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when player taps, remove the instructiontext from gui
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Fix Bug: 'Uncaught ReferenceError: center is not defined' in or related to this line: 'var instructionText = new Text2('Tap to jump to the next orbit.\nDon\'t hit the red obstacles.', {' Line Number: 227
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'gui')' in or related to this line: 'scoreTxt.LK.gui.top.addChild(scoreTxt);' Line Number: 216
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bottom')' in or related to this line: 'LK.top.bottom.addChild(instructionText);' Line Number: 236
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make sure instructionscreen is visible on stage at start
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At start, display white instruction text at screen bottom: "Tap to jump to the next orbit. Don't hit the red obstacles."
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'backgroundColor')' in or related to this line: 'game.set.backgroundColor = rainbowColors[12];' Line Number: 224
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in or related to this line: 'if (obstacles[i].parent) {' Line Number: 276
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'parent')' in or related to this line: 'if (obstacles[i].parent) {' Line Number: 276
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modify ranbowcolors function to only create an array of 30 evenly distributed colors on a seamless rainbow
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Fix Bug: 'Uncaught ReferenceError: i is not defined' in or related to this line: 'var orbitGraphics = self.attachAsset('orbit1', {' Line Number: 89
===================================================================
--- original.js
+++ change.js
@@ -225,9 +225,9 @@
instructionText.x = 50;
instructionText.anchor.set(0.5, 0);
//instructionText.x = 2048 / 2; // Center horizontally
//instructionText.y = 2732 - instructionText.height / 2; // Position at the bottom
-//LK.gui.top.addChild(instructionText);
+LK.gui.top.addChild(instructionText);
//game.setBackgroundColor(rainbowColors[7] + 0xdddddd);
player = game.addChild(new Player());
//player.x = 2048 / 2;
//player.y = 2732 / 2 - 200; // Start the player 200px above the center