Code edit (3 edits merged)
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met le colorCircle au centre
Code edit (1 edits merged)
Please save this source code
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6. **Scoring and Progression:** - Display the current score at a fixed position on the screen, updating it as the player successfully replicates sequences. - Increase the sequence length by one each time the player completes a sequence, incrementally increasing the game's difficulty.
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5. **Animation and Feedback:** - Implement simple animations for highlighting segments during the sequence display phase. This could involve changing the alpha or adding a temporary border without using a tween library. - Provide immediate visual feedback when the player interacts with a segment, such as a brief highlight or color change.
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4. **Graphics and Assets:** - Use `LK.getAsset` for all graphical assets, including the segments of the `ColorCircle`. This ensures compatibility with the game engine and adherence to guidelines. - Avoid direct modifications to assets, such as using `.tint`, unless specifically directed.
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3. **Event Handling:** - Utilize custom event handlers for detecting taps or clicks on the `ColorSegment`s. This involves using `obj.event.getLocalPosition` to determine which segment was interacted with. - Ensure the game is touchscreen-compatible by focusing on tap and click interactions without implementing keyboard inputs.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'segments')' in or related to this line: 'var segment = game.colorCircle.segments[sequence[sequenceIndex]];' Line Number: 72
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'segments')' in or related to this line: 'var segment = game.colorCircle.segments[sequence[sequenceIndex]];' Line Number: 70
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2. **Game Logic:** - Implement a function to display the sequence to the player, highlighting each segment in turn. Use `LK.setInterval` for timing between highlights. - After displaying the sequence, allow the player to interact with the `ColorCircle` to replicate the sequence. This involves detecting taps or clicks on the `ColorSegment`s and comparing the player's input with the stored sequence. - If the player correctly replicates the sequence, increment the score by 100 and add another color to the sequence to increase difficulty. - If the player selects the wrong color, trigger a game over state.
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2. **Game Logic:** - The core game logic resides at the bottom of the source file, following the guideline to keep game logic separate. - Start the game by generating a random sequence of colors using the `ColorCircle` segments. This sequence is stored and gradually shown to the player.
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1. **Initialization:** - Set the game's background color during the initialization phase. - Create a `ColorCircle` class that represents the game board. This class will manage the colored segments and handle user interactions. - Define a `ColorSegment` class for individual segments of the circle. Each segment has a unique color and can detect when it's tapped or clicked.
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applique tout ceci à mon code
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var interval = setInterval(function () {' Line Number: 89
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propose une couleur dans l eju et l'utilisateur ira cliquer sur le bon colorSegment s'il a juste, sinon, ce sera game over
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incrémente le score de 100 chaque fois que l'utilisateur trouve une couleur de la séquence proposé par le jeu
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(centerScoreTxt);' Line Number: 65
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'colorCircle.addChild(centerScoreTxt);' Line Number: 65
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ajoute un score au centre de colorCircle et affiche zéro
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ajoute un score au centre
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 64
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(illuminateNextColor, 1000); // Attendre 1 seconde avant d'illuminer la couleur suivante' Line Number: 94
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corrige le code
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Please fix the bug: 'Uncaught ReferenceError: colors is not defined' in or related to this line: 'var randomIndex = Math.floor(Math.random() * colors.length);' Line Number: 80
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Please fix the bug: 'Uncaught TypeError: LK.Text is not a constructor' in or related to this line: 'var scoreText = new LK.Text('Score: 0', {' Line Number: 71
/**** * Classes ****/ // Taille ajustée pour les segments var ColorCircle = Container.expand(function () { var self = Container.call(this); var circleGraphic = self.attachAsset('colorCircle', { anchorX: 0.5, anchorY: 0.5 }); self.segments = []; // Créez les six segments dès le départ for (var i = 0; i < 6; i++) { // Utilisez une couleur initiale et calculez l'angle pour positionner le segment var angle = i * (Math.PI / 3); var color = colors[i]; // Assurez-vous que `colors` est défini et contient au moins 6 couleurs var segment = new ColorSegment(color, angle); self.segments.push(segment); self.addChild(segment); } self.reset = function () { // Optionnel, selon si vous voulez réinitialiser quelque chose entre les tours }; }); var ColorSegment = Container.expand(function (color, angle) { var self = Container.call(this); var segmentGraphic = self.attachAsset('colorSegment', { anchorX: 0.48, anchorY: 0.95 // Ajusté pour positionner correctement le segment }); segmentGraphic.tint = color; self.rotation = angle; // Assurez-vous que les segments peuvent être cliqués en ajoutant une interaction ici si nécessaire }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add score text at the center of the colorCircle var centerScoreTxt = new Text2('0', { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); game.addChild(centerScoreTxt); var isPlayerTurn = false; var colors = [0x0000FF, 0xFFFF00, 0x8A2BE2, 0x00FFFF, 0xFFA500, 0x008000]; var colorCircle = game.addChild(new ColorCircle()); colorCircle.x = 2048 / 2; colorCircle.y = 2732 / 2; var currentColorIndex = -1; var sequence = []; var playerSequence = []; var sequenceIndex = 0; function startGame() { sequence = []; playerSequence = []; sequenceIndex = 0; addColorToSequence(); } function addColorToSequence() { var randomIndex = Math.floor(Math.random() * colors.length); sequence.push(randomIndex); showSequence(); } function showSequence() { isPlayerTurn = false; var index = 0; var interval = setInterval(function () { if (index >= sequence.length) { clearInterval(interval); isPlayerTurn = true; return; } highlightSegment(sequence[index]); index++; }, 1000); } function highlightSegment(index) { // Implement the logic to visually highlight the segment at 'index' // This could involve changing the alpha, adding a border, or a temporary color tint } colorCircle.on('down', function (obj) { if (!isPlayerTurn) { return; } var pos = obj.event.getLocalPosition(colorCircle); var selectedSegmentIndex = determineSegmentIndex(pos); if (sequence[sequenceIndex] === selectedSegmentIndex) { sequenceIndex++; if (sequenceIndex === sequence.length) { LK.setScore(LK.getScore() + 100); centerScoreTxt.setText(LK.getScore().toString()); sequenceIndex = 0; playerSequence = []; addColorToSequence(); } } else { LK.showGameOver(); } }); function determineSegmentIndex(pos) { // Implement logic to determine which segment the user has selected based on 'pos' // This will involve calculating the angle and mapping it to a segment index return 0; // Placeholder return value } startGame();
===================================================================
--- original.js
+++ change.js
@@ -49,45 +49,67 @@
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
-var centerScoreTxt = new Text2('0', {
- size: 100,
- fill: "#ffffff",
- anchorX: 0.5,
- anchorY: 0.5
-});
game.addChild(centerScoreTxt);
var isPlayerTurn = false;
var colors = [0x0000FF, 0xFFFF00, 0x8A2BE2, 0x00FFFF, 0xFFA500, 0x008000];
var colorCircle = game.addChild(new ColorCircle());
colorCircle.x = 2048 / 2;
colorCircle.y = 2732 / 2;
var currentColorIndex = -1;
+var sequence = [];
+var playerSequence = [];
+var sequenceIndex = 0;
function startGame() {
- selectNewColor();
+ sequence = [];
+ playerSequence = [];
+ sequenceIndex = 0;
+ addColorToSequence();
}
-function selectNewColor() {
- // Sélectionnez une couleur aléatoire parmi les segments
- currentColorIndex = Math.floor(Math.random() * colorCircle.segments.length);
- var currentColor = colors[currentColorIndex];
- // Affichez cette couleur ou mettez en surbrillance le segment correspondant
+function addColorToSequence() {
+ var randomIndex = Math.floor(Math.random() * colors.length);
+ sequence.push(randomIndex);
+ showSequence();
}
+function showSequence() {
+ isPlayerTurn = false;
+ var index = 0;
+ var interval = setInterval(function () {
+ if (index >= sequence.length) {
+ clearInterval(interval);
+ isPlayerTurn = true;
+ return;
+ }
+ highlightSegment(sequence[index]);
+ index++;
+ }, 1000);
+}
+function highlightSegment(index) {
+ // Implement the logic to visually highlight the segment at 'index'
+ // This could involve changing the alpha, adding a border, or a temporary color tint
+}
colorCircle.on('down', function (obj) {
if (!isPlayerTurn) {
return;
}
var pos = obj.event.getLocalPosition(colorCircle);
- var angle = Math.atan2(pos.y - colorCircle.y, pos.x - colorCircle.x) + Math.PI;
- var segmentIndex = Math.floor(angle / (2 * Math.PI) * 6);
- if (segmentIndex === currentColorIndex) {
- // L'utilisateur a cliqué sur la bonne couleur
- LK.setScore(LK.getScore() + 100);
- // Met à jour le texte du score
- scoreTxt.setText(LK.getScore().toString());
- selectNewColor();
+ var selectedSegmentIndex = determineSegmentIndex(pos);
+ if (sequence[sequenceIndex] === selectedSegmentIndex) {
+ sequenceIndex++;
+ if (sequenceIndex === sequence.length) {
+ LK.setScore(LK.getScore() + 100);
+ centerScoreTxt.setText(LK.getScore().toString());
+ sequenceIndex = 0;
+ playerSequence = [];
+ addColorToSequence();
+ }
} else {
- // Mauvaise couleur, fin du jeu
LK.showGameOver();
}
});
+function determineSegmentIndex(pos) {
+ // Implement logic to determine which segment the user has selected based on 'pos'
+ // This will involve calculating the angle and mapping it to a segment index
+ return 0; // Placeholder return value
+}
startGame();
\ No newline at end of file
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