Code edit (1 edits merged)
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Code edit (3 edits merged)
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'if (Math.random() < 0.12) {' Line Number: 403
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Please fix the bug: 'levelNameLabel is not defined' in or related to this line: 'levelNameLabel.setText(a.name, ' ', a.uid);' Line Number: 984
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var n = source[0].length;' Line Number: 1219
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var m = source.length;' Line Number: 1218
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var gridSize = currentLevel.d.length;' Line Number: 1087
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'for (var j = 0; j < a.d[0].length; j++) {' Line Number: 965
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'for (var i = 0; i < a.d.length; i++) {' Line Number: 964
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Please fix the bug: 'levels[currentLevelID].map is not a function' in or related to this line: 'var currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 935
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0x222222;' Line Number: 152
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'tint')' in or related to this line: 'self.boxGraphics.tint = 0xffffff;' Line Number: 146
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Code edit (21 edits merged)
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Please fix the bug: 'instructions is not defined' in or related to this line: 'game.addChild(instructions);' Line Number: 761
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Please fix the bug: 'TypeError: particleGraphics.setScale is not a function' in or related to this line: 'particleGraphics.setScale(sc, sc);' Line Number: 314
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Code edit (13 edits merged)
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please make the particles move upwards in a wavy pattern instead of straight like now. Use individual amplitude for particles so they don't all move exactly the same.
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Please fix the bug: 'ReferenceError: particleGraphicsGraphics is not defined' in or related to this line: 'self.addChild(particleGraphicsGraphics);' Line Number: 313
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.particles.length < self.particlesMax) {' Line Number: 329
===================================================================
--- original.js
+++ change.js
@@ -284,9 +284,9 @@
anchorX: 0.5,
anchorY: 0.5
//tint: Math.random() * 0xffffff
});
- self.addChild(particleGraphicsGraphics);
+ self.addChild(particleGraphics);
var amplitude = 5 + Math.random() * 10;
self.update = function () {
if (self.y > 0) {
self.y--;
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.