Code edit (9 edits merged)
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Please fix the bug: 'withOffset is not defined' in or related to this line: 'levelText.x = centerX + (withOffset ? 2048 : 0);' Line Number: 230
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when background animate Transition ends, restore initial positions of graphics
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when changing level, call animateTransition on backgroundImage
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in BackgroundImage add a new function animateTransition() that animates the move of the 4 graphics with a delta of -2048 for x and -2732 for y
Code edit (8 edits merged)
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create a class for levelNumberText and use it
Code edit (13 edits merged)
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update levelNumberText when changing level
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add a new levelNumberText Text: - declare levelNumberText global - initialize it in initializeGame function, very big and at the screen center. set its text to the current Level number. not visible. - make it visible in initNewRoundState
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play operationSelect when dragNode is set to operation
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rename tileEntrance to tileRemove
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play tile entrance sound once when a tile enters the screen
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play tick sound once when a tile is highlighted
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rework the lines : ``` // Place tiles randomly out of the screen tile.x = Math.random() * 2300 - 1024; tile.y = Math.random() * 3000 - 1366; ``` To ensure tiles always start out of the screen
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for entrance anim, Adjust tile placement to include negative x and y
===================================================================
--- original.js
+++ change.js
@@ -200,9 +200,8 @@
// LevelNumberText class to represent the level number text
var LevelNumberText = Container.expand(function (initialLevel) {
var self = Container.call(this);
// Initialize level number text
- var withOffset = false; // Define withOffset variable
var levelText = new Text2(initialLevel.toString(), {
size: 600,
fill: 0x787878,
weight: 1000,
@@ -212,10 +211,10 @@
});
levelText.anchor.set(0.5, 0.5);
levelText.alpha = 0.2;
levelText.blendMode = 2;
- levelText.x = centerX + (withOffset ? 2048 : 0);
- levelText.y = centerY + (withOffset ? 2732 : 0);
+ levelText.x = centerX;
+ levelText.y = centerY;
levelText.visible = false;
self.addChild(levelText);
// Initialize next level number text
var levelText2 = new Text2((initialLevel + 1).toString(), {
@@ -403,9 +402,8 @@
/****
* Game Code
****/
var levelNumberText;
-var levelNumberText2;
/************************************* GAME OBJECTS CLASSES ************************************/
/***********************************************************************************************/
// Transition to menu state
function PuzzleManager(game) {
@@ -709,9 +707,8 @@
// Initialize the game state for NEW_ROUND
log("Initializing NEW_ROUND State");
puzzleManager.initPuzzle();
levelNumberText.show();
- levelNumberText2.show();
if (debug) {
changeGameState(GAME_STATE.PLAYING);
}
}
@@ -1052,11 +1049,8 @@
resetButton.visible = false; // Keep it non-visible initially
// Initialize levelNumberText using LevelNumberText class
levelNumberText = new LevelNumberText(puzzleManager.currentLevel);
backgroundLayer.addChild(levelNumberText);
- // Initialize levelNumberText using LevelNumberText class
- levelNumberText2 = new LevelNumberText(puzzleManager.currentLevel + 1, true);
- backgroundLayer.addChild(levelNumberText2);
foregroundLayer.addChild(resetButton);
// Transition to menu state
changeGameState(GAME_STATE.MENU);
}
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect