Code edit (7 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: progressScreen is not defined' in or related to this line: 'if (progressScreen.alpha == 0) {' Line Number: 1130
User prompt
Please fix the bug: 'Uncaught ReferenceError: progressScreen is not defined' in or related to this line: 'if (progressScreen.alpha == 0) {' Line Number: 1130
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (!storage.levelsDiscovered.includes(currentLevel.uid)) {' Line Number: 1054
Code edit (16 edits merged)
Please save this source code
User prompt
please implement the helpbutton blink method, so it makes the 12 blinkers appear and disappear 5 times in a blnking fashion
Code edit (1 edits merged)
Please save this source code
User prompt
in the helpbutton class, please place the 8 blinkers assets in a cicular pattern around the button.
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'instructionsScreen.scale is not a function' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 429
User prompt
Please fix the bug: 'instructionsScreen.scale is not a function' in or related to this line: 'instructionsScreen.scale(1.2, 1.2);' Line Number: 1033
Code edit (14 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 32 ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1, @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please creata container class for the closebutton asset and add one to the helpscreen, in the top right corner
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 403
===================================================================
--- original.js
+++ change.js
@@ -686,220 +686,220 @@
var tileTypes = tileSprites; // Define tileTypes to fix the error
// 5x5 levels.
var l1a = {
name: 'test',
- uid: 0,
+ uid: 101,
d: [[0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 2, 1, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]]
};
var l1b = {
name: 'test',
- uid: 0,
+ uid: 102,
d: [[0, 0, 0, 0, 0], [0, 0, 4, 0, 0], [0, 5, 4, 5, 0], [0, 5, 0, 5, 0], [0, 0, 0, 0, 0]]
};
var l1c = {
name: 'test',
- uid: 0,
+ uid: 103,
d: [[0, 0, 0, 0, 0], [0, 3, 0, 3, 0], [0, 0, 2, 0, 0], [0, 3, 0, 3, 0], [0, 0, 0, 0, 0]]
};
var l1d = {
name: 'test',
- uid: 0,
+ uid: 104,
d: [[0, 0, 0, 0, 0], [0, 6, 4, 6, 0], [0, 4, 0, 4, 0], [0, 6, 4, 6, 0], [0, 0, 0, 0, 0]]
};
var l1e = {
name: 'test',
- uid: 0,
+ uid: 105,
d: [[0, 0, 0, 0, 0], [0, 0, 0, 5, 0], [0, 0, 5, 3, 0], [0, 5, 3, 3, 0], [0, 0, 0, 0, 0]]
};
var l1f = {
name: 'test',
- uid: 0,
+ uid: 106,
d: [[0, 0, 7, 7, 7], [0, 0, 0, 8, 7], [0, 0, 8, 0, 7], [0, 8, 0, 0, 0], [0, 0, 0, 0, 0]]
};
var l1g = {
name: 'test',
- uid: 0,
+ uid: 107,
d: [[0, 0, 1, 0, 0], [0, 0, 3, 0, 0], [0, 3, 3, 3, 0], [0, 1, 1, 1, 0], [0, 0, 0, 0, 0]]
};
// 6x6 levels
var l2a = {
name: 'test',
- uid: 0,
+ uid: 201,
d: [[0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0], [0, 4, 1, 1, 4, 0], [0, 0, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2b = {
name: 'test',
- uid: 0,
+ uid: 202,
d: [[0, 0, 0, 0, 0, 0], [0, 0, 8, 8, 0, 0], [0, 8, 8, 8, 6, 0], [0, 8, 8, 8, 8, 0], [0, 9, 0, 0, 9, 0], [0, 0, 0, 0, 0, 0]]
};
var l2c = {
name: 'test',
- uid: 0,
+ uid: 203,
d: [[0, 0, 0, 0, 0, 0], [0, 9, 9, 9, 9, 0], [0, 4, 9, 9, 4, 0], [0, 9, 6, 6, 9, 0], [0, 9, 9, 9, 9, 0], [0, 0, 0, 0, 0, 0]]
};
var l2d = {
name: 'test',
- uid: 0,
+ uid: 204,
d: [[0, 0, 0, 0, 0, 0], [0, 4, 2, 2, 4, 0], [0, 0, 3, 2, 0, 0], [0, 2, 2, 2, 2, 0], [0, 2, 2, 2, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2e = {
name: 'test',
- uid: 0,
+ uid: 205,
d: [[0, 0, 0, 0, 0, 0], [0, 5, 5, 6, 0, 0], [0, 5, 6, 3, 6, 0], [0, 6, 3, 6, 3, 0], [0, 0, 6, 3, 6, 0], [0, 0, 0, 0, 0, 0]]
};
var l2f = {
name: 'test',
- uid: 0,
+ uid: 206,
d: [[0, 0, 0, 0, 0, 0], [0, 7, 0, 7, 0, 0], [0, 7, 4, 7, 4, 0], [0, 7, 7, 3, 7, 0], [0, 0, 7, 7, 0, 0], [0, 0, 0, 0, 0, 0]]
};
var l2g = {
name: 'test',
- uid: 0,
+ uid: 207,
d: [[0, 0, 0, 0, 0, 0], [0, 3, 0, 3, 2, 0], [0, 3, 3, 2, 9, 0], [0, 3, 3, 2, 0, 0], [0, 3, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0]]
};
// 7x7 levels
var l3a = {
name: 'test',
- uid: 0,
+ uid: 301,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 8, 0, 8, 0, 0], [0, 8, 8, 0, 8, 8, 0], [0, 0, 7, 7, 7, 0, 0], [0, 0, 4, 7, 4, 0, 0], [0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3b = {
name: 'test',
- uid: 0,
+ uid: 302,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 3, 3, 3, 0], [0, 3, 3, 9, 9, 3, 0], [0, 3, 4, 9, 4, 3, 0], [0, 3, 9, 9, 9, 3, 0], [0, 3, 9, 9, 9, 3, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3c = {
name: 'test',
- uid: 0,
+ uid: 303,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 7, 9, 9, 9, 7, 0], [0, 7, 5, 9, 5, 7, 0], [0, 9, 9, 9, 9, 9, 0], [0, 9, 6, 6, 6, 9, 0], [0, 0, 9, 9, 9, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3d = {
name: 'test',
- uid: 0,
+ uid: 304,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 2, 0], [0, 2, 1, 0, 2, 2, 0], [0, 2, 2, 2, 2, 2, 0], [0, 3, 8, 3, 8, 3, 0], [0, 8, 2, 2, 2, 8, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3e = {
name: 'test',
- uid: 0,
+ uid: 305,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 6, 6, 6, 0, 0], [0, 6, 3, 2, 3, 6, 0], [0, 6, 2, 2, 2, 6, 0], [0, 6, 3, 2, 3, 6, 0], [0, 0, 6, 6, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3f = {
name: 'test',
- uid: 0,
+ uid: 306,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 9, 8, 9, 0, 0], [0, 0, 2, 9, 2, 0, 0], [0, 9, 8, 8, 8, 9, 0], [0, 0, 8, 8, 8, 0, 0], [0, 0, 7, 0, 7, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
var l3g = {
name: 'test',
- uid: 0,
+ uid: 307,
d: [[0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 5, 0, 0], [0, 5, 3, 5, 3, 5, 0], [0, 5, 5, 3, 5, 5, 0], [0, 0, 0, 8, 0, 0, 0], [0, 0, 0, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0]]
};
// 8x8 levels
//var l4 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0], [0, 2, 2, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]];
var l4a = {
name: 'test',
- uid: 0,
+ uid: 401,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 0, 0, 0], [0, 0, 4, 4, 4, 4, 0, 0], [0, 2, 7, 2, 7, 2, 7, 0], [0, 0, 4, 4, 4, 4, 0, 0], [0, 4, 0, 0, 0, 0, 4, 0], [0, 4, 0, 0, 0, 0, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4b = {
name: 'test',
- uid: 0,
+ uid: 402,
d: [[0, 2, 2, 2, 2, 2, 2, 0], [0, 2, 1, 3, 3, 3, 2, 0], [0, 2, 1, 3, 3, 3, 2, 0], [0, 0, 2, 2, 2, 2, 0, 0], [0, 0, 0, 1, 2, 0, 0, 0], [0, 0, 0, 1, 2, 0, 0, 0], [0, 0, 1, 2, 1, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4c = {
name: 'test',
- uid: 0,
+ uid: 403,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 0, 0, 0, 0], [0, 5, 4, 4, 5, 5, 5, 0], [0, 5, 5, 5, 1, 3, 1, 0], [0, 5, 5, 3, 3, 1, 3, 0], [0, 5, 5, 5, 5, 5, 5, 0], [0, 0, 5, 5, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4d = {
name: 'test',
- uid: 0,
+ uid: 404,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 9, 1, 1, 9, 1, 0], [0, 9, 4, 9, 9, 4, 9, 0], [0, 1, 1, 9, 9, 1, 1, 0], [0, 9, 1, 1, 1, 1, 9, 0], [0, 1, 1, 3, 3, 1, 1, 0], [0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0]]
};
var l4e = {
name: 'test',
- uid: 0,
+ uid: 405,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 4, 3, 2, 4, 0, 0], [0, 3, 0, 3, 2, 0, 3, 0], [0, 0, 2, 3, 3, 2, 0, 0], [0, 0, 0, 3, 3, 0, 0, 0], [0, 0, 0, 3, 2, 0, 0, 0], [0, 0, 3, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4f = {
name: 'test',
- uid: 0,
+ uid: 406,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 2, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 6, 6, 6, 6, 6, 6, 0], [0, 2, 2, 2, 2, 2, 2, 0], [0, 6, 6, 6, 6, 6, 6, 0], [0, 3, 3, 3, 3, 3, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
var l4g = {
name: 'test',
- uid: 0,
+ uid: 407,
d: [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 3, 0, 0, 0], [0, 0, 3, 4, 4, 3, 0, 0], [0, 3, 4, 2, 2, 4, 3, 0], [0, 4, 4, 4, 4, 4, 4, 0], [0, 2, 4, 6, 6, 4, 2, 0], [0, 4, 4, 6, 6, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
};
// 9x9 levels
var l5a = {
name: 'test',
- uid: 0,
+ uid: 501,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 8, 8, 0, 0, 0], [0, 0, 2, 0, 0, 0, 8, 0, 0], [0, 8, 8, 8, 8, 8, 8, 8, 0], [0, 3, 3, 3, 8, 3, 3, 3, 0], [0, 8, 8, 8, 2, 8, 8, 4, 0], [0, 8, 8, 8, 8, 8, 8, 4, 0], [0, 4, 4, 4, 4, 4, 4, 4, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5b = {
name: 'test',
- uid: 0,
+ uid: 502,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 8, 8, 8, 0, 0], [0, 2, 8, 2, 4, 8, 8, 2, 0], [0, 2, 0, 2, 4, 8, 0, 2, 0], [0, 0, 8, 2, 4, 8, 2, 0, 0], [0, 0, 0, 8, 2, 8, 0, 0, 0], [0, 0, 0, 0, 8, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5c = {
name: 'test',
- uid: 0,
+ uid: 503,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 7, 7, 7, 7, 7, 7, 0], [0, 7, 4, 4, 4, 4, 4, 7, 0], [0, 7, 4, 4, 3, 3, 4, 7, 0], [0, 7, 3, 3, 3, 3, 3, 7, 0], [0, 7, 7, 7, 7, 7, 2, 7, 0], [0, 0, 0, 4, 4, 4, 0, 0, 0], [0, 0, 7, 7, 7, 7, 7, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5d = {
name: 'test',
- uid: 0,
+ uid: 504,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 8, 8, 8, 8, 8, 0, 0], [0, 8, 8, 8, 8, 8, 8, 8, 0], [0, 0, 5, 5, 3, 3, 5, 0, 0], [0, 2, 2, 5, 2, 3, 2, 0, 0], [0, 0, 3, 2, 5, 2, 5, 5, 0], [0, 8, 8, 8, 8, 2, 8, 8, 0], [0, 0, 8, 8, 8, 8, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5e = {
name: 'test',
- uid: 0,
+ uid: 505,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 1, 3, 3, 3, 3, 0], [0, 3, 3, 1, 3, 3, 3, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0, 0], [0, 3, 3, 1, 3, 3, 3, 0, 0], [0, 3, 3, 1, 3, 3, 3, 3, 0], [0, 8, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5f = {
name: 'test',
- uid: 0,
+ uid: 506,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 4, 1, 1, 4, 0, 0], [0, 5, 5, 4, 4, 4, 5, 4, 0], [0, 8, 5, 5, 4, 4, 5, 5, 0], [0, 5, 8, 4, 4, 5, 5, 2, 0], [0, 4, 5, 4, 4, 4, 5, 8, 0], [0, 4, 4, 5, 4, 4, 4, 4, 0], [0, 0, 4, 4, 4, 1, 4, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l5g = {
name: 'test',
- uid: 0,
+ uid: 507,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 7, 7, 0, 0, 0, 7, 7, 0], [0, 8, 7, 7, 8, 7, 7, 8, 0], [0, 7, 2, 4, 7, 2, 4, 7, 0], [0, 7, 2, 4, 7, 2, 4, 7, 0], [0, 8, 7, 7, 8, 7, 7, 8, 0], [0, 7, 7, 8, 8, 8, 7, 7, 0], [0, 0, 8, 7, 7, 7, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
// 10x10 levels
var l6a = {
name: 'test',
- uid: 0,
+ uid: 601,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 5, 6, 0, 0, 0], [0, 0, 8, 4, 5, 6, 7, 8, 0, 0], [0, 2, 8, 4, 4, 5, 6, 7, 8, 0], [0, 8, 4, 4, 5, 5, 6, 7, 8, 0], [0, 4, 4, 5, 6, 7, 8, 2, 2, 0], [0, 4, 5, 6, 7, 8, 2, 2, 8, 0], [0, 0, 6, 7, 8, 2, 2, 8, 0, 0], [0, 0, 0, 7, 8, 2, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6b = {
name: 'test',
- uid: 0,
+ uid: 602,
d: [[0, 0, 4, 4, 4, 4, 4, 4, 0, 0], [0, 4, 4, 4, 4, 4, 4, 4, 4, 0], [0, 0, 8, 8, 8, 8, 8, 8, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 4, 1, 1, 4, 1, 1, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 0], [0, 0, 0, 4, 3, 3, 4, 0, 0, 0], [0, 0, 0, 4, 4, 4, 4, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 2, 0, 0, 2, 0, 0, 0]]
};
var l6c = {
name: 'test',
- uid: 0,
+ uid: 603,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 0, 0, 0, 0, 0, 0, 0, 0], [0, 5, 5, 0, 0, 0, 0, 0, 0, 0], [0, 5, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 6, 6, 0, 0, 0], [0, 0, 0, 1, 2, 2, 6, 6, 3, 0], [0, 4, 0, 0, 2, 2, 5, 0, 3, 0], [0, 4, 0, 0, 3, 5, 5, 0, 3, 0], [0, 4, 4, 3, 3, 3, 5, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6d = {
name: 'test',
- uid: 0,
+ uid: 604,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 8, 8, 8, 8, 0, 0, 0], [0, 0, 8, 2, 2, 2, 2, 8, 0, 0], [0, 8, 2, 2, 4, 2, 0, 0, 0, 0], [0, 8, 2, 2, 2, 0, 0, 0, 0, 0], [0, 8, 2, 2, 2, 2, 2, 2, 8, 0], [0, 0, 8, 2, 2, 2, 2, 8, 0, 0], [0, 0, 0, 8, 8, 8, 8, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6e = {
name: 'test',
- uid: 0,
+ uid: 605,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 5, 5, 5, 0, 8, 0, 0], [0, 5, 0, 5, 5, 5, 5, 0, 8, 0], [0, 0, 0, 5, 4, 9, 4, 0, 8, 0], [0, 0, 0, 5, 9, 3, 9, 0, 9, 0], [0, 0, 5, 5, 5, 5, 5, 5, 8, 0], [0, 0, 9, 8, 8, 8, 8, 0, 8, 0], [0, 0, 0, 5, 5, 5, 5, 0, 8, 0], [0, 0, 0, 5, 0, 0, 5, 8, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6f = {
name: 'test',
- uid: 0,
+ uid: 606,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 0, 2, 0], [0, 2, 0, 0, 8, 2, 2, 2, 8, 0], [0, 2, 0, 0, 2, 5, 2, 5, 2, 0], [0, 2, 2, 2, 8, 2, 8, 2, 2, 0], [0, 8, 2, 2, 2, 8, 8, 8, 0, 0], [0, 2, 8, 8, 2, 2, 2, 2, 0, 0], [0, 8, 0, 8, 0, 8, 0, 8, 0, 0], [0, 6, 0, 6, 0, 6, 0, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
var l6g = {
name: 'test',
- uid: 0,
+ uid: 607,
d: [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 5, 0, 0, 0, 0, 0], [0, 5, 2, 5, 2, 5, 0, 0, 0, 0], [0, 5, 5, 5, 5, 5, 0, 0, 5, 0], [0, 0, 1, 0, 1, 0, 0, 5, 0, 0], [0, 0, 0, 5, 0, 0, 0, 5, 0, 0], [0, 0, 4, 5, 5, 5, 5, 4, 0, 0], [0, 0, 0, 4, 4, 4, 4, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
};
// Levels ordered by grid size, for shuffling while maintining difficulty ramping.
var levels5 = [l1a, l1b, l1c, l1d, l1e, l1f, l1g];
@@ -962,9 +962,9 @@
cBox.enterBoard(destX, destY, delayFactor);
}
}
}
- levelNameLabel.setText(a.name, ' ', a.uid);
+ levelNameLabel.setText(a.name + ' ' + a.uid);
return delayCounter;
}
var initDelay = paintLevel(currentLevel);
if (!storage.instructionsShown) {
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.