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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 73
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in road update, also update innerLines x using cos of the rotation
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in road update, also update innerLines x to make innerlines seem follow the rotation direction
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in road update, also update innerLines x so that the lines follow the rotation
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there shoulld be innerLines on the left and on the right (at 1/3 and 2/3)
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in Raod, add innerLines array that will hold dashed lines
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add a shadow to player
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now add the rightLine based on the leftLine
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add a leftLine to the road class using line asset
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add a road class instead of a single asset
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do this
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center the road on the screen
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add a road asset
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in player add the player2 asset and swap between the 2 to make a frame animation
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add a background asset
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var moveInterval = setInterval(function () {' Line Number: 70
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var moveInterval = setInterval(function () {' Line Number: 70
===================================================================
--- original.js
+++ change.js
@@ -42,8 +42,19 @@
playerGraphics2.visible = visible;
}
};
});
+// Road class
+var Road = Container.expand(function () {
+ var self = Container.call(this);
+ var roadGraphics = self.attachAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Add any update logic for the road if needed
+ };
+});
/****
* Initialize Game
****/
@@ -103,17 +114,12 @@
var background = game.attachAsset('background', {
anchorX: 0.0,
anchorY: 0.0
});
- // Attach the road asset to the game and center it
- var road = game.attachAsset('road', {
- anchorX: 0.5,
- anchorY: 1,
- x: 2048 / 2,
- y: 2732 / 2,
- scaleX: 1.5,
- scaleY: 0.7
- });
+ // Create and attach the road instance to the game
+ var road = game.addChild(new Road());
+ road.x = 2048 / 2;
+ road.y = 2732 / 2;
score = 0;
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect