User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 58
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 58
User prompt
Please fix the bug: 'Uncaught TypeError: LK.init is not a function' in or related to this line: 'LK.init();' Line Number: 57
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'Uncaught TypeError: LK.init is not a function' in or related to this line: 'LK.init();' Line Number: 54
Code edit (1 edits merged)
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User prompt
// Assumons que LK fournit une base pour la création de jeux, y compris la gestion des graphiques et des événements LK.init(); // Initialisation de la bibliothèque LK, si nécessaire const colors = [0x0000FF, 0xFFFF00, 0x8A2BE2, 0x00FFFF, 0xFFA500, 0x008000]; // BLEU, JAUNE, VIOLET, AZUR, ORANGE, VERT const colorNames = ['BLEU', 'JAUNE', 'VIOLET', 'AZUR', 'ORANGE', 'VERT']; // Pour référence ou affichage let currentSequence = []; let playerSequence = []; let score = 0; let isPlayerTurn = false; // Création du jeu et de la scène const game = new LK.Game({ width: 800, height: 600, backgroundColor: 0x000000 }); // Ajoute un conteneur pour le cercle de segments const circleContainer = new LK.Container({ x: game.width / 2, y: game.height / 2 }); game.addChild(circleContainer); // Ajoute un texte pour le score const scoreText = new LK.Text('Score: 0', { fontSize: 24, fill: '#ffffff', x: 10, y: 10 }); game.addChild(scoreText); // Fonction pour créer les segments de couleur function createSegments() { const radius = 200; // Rayon du cercle des segments for (let i = 0; i < colors.length; i++) { const angle = i * (Math.PI * 2 / colors.length); const x = Math.cos(angle) * radius; const y = Math.sin(angle) * radius; const segment = new LK.Graphics(); segment.beginFill(colors[i]); segment.drawCircle(0, 0, 50); // Dessine un cercle pour le segment segment.endFill(); segment.x = x; segment.y = y; segment.interactive = true; // Rend le segment cliquable segment.buttonMode = true; segment.on('pointerdown', () => handleSegmentClick(i)); circleContainer.addChild(segment); } } // Gère le clic sur un segment function handleSegmentClick(index) { if (!isPlayerTurn) return; playerSequence.push(index); checkPlayerSequence(); } // Vérifie la séquence entrée par le joueur function checkPlayerSequence() { for (let i = 0; i < playerSequence.length; i++) { if (playerSequence[i] !== currentSequence[i]) { alert(`Game Over! Final Score: ${score}`); startGame(); // Recommence le jeu return; } } if (playerSequence.length === currentSequence.length) { score += 100; scoreText.text = `Score: ${score}`; // Met à jour le score playerSequence = []; addRandomColorToSequence(); } } // Ajoute une couleur aléatoire à la séquence function addRandomColorToSequence() { const randomIndex = Math.floor(Math.random() * colors.length); currentSequence.push(randomIndex); isPlayerTurn = false; setTimeout(() => { showSequence(0); // Montre la séquence après un court délai }, 1000); } // Montre la séquence au joueur function showSequence(index) { if (index >= currentSequence.length) { isPlayerTurn = true; // Permet au joueur de commencer à cliquer return; } // Ici, vous pourriez ajouter une logique pour "illuminer" le segment concerné setTimeout(() => { showSequence(index + 1); }, 1000); } // Démarre ou redémarre le jeu function startGame() { currentSequence = []; playerSequence = []; score = 0; scoreText.text = 'Score: 0'; addRandomColorToSequence(); } // Initialisation createSegments(); startGame();
User prompt
Please fix the bug: 'ReferenceError: isPlayerTurn is not defined' in or related to this line: 'if (!isPlayerTurn) {' Line Number: 67
User prompt
Please fix the bug: 'Uncaught ReferenceError: colors is not defined' in or related to this line: 'var color = colors[i]; // Assurez-vous que `colors` est défini et contient au moins 6 couleurs' Line Number: 22
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Initial prompt
ColorCircle Memory Challenge
/****
* Classes
****/
// Placeholder, color will change dynamically
var ColorCircle = Container.expand(function () {
  var self = Container.call(this);
  var circleGraphic = self.attachAsset('colorCircle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.segments = [];
  self.addSegment = function (color, angle) {
    var segment = new ColorSegment(color, angle);
    self.segments.push(segment);
    self.addChild(segment);
  };
  self.reset = function () {
    self.segments.forEach(function (segment) {
      segment.destroy();
    });
    self.segments = [];
  };
});
var ColorSegment = Container.expand(function (color, angle) {
  var self = Container.call(this);
  var segmentGraphic = self.attachAsset('colorSegment', {
    anchorX: 0.5,
    anchorY: 0
  });
  segmentGraphic.tint = color;
  self.rotation = angle;
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 // Init game with black background 
});
/****
* Game Code
****/
var colorCircle = game.addChild(new ColorCircle());
colorCircle.x = 2048 / 2;
colorCircle.y = 2732 / 2;
var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF];
var currentSequence = [];
var playerSequence = [];
var isPlayerTurn = false;
function startGame() {
  currentSequence = [];
  addToSequence();
}
function addToSequence() {
  var randomColor = colors[Math.floor(Math.random() * colors.length)];
  currentSequence.push(randomColor);
  showSequence();
}
function showSequence() {
  isPlayerTurn = false;
  var i = 0;
  var interval = LK.setInterval(function () {
    if (i < currentSequence.length) {
      colorCircle.addSegment(currentSequence[i], i * (Math.PI / 3));
      i++;
    } else {
      LK.clearInterval(interval);
      playerTurn();
    }
  }, 1000);
}
function playerTurn() {
  colorCircle.reset();
  isPlayerTurn = true;
  playerSequence = [];
}
function checkSequence() {
  for (var i = 0; i < playerSequence.length; i++) {
    if (playerSequence[i] !== currentSequence[i]) {
      LK.showGameOver();
      return;
    }
  }
  if (playerSequence.length === currentSequence.length) {
    LK.setScore(LK.getScore() + 1);
    addToSequence();
  }
}
colorCircle.on('down', function (obj) {
  if (!isPlayerTurn) return;
  var pos = obj.event.getLocalPosition(colorCircle);
  var angle = Math.atan2(pos.y - colorCircle.y, pos.x - colorCircle.x) + Math.PI;
  var segmentIndex = Math.floor(angle / (2 * Math.PI) * 6);
  playerSequence.push(colors[segmentIndex]);
  checkSequence();
});
startGame(); /****
* Classes
****/
// Placeholder, color will change dynamically
var ColorCircle = Container.expand(function () {
  var self = Container.call(this);
  var circleGraphic = self.attachAsset('colorCircle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.segments = [];
  self.addSegment = function (color, angle) {
    var segment = new ColorSegment(color, angle);
    self.segments.push(segment);
    self.addChild(segment);
  };
  self.reset = function () {
    self.segments.forEach(function (segment) {
      segment.destroy();
    });
    self.segments = [];
  };
});
var ColorSegment = Container.expand(function (color, angle) {
  var self = Container.call(this);
  var segmentGraphic = self.attachAsset('colorSegment', {
    anchorX: 0.5,
    anchorY: 0
  });
  segmentGraphic.tint = color;
  self.rotation = angle;
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 // Init game with black background 
});
/****
* Game Code
****/
var colorCircle = game.addChild(new ColorCircle());
colorCircle.x = 2048 / 2;
colorCircle.y = 2732 / 2;
var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF];
var currentSequence = [];
var playerSequence = [];
var isPlayerTurn = false;
function startGame() {
  currentSequence = [];
  addToSequence();
}
function addToSequence() {
  var randomColor = colors[Math.floor(Math.random() * colors.length)];
  currentSequence.push(randomColor);
  showSequence();
}
function showSequence() {
  isPlayerTurn = false;
  var i = 0;
  var interval = LK.setInterval(function () {
    if (i < currentSequence.length) {
      colorCircle.addSegment(currentSequence[i], i * (Math.PI / 3));
      i++;
    } else {
      LK.clearInterval(interval);
      playerTurn();
    }
  }, 1000);
}
function playerTurn() {
  colorCircle.reset();
  isPlayerTurn = true;
  playerSequence = [];
}
function checkSequence() {
  for (var i = 0; i < playerSequence.length; i++) {
    if (playerSequence[i] !== currentSequence[i]) {
      LK.showGameOver();
      return;
    }
  }
  if (playerSequence.length === currentSequence.length) {
    LK.setScore(LK.getScore() + 1);
    addToSequence();
  }
}
colorCircle.on('down', function (obj) {
  if (!isPlayerTurn) return;
  var pos = obj.event.getLocalPosition(colorCircle);
  var angle = Math.atan2(pos.y - colorCircle.y, pos.x - colorCircle.x) + Math.PI;
  var segmentIndex = Math.floor(angle / (2 * Math.PI) * 6);
  playerSequence.push(colors[segmentIndex]);
  checkSequence();
});
startGame();
 a slice of pizza on a transparent background, predominantly purple. Slice of pizza
 a slice of pizza on a transparent background, predominantly azur. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 a slice of pizza on a transparent background, predominantly orange. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 a slice of pizza on a transparent background, predominantly green. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 a slice of pizza on a transparent background, predominantly blue. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 a slice of pizza on a transparent background, predominantly yellow. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.