User prompt
make food spawn even more often
User prompt
make the counter more beautiful
User prompt
make the ants faster
User prompt
make the background green
User prompt
make food spawn only next to the anthill
User prompt
make food spawn more often
User prompt
make the sound of a bite play when the ant eats food
User prompt
do it when the ant spawned it spawned in the anthill
User prompt
add an anthill in the middle and when the ant ate the food, another ant crawled out of the anthill
User prompt
make the ants go to the mouse cursor
Initial prompt
ants strategy
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ant class representing individual ants in the colony
var Ant = Container.expand(function () {
var self = Container.call(this);
var antGraphics = self.attachAsset('ant', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
// Ant movement logic
self.x += self.speed * Math.cos(self.direction);
self.y += self.speed * Math.sin(self.direction);
};
});
// Anthill class representing the anthill in the game
var Anthill = Container.expand(function () {
var self = Container.call(this);
var anthillGraphics = self.attachAsset('anthill', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Food class representing food items
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 //Init game with green background
});
/****
* Game Code
****/
// Initialize arrays and variables
var ants = [];
var foods = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 200,
fill: "#FFD700",
font: "'Comic Sans MS', cursive, sans-serif"
});
// Initialize the anthill
var anthill = new Anthill();
anthill.x = 2048 / 2;
anthill.y = 2732 / 2;
game.addChild(anthill);
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn ants
function spawnAnt() {
var ant = new Ant();
ant.x = anthill.x;
ant.y = anthill.y;
ant.direction = Math.random() * 2 * Math.PI;
ants.push(ant);
game.addChild(ant);
}
// Function to spawn food
function spawnFood() {
var food = new Food();
food.x = Math.random() * 2048;
food.y = Math.random() * 2732;
foods.push(food);
game.addChild(food);
}
// Function to handle ant-food collision
function checkCollisions() {
for (var i = ants.length - 1; i >= 0; i--) {
for (var j = foods.length - 1; j >= 0; j--) {
if (ants[i].intersects(foods[j])) {
// Increase score
score += 1;
LK.setScore(score);
scoreTxt.setText(score);
// Play bite sound
LK.getSound('bite').play();
// Remove food
foods[j].destroy();
foods.splice(j, 1);
// Spawn a new ant from the anthill
spawnAnt();
break;
}
}
}
}
// Spawn initial ants and food
for (var i = 0; i < 10; i++) {
spawnAnt();
}
for (var i = 0; i < 5; i++) {
spawnFood();
}
// Game update function
game.update = function () {
// Update ants
for (var i = 0; i < ants.length; i++) {
ants[i].update();
}
// Check for collisions
checkCollisions();
// Spawn new food more often
if (LK.ticks % 100 == 0) {
spawnFood();
}
};
// Handle touch events to move ants
game.down = function (x, y, obj) {
for (var i = 0; i < ants.length; i++) {
ants[i].direction = Math.atan2(y - ants[i].y, x - ants[i].x);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -112,9 +112,9 @@
}
// Check for collisions
checkCollisions();
// Spawn new food more often
- if (LK.ticks % 150 == 0) {
+ if (LK.ticks % 100 == 0) {
spawnFood();
}
};
// Handle touch events to move ants
ant. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anthill. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
трава. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.