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At start, display white instruction text at screen bottom: "Tap to jump to the next orbit. Don't hit the red obstacles."
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'backgroundColor')' in or related to this line: 'game.set.backgroundColor = rainbowColors[12];' Line Number: 224
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in or related to this line: 'if (obstacles[i].parent) {' Line Number: 276
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in or related to this line: 'if (obstacles[i].parent) {' Line Number: 276
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modify ranbowcolors function to only create an array of 30 evenly distributed colors on a seamless rainbow
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'var orbitGraphics = self.attachAsset('orbit1', {' Line Number: 89
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set each new orbit on creation to the tint that is the next index in the rainbow colors array.
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Fix Bug: 'Uncaught TypeError: rainbowColors is not a function' in or related to this line: 'var colors = rainbowColors();' Line Number: 189
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Fix Bug: 'Uncaught ReferenceError: utils is not defined' in or related to this line: 'colors.push(utils.rgb2hex(utils.hsv2rgb(hue / 360, 1, 1)));' Line Number: 150
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make a global variable which is an array containing 60 values representing an even and looping rainbow of colors.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'if (orbits[i].width > 2700) {' Line Number: 216
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Fix Bug: 'ReferenceError: angleSpeed is not defined' in or related to this line: 'self.angle = (self.angle || 0) + angleSpeed;' Line Number: 72
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Fix Bug: 'ReferenceError: angleSpeed is not defined' in or related to this line: 'self.angle = (self.angle || 0) + angleSpeed;' Line Number: 72
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===================================================================
--- original.js
+++ change.js
@@ -223,9 +223,9 @@
anchorX: 0.5,
anchorY: 1
});
instructionText.x = 2048 / 2; // Center horizontally
-instructionText.y = 2732; // Position at the bottom
+instructionText.y = 2500; // 2732; // Position at the bottom
LK.gui.bottom.addChild(instructionText);
//game.setBackgroundColor(rainbowColors[7] + 0xdddddd);
player = game.addChild(new Player());
//player.x = 2048 / 2;