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update score display when score is updated
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display score on top center
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add 1 player score for each successfull jump
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tint each orbit in a random color on creation
Code edit (7 edits merged)
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make sure player stays on topmost zindex after each new orbit is created.
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Fix Bug: 'ReferenceError: currentTargetOrbit is not defined' in or related to this line: 'player.radius = orbits[currentTargetOrbit].width - 100 / 2;' Line Number: 134
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Fix Bug: 'TypeError: orbits[i].scaleOrbit is not a function' in or related to this line: 'orbits[i].scaleOrbit(i, 500);' Line Number: 33
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Fix Bug: 'Uncaught TypeError: orbit.positionOrbit is not a function' in or related to this line: 'orbit.positionOrbit(i);' Line Number: 99
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after each jump, start an animation where all orbits scale up by 500 pixels in width and height.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'self.radius = (targetOrbit.width - 100) / 2;' Line Number: 25
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after a player jump, the player should then continue circling at that orbit's distance from center.
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On tap, make player jump to the next orbit.
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draw a circlular object called orbit1 with a diamter of 1800 pixels in the center
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Make the player circle around the center at a distance of 800 pixels.
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Approaching Orbit
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,10 @@
currentOrbitIndex++;
var targetOrbit = orbits[currentOrbitIndex];
self.angle = Math.atan2(self.y - 2732 / 2, self.x - 2048 / 2);
if (targetOrbit) {
- self.radius = (targetOrbit.width - 100) / 2;
+ //self.radius = (targetOrbit.width - 100) / 2;
+ self.radius = targetOrbit.width / 2;
console.log('self.radius after setting it to targetOrbits: ' + self.radius);
} else {
self.radius = 0; // Fallback radius if targetOrbit is not defined
}
@@ -144,10 +145,8 @@
var orbit = game.addChild(new Orbit());
orbit.positionOrbit(4);
orbits.push(orbit);
game.setChildIndex(player, game.children.length - 1);
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
console.log('Player radius is now: ' + player.radius);
console.log('Orbits.length is now: ' + orbits.length);
console.log('CurrentOrbitIndex is now: ' + currentOrbitIndex);
console.log('width of currentorbit is now: ' + orbits[currentOrbitIndex].width);