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update score display when score is updated
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display score on top center
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add 1 player score for each successfull jump
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tint each orbit in a random color on creation
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make sure player stays on topmost zindex after each new orbit is created.
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Fix Bug: 'ReferenceError: currentTargetOrbit is not defined' in or related to this line: 'player.radius = orbits[currentTargetOrbit].width - 100 / 2;' Line Number: 134
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Fix Bug: 'TypeError: orbits[i].scaleOrbit is not a function' in or related to this line: 'orbits[i].scaleOrbit(i, 500);' Line Number: 33
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Fix Bug: 'Uncaught TypeError: orbit.positionOrbit is not a function' in or related to this line: 'orbit.positionOrbit(i);' Line Number: 99
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after each jump, start an animation where all orbits scale up by 500 pixels in width and height.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'self.radius = (targetOrbit.width - 100) / 2;' Line Number: 25
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after a player jump, the player should then continue circling at that orbit's distance from center.
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On tap, make player jump to the next orbit.
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draw a circlular object called orbit1 with a diamter of 1800 pixels in the center
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Make the player circle around the center at a distance of 800 pixels.
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Approaching Orbit
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.radius = 900; self.angle = 0; self.jump = function () { currentOrbitIndex++; var targetOrbit = orbits[currentOrbitIndex]; self.angle = Math.atan2(self.y - 2732 / 2, self.x - 2048 / 2); if (targetOrbit) { //self.radius = (targetOrbit.width - 100) / 2; self.radius = targetOrbit.width / 2; console.log('self.radius after setting it to targetOrbits: ' + self.radius); } else { self.radius = 0; // Fallback radius if targetOrbit is not defined } self.x = 2048 / 2 + self.radius * Math.cos(self.angle); self.y = 2732 / 2 + self.radius * Math.sin(self.angle); self.scale.x = 0.60; self.scale.y = 0.60; scaling = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); /* var orbit = game.addChild(new Orbit()); orbit.positionOrbit(4); orbits.push(orbit); // Move player to the topmost z-index game.setChildIndex(player, game.children.length - 1); */ }; self.update = function () { var centerX = 2048 / 2; var centerY = 2732 / 2; var angleSpeed = 0.01; self.angle = (self.angle || 0) + angleSpeed; self.x = centerX + self.radius * Math.cos(self.angle); self.y = centerY + self.radius * Math.sin(self.angle); }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { // Obstacle move logic }; }); // Orbit class var Orbit = Container.expand(function () { var self = Container.call(this); var orbitGraphics = self.attachAsset('orbit1', { anchorX: 0.5, anchorY: 0.5, tint: Math.floor(Math.random() * 16777215) }); orbitGraphics.alpha = 0.5; self.positionOrbit = function (i) { self.x = 2048 / 2; self.y = 2732 / 2; this.width = 1900 - i * 500; this.height = 1900 - i * 500; }; var orbitGraphicsMask = self.attachAsset('blackSphere', { anchorX: 0.5, anchorY: 0.5 }); orbitGraphicsMask.width = self.width - 200; orbitGraphicsMask.height = self.height - 200; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize assets used in this game. // Game variables var player; var orbits = []; var obstacles = []; var currentOrbitIndex = 0; var scaling = false; var scalingCounter = 0; var scalingSpeed = 5; var scalingTarget = 500; // Initialize player var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize orbits function createOrbits() { for (var i = 0; i < 5; i++) { var orbit = game.addChild(new Orbit()); orbit.positionOrbit(i); orbits.push(orbit); } } createOrbits(); player = game.addChild(new Player()); //player.x = 2048 / 2; //player.y = 2732 / 2 - 200; // Start the player 200px above the center // Game logic console.log('Player radius is now: ' + player.radius); console.log('Orbits.length is now: ' + orbits.length); console.log('CurrentOrbitIndex is now: ' + currentOrbitIndex); console.log('width of currentorbit is now: ' + orbits[currentOrbitIndex].width); game.on('down', function (obj) { if (!scaling) { player.jump(currentOrbitIndex); } }); LK.on('tick', function () { player.update(); if (scaling) { scalingCounter++; for (var i = 0; i < orbits.length; i++) { orbits[i].width += scalingSpeed; orbits[i].height += scalingSpeed; //player.radius += scalingSpeed * 0.1; } player.radius = orbits[currentOrbitIndex].width / 2 - 50; //player.scale.x = player.scale.y = if (scalingCounter == scalingTarget / scalingSpeed) { scaling = false; scalingCounter = 0; var orbit = game.addChild(new Orbit()); orbit.positionOrbit(4); orbits.push(orbit); game.setChildIndex(player, game.children.length - 1); console.log('Player radius is now: ' + player.radius); console.log('Orbits.length is now: ' + orbits.length); console.log('CurrentOrbitIndex is now: ' + currentOrbitIndex); console.log('width of currentorbit is now: ' + orbits[currentOrbitIndex].width); } } // Update orbits for (var i = 0; i < orbits.length; i++) { //orbits[i].positionOrbit(i); } // Update obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].move(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Check if player reached the center if (player.intersects(orbits[0])) {} });
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,10 @@
currentOrbitIndex++;
var targetOrbit = orbits[currentOrbitIndex];
self.angle = Math.atan2(self.y - 2732 / 2, self.x - 2048 / 2);
if (targetOrbit) {
- self.radius = (targetOrbit.width - 100) / 2;
+ //self.radius = (targetOrbit.width - 100) / 2;
+ self.radius = targetOrbit.width / 2;
console.log('self.radius after setting it to targetOrbits: ' + self.radius);
} else {
self.radius = 0; // Fallback radius if targetOrbit is not defined
}
@@ -144,10 +145,8 @@
var orbit = game.addChild(new Orbit());
orbit.positionOrbit(4);
orbits.push(orbit);
game.setChildIndex(player, game.children.length - 1);
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
console.log('Player radius is now: ' + player.radius);
console.log('Orbits.length is now: ' + orbits.length);
console.log('CurrentOrbitIndex is now: ' + currentOrbitIndex);
console.log('width of currentorbit is now: ' + orbits[currentOrbitIndex].width);