Code edit (3 edits merged)
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met le colorCircle au centre
Code edit (1 edits merged)
Please save this source code
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6. **Scoring and Progression:** - Display the current score at a fixed position on the screen, updating it as the player successfully replicates sequences. - Increase the sequence length by one each time the player completes a sequence, incrementally increasing the game's difficulty.
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5. **Animation and Feedback:** - Implement simple animations for highlighting segments during the sequence display phase. This could involve changing the alpha or adding a temporary border without using a tween library. - Provide immediate visual feedback when the player interacts with a segment, such as a brief highlight or color change.
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4. **Graphics and Assets:** - Use `LK.getAsset` for all graphical assets, including the segments of the `ColorCircle`. This ensures compatibility with the game engine and adherence to guidelines. - Avoid direct modifications to assets, such as using `.tint`, unless specifically directed.
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3. **Event Handling:** - Utilize custom event handlers for detecting taps or clicks on the `ColorSegment`s. This involves using `obj.event.getLocalPosition` to determine which segment was interacted with. - Ensure the game is touchscreen-compatible by focusing on tap and click interactions without implementing keyboard inputs.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'segments')' in or related to this line: 'var segment = game.colorCircle.segments[sequence[sequenceIndex]];' Line Number: 72
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'segments')' in or related to this line: 'var segment = game.colorCircle.segments[sequence[sequenceIndex]];' Line Number: 70
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2. **Game Logic:** - Implement a function to display the sequence to the player, highlighting each segment in turn. Use `LK.setInterval` for timing between highlights. - After displaying the sequence, allow the player to interact with the `ColorCircle` to replicate the sequence. This involves detecting taps or clicks on the `ColorSegment`s and comparing the player's input with the stored sequence. - If the player correctly replicates the sequence, increment the score by 100 and add another color to the sequence to increase difficulty. - If the player selects the wrong color, trigger a game over state.
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2. **Game Logic:** - The core game logic resides at the bottom of the source file, following the guideline to keep game logic separate. - Start the game by generating a random sequence of colors using the `ColorCircle` segments. This sequence is stored and gradually shown to the player.
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1. **Initialization:** - Set the game's background color during the initialization phase. - Create a `ColorCircle` class that represents the game board. This class will manage the colored segments and handle user interactions. - Define a `ColorSegment` class for individual segments of the circle. Each segment has a unique color and can detect when it's tapped or clicked.
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applique tout ceci à mon code
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var interval = setInterval(function () {' Line Number: 89
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propose une couleur dans l eju et l'utilisateur ira cliquer sur le bon colorSegment s'il a juste, sinon, ce sera game over
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incrémente le score de 100 chaque fois que l'utilisateur trouve une couleur de la séquence proposé par le jeu
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(centerScoreTxt);' Line Number: 65
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'colorCircle.addChild(centerScoreTxt);' Line Number: 65
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ajoute un score au centre de colorCircle et affiche zéro
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ajoute un score au centre
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(illuminateNextColor, 1000); // Attendre 1 seconde avant d'illuminer la couleur suivante' Line Number: 94
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corrige le code
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Please fix the bug: 'Uncaught ReferenceError: colors is not defined' in or related to this line: 'var randomIndex = Math.floor(Math.random() * colors.length);' Line Number: 80
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Please fix the bug: 'Uncaught TypeError: LK.Text is not a constructor' in or related to this line: 'var scoreText = new LK.Text('Score: 0', {' Line Number: 71
/**** * Classes ****/ // Taille ajustée pour les segments var ColorCircle = Container.expand(function () { var self = Container.call(this); var circleGraphic = self.attachAsset('colorCircle', { anchorX: 0.5, anchorY: 0.5 }); self.segments = []; for (var i = 0; i < 6; i++) { var angle = i * (Math.PI / 3); var segment = new ColorSegment(i, angle); self.segments.push(segment); self.addChild(segment); } }); var ColorSegment = Container.expand(function (index, angle) { var self = Container.call(this); var segmentIds = ['colorSegmentBlue', 'colorSegmentYellow', 'colorSegmentPurple', 'colorSegmentAzur', 'colorSegmentOrange', 'colorSegmentGreen']; var segmentGraphic = self.attachAsset(segmentIds[index], { anchorX: 0.5, anchorY: 0.5 }); self.rotation = angle; self.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Determine which segment was interacted with based on pos // Implement logic to handle tap or click on this segment self.alpha = 0.5; LK.setTimeout(function () { self.alpha = 1; }, 200); // Provide immediate visual feedback LK.effects.flashObject(self, 0xffffff, 100); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x212121 // Dark grey background }); /**** * Game Code ****/ // Initialize the ColorCircle and store it in a variable for global access var colorCircle = game.addChild(new ColorCircle()); // Game Logic // Add score text at the center of the colorCircle // Removed duplicate centerScoreTxt initialization var sequence = []; var playerSequence = []; var sequenceIndex = 0; var showingSequence = true; function generateSequence(length) { sequence = []; for (var i = 0; i < length; i++) { sequence.push(Math.floor(Math.random() * 6)); // Assuming 6 colors } } function showSequence() { if (sequenceIndex < sequence.length) { var segment = colorCircle.segments[sequence[sequenceIndex]]; LK.effects.flashObject(segment, 0xffffff, 500); sequenceIndex++; LK.setTimeout(showSequence, 1000); } else { sequenceIndex = 0; showingSequence = false; } } function startPlayerTurn() { showingSequence = false; playerSequence = []; } function checkPlayerSequence(index) { playerSequence.push(index); if (sequence[playerSequence.length - 1] !== playerSequence[playerSequence.length - 1]) { LK.showGameOver(); } else if (playerSequence.length === sequence.length) { LK.setScore(LK.getScore() + 100); updateScoreDisplay(); generateSequence(sequence.length + 1); showSequence(); } } // Initialize game sequence generateSequence(3); // Start with a sequence of 3 LK.setTimeout(showSequence, 2000); // Wait 2 seconds before starting the sequence display var isPlayerTurn = false; var colors = [0x0000FF, 0xFFFF00, 0x8A2BE2, 0x00FFFF, 0xFFA500, 0x008000]; // Display the current score var scoreTxt = new Text2('Score: 0', { size: 150, fill: "#ffffff", anchorX: 0.5, anchorY: 0.9 }); LK.gui.top.addChild(scoreTxt); // Update score display function function updateScoreDisplay() { scoreTxt.setText('Score: ' + LK.getScore()); } // Call updateScoreDisplay whenever the score needs to be updated // This will be integrated into the game logic where the score changes
===================================================================
--- original.js
+++ change.js
@@ -97,9 +97,9 @@
var scoreTxt = new Text2('Score: 0', {
size: 150,
fill: "#ffffff",
anchorX: 0.5,
- anchorY: 0
+ anchorY: 0.9
});
LK.gui.top.addChild(scoreTxt);
// Update score display function
function updateScoreDisplay() {
a slice of pizza on a transparent background, predominantly purple. Slice of pizza
a slice of pizza on a transparent background, predominantly azur. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly orange. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly green. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly blue. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly yellow. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.