Code edit (1 edits merged)
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Code edit (3 edits merged)
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 403
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'levelNameLabel.setText(a.name, ' ', a.uid);' Line Number: 984
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var n = source[0].length;' Line Number: 1219
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var m = source.length;' Line Number: 1218
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var gridSize = currentLevel.d.length;' Line Number: 1087
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'for (var j = 0; j < a.d[0].length; j++) {' Line Number: 965
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'for (var i = 0; i < a.d.length; i++) {' Line Number: 964
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'var currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 935
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0x222222;' Line Number: 152
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0xffffff;' Line Number: 146
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Please fix the bug: 'instructions is not defined' in or related to this line: 'game.addChild(instructions);' Line Number: 761
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Please fix the bug: 'TypeError: particleGraphics.setScale is not a function' in or related to this line: 'particleGraphics.setScale(sc, sc);' Line Number: 314
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please make the particles move upwards in a wavy pattern instead of straight like now. Use individual amplitude for particles so they don't all move exactly the same.
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Please fix the bug: 'ReferenceError: particleGraphicsGraphics is not defined' in or related to this line: 'self.addChild(particleGraphicsGraphics);' Line Number: 313
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.particles.length < self.particlesMax) {' Line Number: 329
===================================================================
--- original.js
+++ change.js
@@ -686,220 +686,220 @@
var tileTypes = tileSprites; // Define tileTypes to fix the error
// 5x5 levels.
var l1a = {
name: 'test',
- uid: 0,
+ uid: 101,
d: [[0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 2, 1, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]]
};
var l1b = {
name: 'test',
- uid: 0,
+ uid: 102,
d: [[0, 0, 0, 0, 0], [0, 0, 4, 0, 0], [0, 5, 4, 5, 0], [0, 5, 0, 5, 0], [0, 0, 0, 0, 0]]
};
var l1c = {
name: 'test',
- uid: 0,
+ uid: 103,
d: [[0, 0, 0, 0, 0], [0, 3, 0, 3, 0], [0, 0, 2, 0, 0], [0, 3, 0, 3, 0], [0, 0, 0, 0, 0]]
};
var l1d = {
name: 'test',
- uid: 0,
+ uid: 104,
d: [[0, 0, 0, 0, 0], [0, 6, 4, 6, 0], [0, 4, 0, 4, 0], [0, 6, 4, 6, 0], [0, 0, 0, 0, 0]]
};
var l1e = {
name: 'test',
- uid: 0,
+ uid: 105,
d: [[0, 0, 0, 0, 0], [0, 0, 0, 5, 0], [0, 0, 5, 3, 0], [0, 5, 3, 3, 0], [0, 0, 0, 0, 0]]
};
var l1f = {
name: 'test',
- uid: 0,
+ uid: 106,
d: [[0, 0, 7, 7, 7], [0, 0, 0, 8, 7], [0, 0, 8, 0, 7], [0, 8, 0, 0, 0], [0, 0, 0, 0, 0]]
};
var l1g = {
name: 'test',
- uid: 0,
+ uid: 107,
d: [[0, 0, 1, 0, 0], [0, 0, 3, 0, 0], [0, 3, 3, 3, 0], [0, 1, 1, 1, 0], [0, 0, 0, 0, 0]]
};
// 6x6 levels
var l2a = {
name: 'test',
- uid: 0,
+ uid: 201,
d: [[0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0], [0, 4, 1, 1, 4, 0], [0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2b = {
name: 'test',
- uid: 0,
+ uid: 202,
d: [[0, 0, 0, 0, 0, 0], [0, 0, 8, 8, 0, 0], [0, 8, 8, 8, 6, 0], [0, 8, 8, 8, 8, 0], [0, 9, 0, 0, 9, 0], [0, 0, 0, 0, 0, 0]]
};
var l2c = {
name: 'test',
- uid: 0,
+ uid: 203,
d: [[0, 0, 0, 0, 0, 0], [0, 9, 9, 9, 9, 0], [0, 4, 9, 9, 4, 0], [0, 9, 6, 6, 9, 0], [0, 9, 9, 9, 9, 0], [0, 0, 0, 0, 0, 0]]
};
var l2d = {
name: 'test',
- uid: 0,
+ uid: 204,
d: [[0, 0, 0, 0, 0, 0], [0, 4, 2, 2, 4, 0], [0, 0, 3, 2, 0, 0], [0, 2, 2, 2, 2, 0], [0, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2e = {
name: 'test',
- uid: 0,
+ uid: 205,
d: [[0, 0, 0, 0, 0, 0], [0, 5, 5, 6, 0, 0], [0, 5, 6, 3, 6, 0], [0, 6, 3, 6, 3, 0], [0, 0, 6, 3, 6, 0], [0, 0, 0, 0, 0, 0]]
};
var l2f = {
name: 'test',
- uid: 0,
+ uid: 206,
d: [[0, 0, 0, 0, 0, 0], [0, 7, 0, 7, 0, 0], [0, 7, 4, 7, 4, 0], [0, 7, 7, 3, 7, 0], [0, 0, 7, 7, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2g = {
name: 'test',
- uid: 0,
+ uid: 207,
d: [[0, 0, 0, 0, 0, 0], [0, 3, 0, 3, 2, 0], [0, 3, 3, 2, 9, 0], [0, 3, 3, 2, 0, 0], [0, 3, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0]]
};
// 7x7 levels
var l3a = {
name: 'test',
- uid: 0,
+ uid: 301,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 8, 0, 8, 0, 0], [0, 8, 8, 0, 8, 8, 0], [0, 0, 7, 7, 7, 0, 0], [0, 0, 4, 7, 4, 0, 0], [0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3b = {
name: 'test',
- uid: 0,
+ uid: 302,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 3, 3, 3, 0], [0, 3, 3, 9, 9, 3, 0], [0, 3, 4, 9, 4, 3, 0], [0, 3, 9, 9, 9, 3, 0], [0, 3, 9, 9, 9, 3, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3c = {
name: 'test',
- uid: 0,
+ uid: 303,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 7, 9, 9, 9, 7, 0], [0, 7, 5, 9, 5, 7, 0], [0, 9, 9, 9, 9, 9, 0], [0, 9, 6, 6, 6, 9, 0], [0, 0, 9, 9, 9, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3d = {
name: 'test',
- uid: 0,
+ uid: 304,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 2, 0], [0, 2, 1, 0, 2, 2, 0], [0, 2, 2, 2, 2, 2, 0], [0, 3, 8, 3, 8, 3, 0], [0, 8, 2, 2, 2, 8, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3e = {
name: 'test',
- uid: 0,
+ uid: 305,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 6, 6, 0, 0], [0, 6, 3, 2, 3, 6, 0], [0, 6, 2, 2, 2, 6, 0], [0, 6, 3, 2, 3, 6, 0], [0, 0, 6, 6, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3f = {
name: 'test',
- uid: 0,
+ uid: 306,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 9, 8, 9, 0, 0], [0, 0, 2, 9, 2, 0, 0], [0, 9, 8, 8, 8, 9, 0], [0, 0, 8, 8, 8, 0, 0], [0, 0, 7, 0, 7, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3g = {
name: 'test',
- uid: 0,
+ uid: 307,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 5, 0, 0], [0, 5, 3, 5, 3, 5, 0], [0, 5, 5, 3, 5, 5, 0], [0, 0, 0, 8, 0, 0, 0], [0, 0, 0, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
// 8x8 levels
//var l4 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0], [0, 2, 2, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]];
var l4a = {
name: 'test',
- uid: 0,
+ uid: 401,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 0, 0, 0], [0, 0, 4, 4, 4, 4, 0, 0], [0, 2, 7, 2, 7, 2, 7, 0], [0, 0, 4, 4, 4, 4, 0, 0], [0, 4, 0, 0, 0, 0, 4, 0], [0, 4, 0, 0, 0, 0, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4b = {
name: 'test',
- uid: 0,
+ uid: 402,
d: [[0, 2, 2, 2, 2, 2, 2, 0], [0, 2, 1, 3, 3, 3, 2, 0], [0, 2, 1, 3, 3, 3, 2, 0], [0, 0, 2, 2, 2, 2, 0, 0], [0, 0, 0, 1, 2, 0, 0, 0], [0, 0, 0, 1, 2, 0, 0, 0], [0, 0, 1, 2, 1, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4c = {
name: 'test',
- uid: 0,
+ uid: 403,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 0, 0, 0, 0], [0, 5, 4, 4, 5, 5, 5, 0], [0, 5, 5, 5, 1, 3, 1, 0], [0, 5, 5, 3, 3, 1, 3, 0], [0, 5, 5, 5, 5, 5, 5, 0], [0, 0, 5, 5, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4d = {
name: 'test',
- uid: 0,
+ uid: 404,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 9, 1, 1, 9, 1, 0], [0, 9, 4, 9, 9, 4, 9, 0], [0, 1, 1, 9, 9, 1, 1, 0], [0, 9, 1, 1, 1, 1, 9, 0], [0, 1, 1, 3, 3, 1, 1, 0], [0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0]]
};
var l4e = {
name: 'test',
- uid: 0,
+ uid: 405,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 4, 3, 2, 4, 0, 0], [0, 3, 0, 3, 2, 0, 3, 0], [0, 0, 2, 3, 3, 2, 0, 0], [0, 0, 0, 3, 3, 0, 0, 0], [0, 0, 0, 3, 2, 0, 0, 0], [0, 0, 3, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4f = {
name: 'test',
- uid: 0,
+ uid: 406,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 2, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 6, 6, 6, 6, 6, 6, 0], [0, 2, 2, 2, 2, 2, 2, 0], [0, 6, 6, 6, 6, 6, 6, 0], [0, 3, 3, 3, 3, 3, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4g = {
name: 'test',
- uid: 0,
+ uid: 407,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 3, 0, 0, 0], [0, 0, 3, 4, 4, 3, 0, 0], [0, 3, 4, 2, 2, 4, 3, 0], [0, 4, 4, 4, 4, 4, 4, 0], [0, 2, 4, 6, 6, 4, 2, 0], [0, 4, 4, 6, 6, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
// 9x9 levels
var l5a = {
name: 'test',
- uid: 0,
+ uid: 501,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 8, 8, 0, 0, 0], [0, 0, 2, 0, 0, 0, 8, 0, 0], [0, 8, 8, 8, 8, 8, 8, 8, 0], [0, 3, 3, 3, 8, 3, 3, 3, 0], [0, 8, 8, 8, 2, 8, 8, 4, 0], [0, 8, 8, 8, 8, 8, 8, 4, 0], [0, 4, 4, 4, 4, 4, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5b = {
name: 'test',
- uid: 0,
+ uid: 502,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 8, 8, 8, 0, 0], [0, 2, 8, 2, 4, 8, 8, 2, 0], [0, 2, 0, 2, 4, 8, 0, 2, 0], [0, 0, 8, 2, 4, 8, 2, 0, 0], [0, 0, 0, 8, 2, 8, 0, 0, 0], [0, 0, 0, 0, 8, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5c = {
name: 'test',
- uid: 0,
+ uid: 503,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 7, 7, 7, 7, 7, 7, 0], [0, 7, 4, 4, 4, 4, 4, 7, 0], [0, 7, 4, 4, 3, 3, 4, 7, 0], [0, 7, 3, 3, 3, 3, 3, 7, 0], [0, 7, 7, 7, 7, 7, 2, 7, 0], [0, 0, 0, 4, 4, 4, 0, 0, 0], [0, 0, 7, 7, 7, 7, 7, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5d = {
name: 'test',
- uid: 0,
+ uid: 504,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 8, 8, 8, 8, 8, 0, 0], [0, 8, 8, 8, 8, 8, 8, 8, 0], [0, 0, 5, 5, 3, 3, 5, 0, 0], [0, 2, 2, 5, 2, 3, 2, 0, 0], [0, 0, 3, 2, 5, 2, 5, 5, 0], [0, 8, 8, 8, 8, 2, 8, 8, 0], [0, 0, 8, 8, 8, 8, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5e = {
name: 'test',
- uid: 0,
+ uid: 505,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 1, 3, 3, 3, 3, 0], [0, 3, 3, 1, 3, 3, 3, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0, 0], [0, 3, 3, 1, 3, 3, 3, 0, 0], [0, 3, 3, 1, 3, 3, 3, 3, 0], [0, 8, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5f = {
name: 'test',
- uid: 0,
+ uid: 506,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 4, 1, 1, 4, 0, 0], [0, 5, 5, 4, 4, 4, 5, 4, 0], [0, 8, 5, 5, 4, 4, 5, 5, 0], [0, 5, 8, 4, 4, 5, 5, 2, 0], [0, 4, 5, 4, 4, 4, 5, 8, 0], [0, 4, 4, 5, 4, 4, 4, 4, 0], [0, 0, 4, 4, 4, 1, 4, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5g = {
name: 'test',
- uid: 0,
+ uid: 507,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 7, 0, 0, 0, 7, 7, 0], [0, 8, 7, 7, 8, 7, 7, 8, 0], [0, 7, 2, 4, 7, 2, 4, 7, 0], [0, 7, 2, 4, 7, 2, 4, 7, 0], [0, 8, 7, 7, 8, 7, 7, 8, 0], [0, 7, 7, 8, 8, 8, 7, 7, 0], [0, 0, 8, 7, 7, 7, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
// 10x10 levels
var l6a = {
name: 'test',
- uid: 0,
+ uid: 601,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 5, 6, 0, 0, 0], [0, 0, 8, 4, 5, 6, 7, 8, 0, 0], [0, 2, 8, 4, 4, 5, 6, 7, 8, 0], [0, 8, 4, 4, 5, 5, 6, 7, 8, 0], [0, 4, 4, 5, 6, 7, 8, 2, 2, 0], [0, 4, 5, 6, 7, 8, 2, 2, 8, 0], [0, 0, 6, 7, 8, 2, 2, 8, 0, 0], [0, 0, 0, 7, 8, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6b = {
name: 'test',
- uid: 0,
+ uid: 602,
d: [[0, 0, 4, 4, 4, 4, 4, 4, 0, 0], [0, 4, 4, 4, 4, 4, 4, 4, 4, 0], [0, 0, 8, 8, 8, 8, 8, 8, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 4, 1, 1, 4, 1, 1, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 4, 3, 3, 4, 0, 0, 0], [0, 0, 0, 4, 4, 4, 4, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 2, 0, 0, 2, 0, 0, 0]]
};
var l6c = {
name: 'test',
- uid: 0,
+ uid: 603,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 5, 0, 0, 0, 0, 0, 0, 0], [0, 5, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 6, 6, 0, 0, 0], [0, 0, 0, 1, 2, 2, 6, 6, 3, 0], [0, 4, 0, 0, 2, 2, 5, 0, 3, 0], [0, 4, 0, 0, 3, 5, 5, 0, 3, 0], [0, 4, 4, 3, 3, 3, 5, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6d = {
name: 'test',
- uid: 0,
+ uid: 604,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 8, 0, 0, 0], [0, 0, 8, 2, 2, 2, 2, 8, 0, 0], [0, 8, 2, 2, 4, 2, 0, 0, 0, 0], [0, 8, 2, 2, 2, 0, 0, 0, 0, 0], [0, 8, 2, 2, 2, 2, 2, 2, 8, 0], [0, 0, 8, 2, 2, 2, 2, 8, 0, 0], [0, 0, 0, 8, 8, 8, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6e = {
name: 'test',
- uid: 0,
+ uid: 605,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 5, 5, 0, 8, 0, 0], [0, 5, 0, 5, 5, 5, 5, 0, 8, 0], [0, 0, 0, 5, 4, 9, 4, 0, 8, 0], [0, 0, 0, 5, 9, 3, 9, 0, 9, 0], [0, 0, 5, 5, 5, 5, 5, 5, 8, 0], [0, 0, 9, 8, 8, 8, 8, 0, 8, 0], [0, 0, 0, 5, 5, 5, 5, 0, 8, 0], [0, 0, 0, 5, 0, 0, 5, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6f = {
name: 'test',
- uid: 0,
+ uid: 606,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 0, 2, 0], [0, 2, 0, 0, 8, 2, 2, 2, 8, 0], [0, 2, 0, 0, 2, 5, 2, 5, 2, 0], [0, 2, 2, 2, 8, 2, 8, 2, 2, 0], [0, 8, 2, 2, 2, 8, 8, 8, 0, 0], [0, 2, 8, 8, 2, 2, 2, 2, 0, 0], [0, 8, 0, 8, 0, 8, 0, 8, 0, 0], [0, 6, 0, 6, 0, 6, 0, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6g = {
name: 'test',
- uid: 0,
+ uid: 607,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 5, 0, 0, 0, 0, 0], [0, 5, 2, 5, 2, 5, 0, 0, 0, 0], [0, 5, 5, 5, 5, 5, 0, 0, 5, 0], [0, 0, 1, 0, 1, 0, 0, 5, 0, 0], [0, 0, 0, 5, 0, 0, 0, 5, 0, 0], [0, 0, 4, 5, 5, 5, 5, 4, 0, 0], [0, 0, 0, 4, 4, 4, 4, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
// Levels ordered by grid size, for shuffling while maintining difficulty ramping.
var levels5 = [l1a, l1b, l1c, l1d, l1e, l1f, l1g];
@@ -962,9 +962,9 @@
cBox.enterBoard(destX, destY, delayFactor);
}
}
}
- levelNameLabel.setText(a.name, ' ', a.uid);
+ levelNameLabel.setText(a.name + ' ' + a.uid);
return delayCounter;
}
var initDelay = paintLevel(currentLevel);
if (!storage.instructionsShown) {
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.