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Please fix the bug: 'ReferenceError: nbTicksSinceEndOfWave is not defined' in or related to this line: 'nbTicksSinceEndOfWave -= 1; //On attend un peu avant de passer à la vague suivante' Line Number: 738
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'ReferenceError: ticksBeforeNextPosition is not defined' in or related to this line: 'scoreTest = "actualPIx: " + self.actualPositionIndex + " goalPIx: " + self.goalPositionIndex + " assetsToUse: " + self.assetsToUse + " seqIxToUse: " + self.sequenceIndexToUse + "\nticksBeforeNextPosition: " + ticksBeforeNextPosition;' Line Number: 114
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 94
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'trajectory')' in or related to this line: 'coconutChoosen.trajectory.isStarted = true;' Line Number: 138
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'anchorX')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 69
Code edit (4 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,9 @@
self.assetsToRight = ['monkeyToRight', 'monkeyInterRight'];
self.assetsToLeft = ['monkeyToLeft', 'monkeyInterLeft'];
self.sequenceIndexToCenter = [0, 1, 0];
self.sequenceIndexToExtreme = [0, 1, 0, 1, 0];
- self.assetsToUse = self.assetsToUse || [];
+ self.assetsToUse = [];
self.sequenceIndexToUse = []; //Séquence des index des assets du monkey a utiliser
self.sequenceIndex = 0; //Index de la séquence des assets du monkey
self.actualPositionIndex = 0; //Positions de depart : 0 (XL), 1 (XC), 2 (XR) index du tableau startPoints
self.goalPositionIndex = 0; //Positions d'arrivée : 0 (XL), 1 (XC), 2 (XR) index du tableau startPoints
@@ -66,13 +66,11 @@
//scoreTest = "actualPositionIndex: " + self.actualPositionIndex + " goalPositionIndex: " + self.goalPositionIndex;
}; //fin setMoveToGoalPosition
// Function to change the asset
self.changeAsset = function (newAssetId, options) {
- // Remove the existing asset if it exists
- if (monkeyAsset) {
- self.removeChild(monkeyAsset);
- monkeyAsset.destroy();
- }
+ // Remove the existing asset
+ self.removeChild(monkeyAsset);
+ monkeyAsset.destroy();
// Attach the new asset
monkeyAsset = self.attachAsset(newAssetId, {
anchorX: options && options.anchorX !== undefined ? options.anchorX : 0.5,
anchorY: options && options.anchorY !== undefined ? options.anchorY : 0.5
@@ -91,9 +89,9 @@
self.assetsToUse = self.assetsToLeft;
}
self.sequenceIndexToUse = Math.abs(self.actualPositionIndex - self.goalPositionIndex) == 1 ? self.sequenceIndexToCenter : self.sequenceIndexToExtreme;
self.ticksBeforeNextPosition = self.ticksToGoToGoalPosition / self.sequenceIndexToUse.length;
- self.isMoving = true;
+ //self.isMoving = true;
self.ticksBeforeNextPosition = self.ticksToGoToGoalPosition / self.sequenceIndexToUse.length;
scoreTest = "actualPIx: " + self.actualPositionIndex + " goalPIx: " + self.goalPositionIndex + " assetsToUse: " + self.assetsToUse + " seqIxToUse: " + self.sequenceIndexToUse + "\nticksBeforeNextPosition: " + self.ticksBeforeNextPosition;
} else if (self.isMoving) {
if (self.isGoingToRight) {
@@ -119,9 +117,9 @@
self.isGoingToRight = false;
self.isGoingToLeft = false;
self.sequenceIndex = 0;
self.assetsToUse = [];
- self.sequenceIndexToUse = self.sequenceIndexToUse || [];
+ self.sequenceIndexToUse = [];
if (self.coconutChoosen) {
self.coconutChoosen.trajectory.isStarted = true; //On lache la coconut
self.coconutChoosen = null;
}
@@ -228,8 +226,11 @@
/****
* Game Code
****/
/****
+* Game zones and backgrounds
+****/
+/****
* GAME DESCRIPTION:
* Game Principle:
* NAME: COCO MONKEY V1.0 by Dalhem 2024
* -There is beach where people are enjoying the sun by the shadow of palm trees.
@@ -273,11 +274,8 @@
* The left zone: the coconut will bounce to the extrem left.
* The center zone: the coconut will randomly bounce to the left or to the right.
* The right zone: the coconut will bounce to the extrem right.
****/
-/****
-* Game zones and backgrounds
-****/
var ScoreZone = {
x: 0,
y: 0,
width: game.width,