the rotation
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in road update, also update innerLines x to make innerlines seem follow the rotation direction
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in road update, also update innerLines x so that the lines follow the rotation
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there shoulld be innerLines on the left and on the right (at 1/3 and 2/3)
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in Raod, add innerLines array that will hold dashed lines
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add a shadow to player
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now add the rightLine based on the leftLine
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add a leftLine to the road class using line asset
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add a road class instead of a single asset
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do this
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center the road on the screen
===================================================================
--- original.js
+++ change.js
@@ -76,18 +76,28 @@
rightLine.x = roadGraphics.width / 2 - lineOffset; // Position the right line on the right side of the road
rightLine.y = 0; // Center the right line vertically
self.innerLines = [];
for (var i = 0; i < 10; i++) {
- var innerLine = self.attachAsset('line', {
+ var innerLineLeft = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
width: 20,
height: 100,
rotation: 0
});
- innerLine.x = 0;
- innerLine.y = -roadGraphics.height / 2 + i * 300;
- self.innerLines.push(innerLine);
+ innerLineLeft.x = -roadGraphics.width / 3;
+ innerLineLeft.y = -roadGraphics.height / 2 + i * 300;
+ self.innerLines.push(innerLineLeft);
+ var innerLineRight = self.attachAsset('line', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 20,
+ height: 100,
+ rotation: 0
+ });
+ innerLineRight.x = roadGraphics.width / 3;
+ innerLineRight.y = -roadGraphics.height / 2 + i * 300;
+ self.innerLines.push(innerLineRight);
}
self.update = function () {
// Add any update logic for the road if needed
for (var i = 0; i < self.innerLines.length; i++) {
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