Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0x222222;' Line Number: 152
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0xffffff;' Line Number: 146
Code edit (1 edits merged)
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Code edit (21 edits merged)
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Please fix the bug: 'instructions is not defined' in or related to this line: 'game.addChild(instructions);' Line Number: 761
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Please fix the bug: 'TypeError: particleGraphics.setScale is not a function' in or related to this line: 'particleGraphics.setScale(sc, sc);' Line Number: 314
Code edit (1 edits merged)
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Code edit (13 edits merged)
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please make the particles move upwards in a wavy pattern instead of straight like now. Use individual amplitude for particles so they don't all move exactly the same.
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Please fix the bug: 'ReferenceError: particleGraphicsGraphics is not defined' in or related to this line: 'self.addChild(particleGraphicsGraphics);' Line Number: 313
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.particles.length < self.particlesMax) {' Line Number: 329
Code edit (1 edits merged)
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Code edit (18 edits merged)
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Please fix the bug: 'tileTypes is not defined' in or related to this line: 'var boxGraphics = self.attachAsset(tileTypes[colorIndex], {' Line Number: 124
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Please fix the bug: 'star is not defined' in or related to this line: 'stars.push(star);' Line Number: 260
Code edit (22 edits merged)
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Please make the levelcomplete screen contain and display a fireworks explosion when it opens
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please place an instance of the gamelogo center screen top
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please loop the testmusic instead of the background music
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make a background music asset to be looped continously
===================================================================
--- original.js
+++ change.js
@@ -114,17 +114,15 @@
}
}
};
self.mouseover = function () {
- self.scale.set(1.1);
- if (boxGraphics) {
- boxGraphics.tint = 0xffffff;
+ if (!self.outlier) {
+ self.width = self.height = tileSize * 1.1;
}
};
self.mouseout = function () {
- self.scale.set(1);
- if (boxGraphics) {
- boxGraphics.tint = 0x222222;
+ if (!self.outlier) {
+ self.width = self.height = tileSize;
}
};
self.remove = function (delay) {
numRunningTweens++;
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.