Code edit (3 edits merged)
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Please fix the bug: 'la is not defined' in or related to this line: 'self.x -= self.parent.wind;' Line Number: 454
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Please fix the bug: 'la is not defined' in or related to this line: 'la.anchor.set(0.5, 0.5);' Line Number: 517
Code edit (11 edits merged)
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Please fix the bug: 'i is not defined' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 470
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Please fix the bug: 'i is not defined' in or related to this line: 'var la = new Text2(levelsAll[i].name, {' Line Number: 511
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Please fix the bug: 'levelAll is not defined' in or related to this line: 'var la = new Text2(levelsAll[i].name, {' Line Number: 511
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Please fix the bug: 'levelAll is not defined' in or related to this line: 'var t = new ProgressMiniature(levelAll[i], true);' Line Number: 558
Code edit (3 edits merged)
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please ensure the progressScreen paint method removes any preexisting instances of label, checkmarkand quesitonmark before it repaints them.
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (7 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: progressScreen is not defined' in or related to this line: 'if (progressScreen.alpha == 0) {' Line Number: 1130
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Please fix the bug: 'Uncaught ReferenceError: progressScreen is not defined' in or related to this line: 'if (progressScreen.alpha == 0) {' Line Number: 1130
Code edit (1 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
Code edit (16 edits merged)
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please implement the helpbutton blink method, so it makes the 12 blinkers appear and disappear 5 times in a blnking fashion
===================================================================
--- original.js
+++ change.js
@@ -476,25 +476,25 @@
}
t.x = 0; //i % 7 * 150;
t.y = 0; //Math.floor(i / 7) * 175;
var index = levelsAll.indexOf(minLevel);
- self.la = new Text2(levelsAll[index].name, {
+ var la = new Text2(levelsAll[index].name, {
size: 40,
fill: 0xffffff,
align: 'center',
font: 'Georgia',
alpha: 0
});
- self.la.anchor.set(0.5, 0.5);
- self.la.x = 0;
- self.la.y = 100;
- self.la.alpha = 0;
- self.addChild(self.la);
+ la.anchor.set(0.5, 0.5);
+ la.x = 0;
+ la.y = 100;
+ la.alpha = 0;
+ self.addChild(la);
self.mouseover = function () {
- self.la.alpha = 1;
+ la.alpha = 1;
};
self.mouseout = function () {
- self.la.alpha = 0;
+ la.alpha = 0;
};
});
var ProgressScreen = Container.expand(function () {
var self = Container.call(this);
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.