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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'ReferenceError: ticksBeforeNextPosition is not defined' in or related to this line: 'scoreTest = "actualPIx: " + self.actualPositionIndex + " goalPIx: " + self.goalPositionIndex + " assetsToUse: " + self.assetsToUse + " seqIxToUse: " + self.sequenceIndexToUse + "\nticksBeforeNextPosition: " + ticksBeforeNextPosition;' Line Number: 114
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 94
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'trajectory')' in or related to this line: 'coconutChoosen.trajectory.isStarted = true;' Line Number: 138
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'anchorX')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 69
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'anchorX')' in or related to this line: 'monkey.monkeyAsset.anchorX = 0.91;' Line Number: 421
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Please fix the bug: 'ReferenceError: initialAsset is not defined' in or related to this line: 'self.removeChild(initialAsset);' Line Number: 66
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'monkey.sprite.x = 2048 / 2;' Line Number: 246
===================================================================
--- original.js
+++ change.js
@@ -34,10 +34,9 @@
//<Assets used in the game will automatically appear here>
// Class for the Monkey
var Monkey = Container.expand(function () {
var self = Container.call(this);
- var monkeyAsset;
- monkeyAsset = self.attachAsset('monkeyToLeft', {
+ var monkeyAsset = self.attachAsset('monkeyToLeft', {
anchorX: 0.5,
anchorY: 0.5
});
self.assetsToRight = ['monkeyToRight', 'monkeyInterRight'];
@@ -71,14 +70,12 @@
// Remove the existing asset
self.removeChild(monkeyAsset);
monkeyAsset.destroy();
// Attach the new asset
- if (self.assetsToUse.length > 0) {
- monkeyAsset = self.attachAsset(newAssetId, {
- anchorX: options && options.anchorX !== undefined ? options.anchorX : 0.5,
- anchorY: options && options.anchorY !== undefined ? options.anchorY : 0.5
- });
- }
+ monkeyAsset = self.attachAsset(newAssetId, {
+ anchorX: options && options.anchorX !== undefined ? options.anchorX : 0.5,
+ anchorY: options && options.anchorY !== undefined ? options.anchorY : 0.5
+ });
};
self.update = function () {
//scoreTest = "actualPositionIndex: " + self.actualPositionIndex + " goalPositionIndex: " + self.goalPositionIndex + " isMoving: " + self.isMoving;
if (!self.isMoving && self.actualPositionIndex != self.goalPositionIndex) {
@@ -98,24 +95,16 @@
scoreTest = "actualPIx: " + self.actualPositionIndex + " goalPIx: " + self.goalPositionIndex + " assetsToUse: " + self.assetsToUse + " seqIxToUse: " + self.sequenceIndexToUse + "\nticksBeforeNextPosition: " + self.ticksBeforeNextPosition;
} else if (self.isMoving) {
if (self.isGoingToRight) {
if (self.ticksBeforeNextPosition <= 0) {
- //self.changeAsset(self.assetsToUse[self.sequenceIndexToUse[self.sequenceIndex]]);
- self.changeAsset('monkeyToRight', {
- anchorX: 0.91,
- anchorY: 0.11
- });
+ self.changeAsset(self.assetsToUse[self.sequenceIndexToUse[self.sequenceIndex]]);
self.sequenceIndex += 1;
} else {
self.ticksBeforeNextPosition -= 1;
}
} else if (self.isGoingToLeft) {
if (self.ticksBeforeNextPosition <= 0) {
- //self.changeAsset(self.assetsToUse[self.sequenceIndexToUse[self.sequenceIndex]]);
- self.changeAsset('monkeyToLeft', {
- anchorX: 0.09,
- anchorY: 0.11
- });
+ self.changeAsset(self.assetsToUse[self.sequenceIndexToUse[self.sequenceIndex]]);
self.sequenceIndex += 1;
} else {
self.ticksBeforeNextPosition -= 1;
}
@@ -461,9 +450,9 @@
function chooseNextCoconut() {
var randomIndex = Math.floor(Math.random() * coconutsInTree.length);
var newCoconut = coconutsInTree[randomIndex];
coconutsInTree.splice(randomIndex, 1);
- //moveMonkeyToCoconut(newCoconut);
+ moveMonkeyToCoconut(newCoconut);
var typeTrajectory = 0; //Trajectoire linéaire
var X1 = newCoconut.x;
var X2 = X1;
var Y0 = groundLevel;
@@ -475,14 +464,22 @@
//Fonction moveMoveMonkeyToCoconut: déplace le monkey au point de depart du coconut
function moveMonkeyToCoconut(coconut) {
//Efface le monkey de l'écran
game.removeChild(monkey);
- if (monkey.x < coconut.x) {
+ var deltaIndex = checkIndexPosition(monkey) - checkIndexPosition(coconut);
+ if (deltaIndex < 0) {
//Le monkey est à gauche du coconut
monkey.changeAsset('monkeyToRight', {
anchorX: 0.91,
anchorY: 0.11
});
+ if (deltaIndex > -1) {
+ //Le monkey est à gauche du coconut mais pas trop
+ monkey.changeAsset('monkeyInterRight', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
} else {
//Le monkey est à droite du coconut
monkey.changeAsset('monkeyToLeft', {
anchorX: 0.09,
@@ -490,10 +487,12 @@
});
}
monkey.x = coconut.x;
monkey.y = coconut.y;
- coconut.trajectory.isStarted = true;
game.addChild(monkey);
+ LK.setTimeout(function () {
+ //coconut.trajectory.isStarted = true;
+ }, 100);
} //fin moveMonkeyToCoconut
//Fonction checkPosition : donne la position XL, XC, ou XR la plus proche de la position x du parasol
function checkPosition(parasol) {
var deltaX = Math.abs(parasol.x - XL);
@@ -682,11 +681,11 @@
// Récupérer un coconut dans les arbres et le faire tomber si l'heure est venue
if (coconutsInTree.length > 0 && nbTicksLeftBeforeNextThrow <= 0) {
if (coconutChoosen == null) {
coconutChoosen = chooseNextCoconut();
- //coconutChoosen.trajectory.isStarted = true;
- //game.addChild(coconutChoosen);
- monkey.setMoveToGoalPosition(coconutChoosen, nbTicksBeforeThrow);
+ coconutChoosen.trajectory.isStarted = true;
+ game.addChild(coconutChoosen);
+ //monkey.setMoveToGoalPosition(coconutChoosen, nbTicksBeforeThrow);
} else {
nbTicksLeftBeforeNextThrow = nbTicksBeforeThrow;
coconutChoosen = null;
}