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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.innerLines.length; i++) {' Line Number: 120
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separate innerLines into innerLeftLines and innerRightLines
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in Road update, make innerLineLeft x move progressively to innerLeftLineEndX
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'innerLineLeft.x = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 102
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 73
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in road update, also update innerLines x using cos of the rotation
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in road update, also update innerLines x to make innerlines seem follow the rotation direction
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in road update, also update innerLines x so that the lines follow the rotation
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there shoulld be innerLines on the left and on the right (at 1/3 and 2/3)
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in Raod, add innerLines array that will hold dashed lines
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add a shadow to player
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now add the rightLine based on the leftLine
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add a leftLine to the road class using line asset
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add a road class instead of a single asset
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do this
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center the road on the screen
===================================================================
--- original.js
+++ change.js
@@ -27,9 +27,9 @@
anchorX: 0.5,
anchorY: 0.5
});
playerShadow.alpha = 0.5; // Make the shadow semi-transparent
- playerShadow.y = 200; // Offset the shadow slightly below the player
+ playerShadow.y = 270; // Offset the shadow slightly below the player
var playerGraphics1 = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -55,28 +55,48 @@
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
+ var lineOffset = 250;
var leftLine = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
width: 60,
height: 2900,
rotation: 0.16
});
- leftLine.x = -roadGraphics.width / 2 + 275; // Position the left line on the left side of the road
+ leftLine.x = -roadGraphics.width / 2 + lineOffset; // Position the left line on the left side of the road
leftLine.y = 0; // Center the left line vertically
var rightLine = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
width: 60,
height: 2900,
rotation: -0.16
});
- rightLine.x = roadGraphics.width / 2 - 275; // Position the right line on the right side of the road
+ rightLine.x = roadGraphics.width / 2 - lineOffset; // Position the right line on the right side of the road
rightLine.y = 0; // Center the right line vertically
+ self.innerLines = [];
+ for (var i = 0; i < 10; i++) {
+ var innerLine = self.attachAsset('line', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 20,
+ height: 100,
+ rotation: 0
+ });
+ innerLine.x = 0;
+ innerLine.y = -roadGraphics.height / 2 + i * 300;
+ self.innerLines.push(innerLine);
+ }
self.update = function () {
// Add any update logic for the road if needed
+ for (var i = 0; i < self.innerLines.length; i++) {
+ self.innerLines[i].y += 5;
+ if (self.innerLines[i].y > roadGraphics.height / 2) {
+ self.innerLines[i].y = -roadGraphics.height / 2;
+ }
+ }
};
});
/****
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a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
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tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
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simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
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hit_2
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hit_3
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levelWin_1
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car_1
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police_1
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ambulance_1
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accident_1
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killed_1
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jump_1
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rip_1
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bonus_take
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bonus_approaching
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