/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ant class representing individual ants in the colony
var Ant = Container.expand(function () {
var self = Container.call(this);
var antGraphics = self.attachAsset('ant', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
// Ant movement logic
self.x += self.speed * Math.cos(self.direction);
self.y += self.speed * Math.sin(self.direction);
// Kill ant if it goes out of bounds
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
var index = ants.indexOf(self);
if (index > -1) {
ants.splice(index, 1);
antCount--;
antCountTxt.setText(antCount);
}
}
// Randomly change direction
if (Math.random() < 0.01) {
self.direction = Math.random() * 2 * Math.PI;
}
};
});
// Anthill class representing the anthill in the game
var Anthill = Container.expand(function () {
var self = Container.call(this);
var anthillGraphics = self.attachAsset('anthill', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Food class representing food items
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 //Init game with green background
});
/****
* Game Code
****/
// Add grass image asset
var grass = game.attachAsset('grass', {
// Attach the grass background to the game scene
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Initialize arrays and variables
var ants = [];
var foods = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 200,
fill: "#FFD700",
font: "'Comic Sans MS', cursive, sans-serif"
});
var antCount = 0;
var antCountTxt = new Text2('0', {
size: 200,
fill: "#FFD700",
font: "'Comic Sans MS', cursive, sans-serif"
});
antCountTxt.anchor.set(0.5, 1);
LK.gui.bottomRight.addChild(antCountTxt);
antCountTxt.x -= 600;
// Initialize the anthill
var anthill = new Anthill();
anthill.x = 2048 / 2;
anthill.y = 2732 / 2;
game.addChild(anthill);
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn ants
function spawnAnt() {
var ant = new Ant();
ant.x = anthill.x;
ant.y = anthill.y;
ant.direction = Math.random() * 2 * Math.PI;
ants.push(ant);
game.addChild(ant);
antCount++;
antCountTxt.setText(antCount);
}
// Function to spawn food
function spawnFood() {
var food = new Food();
food.x = Math.random() * 2048;
food.y = Math.random() * 2732;
foods.push(food);
game.addChild(food);
}
// Function to handle ant-food collision
function checkCollisions() {
for (var i = ants.length - 1; i >= 0; i--) {
for (var j = foods.length - 1; j >= 0; j--) {
if (ants[i].intersects(foods[j])) {
// Increase score
score += 1;
LK.setScore(score);
scoreTxt.setText(score);
// Play bite sound
LK.getSound('bite').play();
// Remove food
foods[j].destroy();
foods.splice(j, 1);
// Spawn a new ant from the anthill
spawnAnt();
break;
}
}
}
}
// Spawn initial ants and food
for (var i = 0; i < 10; i++) {
spawnAnt();
}
for (var i = 0; i < 5; i++) {
spawnFood();
}
// Game update function
game.update = function () {
// Update ants
for (var i = 0; i < ants.length; i++) {
ants[i].update();
}
// Check for collisions
checkCollisions();
// Spawn new food more often
if (LK.ticks % 50 == 0) {
spawnFood();
}
// Game over if there are no ants left
if (ants.length == 0) {
LK.showGameOver();
}
};
// Handle touch events to move ants
game.down = function (x, y, obj) {
for (var i = 0; i < ants.length; i++) {
ants[i].direction = Math.atan2(y - ants[i].y, x - ants[i].x);
}
};
ant. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anthill. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
трава. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.