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add a new levelNumberText Text: - declare levelNumberText global - initialize it in initializeGame function, very big and at the screen center. set its text to the current Level number. not visible. - make it visible in initNewRoundState
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play operationSelect when dragNode is set to operation
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rename tileEntrance to tileRemove
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play tile entrance sound once when a tile enters the screen
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play tick sound once when a tile is highlighted
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rework the lines : ``` // Place tiles randomly out of the screen tile.x = Math.random() * 2300 - 1024; tile.y = Math.random() * 3000 - 1366; ``` To ensure tiles always start out of the screen
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for entrance anim, Adjust tile placement to include negative x and y
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fix `Place tiles randomly out of the screen` because not tiles come from top or left of the screen
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``` // Place tiles randomly out of the screen tile.x = Math.random() * 2048; tile.y = Math.random() * 2732; ``` should also places tiles at -tile.width and -tile.height to cover all screen borders, not only right and bottom
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Please fix the bug: 'Cannot set properties of undefined (setting 'animateTilesEntrance')' in or related to this line: 'self.animateTilesEntrance = function () {' Line Number: 248
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Please fix the bug: 'Cannot set properties of undefined (setting 'animateTilesEntrance')' in or related to this line: 'self.animateTilesEntrance = function () {' Line Number: 885
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Please fix the bug: 'Cannot set properties of undefined (setting 'animateTilesEntrance')' in or related to this line: 'self.animateTilesEntrance = function () {' Line Number: 885
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Please fix the bug: 'Cannot set properties of undefined (setting 'animateTilesEntrance')' in or related to this line: 'self.animateTilesEntrance = function () {' Line Number: 885
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Please fix the bug: 'self.animateTilesEntrance is not a function' in or related to this line: 'self.animateTilesEntrance();' Line Number: 288
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in loadLevel after `self.createOperations();` call an new function animateTilesEntrance(). in this function follow the folowing scenario: - place tiles randomly out of the screen - make them visible - then animate their move to their baseX, baseY
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rework the code to simplify operations in levelConfigs: for example instead of `operations: [{ type: '-1', uses: 2 }, { type: '-2', uses: 1 }]` simplify into `operations: ['-1', '-1', '-2']` (remove the 'uses' notion)
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===================================================================
--- original.js
+++ change.js
@@ -871,21 +871,5 @@
foregroundLayer.addChild(resetButton);
// Transition to menu state
changeGameState(GAME_STATE.MENU);
}
-initializeGame();
-self.animateTilesEntrance = function () {
- self.board.forEach(function (tile) {
- // Place tiles randomly out of the screen
- tile.x = Math.random() * 2048;
- tile.y = Math.random() * 2732;
- tile.visible = true;
- // Animate tiles to their base positions
- tween(tile, {
- x: tile.baseX + self.levelBoardOffsetX,
- y: tile.baseY + self.levelBoardOffsetY
- }, {
- duration: 1000,
- easing: tween.easeOut
- });
- });
-};
\ No newline at end of file
+initializeGame();
\ No newline at end of file
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect