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Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
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please implement the helpbutton blink method, so it makes the 12 blinkers appear and disappear 5 times in a blnking fashion
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in the helpbutton class, please place the 8 blinkers assets in a cicular pattern around the button.
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Please fix the bug: 'instructionsScreen.scale is not a function' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 429
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Please fix the bug: 'instructionsScreen.scale is not a function' in or related to this line: 'instructionsScreen.scale(1.2, 1.2);' Line Number: 1033
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 32 ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1, @upit/tween.v1
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Please creata container class for the closebutton asset and add one to the helpscreen, in the top right corner
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 403
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'levelNameLabel.setText(a.name, ' ', a.uid);' Line Number: 984
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var n = source[0].length;' Line Number: 1219
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var m = source.length;' Line Number: 1218
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var gridSize = currentLevel.d.length;' Line Number: 1087
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'for (var j = 0; j < a.d[0].length; j++) {' Line Number: 965
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'for (var i = 0; i < a.d.length; i++) {' Line Number: 964
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'var currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 935
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===================================================================
--- original.js
+++ change.js
@@ -333,10 +333,10 @@
showInstructions();
};
self.blink = function () {
var blinkCount = 0;
- var maxBlinks = 5;
- var blinkInterval = 200; // Time in milliseconds for each blink
+ var maxBlinks = 8;
+ var blinkInterval = 250; // Time in milliseconds for each blink
function toggleBlinkers() {
blinkCount++;
var newAlpha = blinkCount % 2 === 0 ? 0 : 1; // Toggle between 0 and 1
for (var i = 0; i < self.blinkers.length; i++) {
@@ -1021,16 +1021,20 @@
}
}
//levelNameLabel.setText(a.name + ' ' + a.uid);
levelNameLabel.setText('"' + a.name + '"');
+ if (!storage.levelsDiscovered.includes(currentLevel.uid)) {
+ storage.levelsDiscovered.push(currentLevel.uid);
+ }
+ console.log('storage.levelsDiscovered is now:' + storage.levelsDiscovered);
return delayCounter;
}
var initDelay = paintLevel(currentLevel);
-if (!storage.instructionsShown) {
+/*if (!storage.instructionsShown) {
storage.instructionsShown = true;
showInstructions();
}
-;
+;*/
var instructionsScreen = new InstructionsScreen();
instructionsScreen.x = 3000;
instructionsScreen.alpha = 0;
instructionsScreen.scale.set(1.2, 1.2);
@@ -1046,14 +1050,8 @@
instructionsScreen.x = 3000;
}
}
;
-// Click handler
-game.down = function (x, y, obj) {
- //board.scale.x *= 1.2;
- //board.scale.y *= 1.2;
- //console.log(x, y, obj);
-};
function findConnectedSameColorTiles(startBox) {
var connectedTiles = [];
var visited = [];
var queue = [startBox];
@@ -1371,8 +1369,16 @@
}
highScoreLabel.setText('Best\n' + highScore);
}
//moveIn();
+function initLevelsDiscovered() {
+ if (!storage.levelsDiscovered) {
+ storage.levelsDiscovered = [];
+ } else if (!Array.isArray(storage.levelsDiscovered)) {
+ storage.levelsDiscovered = [];
+ }
+}
+initLevelsDiscovered();
var showingLevelCompleteCounter = 0;
var showingLevelCompleteCounterMax = 120;
var levelCompleteScreen = new LevelComplete();
var GAME_STATE = -1;
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.