User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 58
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'colors.forEach(function (color, index) {});' Line Number: 58
User prompt
Please fix the bug: 'Uncaught TypeError: LK.init is not a function' in or related to this line: 'LK.init();' Line Number: 57
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Please fix the bug: 'Uncaught TypeError: LK.init is not a function' in or related to this line: 'LK.init();' Line Number: 54
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// Assumons que LK fournit une base pour la création de jeux, y compris la gestion des graphiques et des événements LK.init(); // Initialisation de la bibliothèque LK, si nécessaire const colors = [0x0000FF, 0xFFFF00, 0x8A2BE2, 0x00FFFF, 0xFFA500, 0x008000]; // BLEU, JAUNE, VIOLET, AZUR, ORANGE, VERT const colorNames = ['BLEU', 'JAUNE', 'VIOLET', 'AZUR', 'ORANGE', 'VERT']; // Pour référence ou affichage let currentSequence = []; let playerSequence = []; let score = 0; let isPlayerTurn = false; // Création du jeu et de la scène const game = new LK.Game({ width: 800, height: 600, backgroundColor: 0x000000 }); // Ajoute un conteneur pour le cercle de segments const circleContainer = new LK.Container({ x: game.width / 2, y: game.height / 2 }); game.addChild(circleContainer); // Ajoute un texte pour le score const scoreText = new LK.Text('Score: 0', { fontSize: 24, fill: '#ffffff', x: 10, y: 10 }); game.addChild(scoreText); // Fonction pour créer les segments de couleur function createSegments() { const radius = 200; // Rayon du cercle des segments for (let i = 0; i < colors.length; i++) { const angle = i * (Math.PI * 2 / colors.length); const x = Math.cos(angle) * radius; const y = Math.sin(angle) * radius; const segment = new LK.Graphics(); segment.beginFill(colors[i]); segment.drawCircle(0, 0, 50); // Dessine un cercle pour le segment segment.endFill(); segment.x = x; segment.y = y; segment.interactive = true; // Rend le segment cliquable segment.buttonMode = true; segment.on('pointerdown', () => handleSegmentClick(i)); circleContainer.addChild(segment); } } // Gère le clic sur un segment function handleSegmentClick(index) { if (!isPlayerTurn) return; playerSequence.push(index); checkPlayerSequence(); } // Vérifie la séquence entrée par le joueur function checkPlayerSequence() { for (let i = 0; i < playerSequence.length; i++) { if (playerSequence[i] !== currentSequence[i]) { alert(`Game Over! Final Score: ${score}`); startGame(); // Recommence le jeu return; } } if (playerSequence.length === currentSequence.length) { score += 100; scoreText.text = `Score: ${score}`; // Met à jour le score playerSequence = []; addRandomColorToSequence(); } } // Ajoute une couleur aléatoire à la séquence function addRandomColorToSequence() { const randomIndex = Math.floor(Math.random() * colors.length); currentSequence.push(randomIndex); isPlayerTurn = false; setTimeout(() => { showSequence(0); // Montre la séquence après un court délai }, 1000); } // Montre la séquence au joueur function showSequence(index) { if (index >= currentSequence.length) { isPlayerTurn = true; // Permet au joueur de commencer à cliquer return; } // Ici, vous pourriez ajouter une logique pour "illuminer" le segment concerné setTimeout(() => { showSequence(index + 1); }, 1000); } // Démarre ou redémarre le jeu function startGame() { currentSequence = []; playerSequence = []; score = 0; scoreText.text = 'Score: 0'; addRandomColorToSequence(); } // Initialisation createSegments(); startGame();
User prompt
Please fix the bug: 'ReferenceError: isPlayerTurn is not defined' in or related to this line: 'if (!isPlayerTurn) {' Line Number: 67
User prompt
Please fix the bug: 'Uncaught ReferenceError: colors is not defined' in or related to this line: 'var color = colors[i]; // Assurez-vous que `colors` est défini et contient au moins 6 couleurs' Line Number: 22
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Initial prompt
ColorCircle Memory Challenge
/**** * Classes ****/ // Placeholder, color will change dynamically var ColorCircle = Container.expand(function () { var self = Container.call(this); var circleGraphic = self.attachAsset('colorCircle', { anchorX: 0.5, anchorY: 0.5 }); self.segments = []; self.addSegment = function (color, angle) { var segment = new ColorSegment(color, angle); self.segments.push(segment); self.addChild(segment); }; self.reset = function () { self.segments.forEach(function (segment) { segment.destroy(); }); self.segments = []; }; }); var ColorSegment = Container.expand(function (color, angle) { var self = Container.call(this); var segmentGraphic = self.attachAsset('colorSegment', { anchorX: 0.5, anchorY: 0 }); segmentGraphic.tint = color; self.rotation = angle; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var colorCircle = game.addChild(new ColorCircle()); colorCircle.x = 2048 / 2; colorCircle.y = 2732 / 2; var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF]; var currentSequence = []; var playerSequence = []; var isPlayerTurn = false; function startGame() { currentSequence = []; addToSequence(); } function addToSequence() { var randomColor = colors[Math.floor(Math.random() * colors.length)]; currentSequence.push(randomColor); showSequence(); } function showSequence() { isPlayerTurn = false; var i = 0; var interval = LK.setInterval(function () { if (i < currentSequence.length) { colorCircle.addSegment(currentSequence[i], i * (Math.PI / 3)); i++; } else { LK.clearInterval(interval); playerTurn(); } }, 1000); } function playerTurn() { colorCircle.reset(); isPlayerTurn = true; playerSequence = []; } function checkSequence() { for (var i = 0; i < playerSequence.length; i++) { if (playerSequence[i] !== currentSequence[i]) { LK.showGameOver(); return; } } if (playerSequence.length === currentSequence.length) { LK.setScore(LK.getScore() + 1); addToSequence(); } } colorCircle.on('down', function (obj) { if (!isPlayerTurn) return; var pos = obj.event.getLocalPosition(colorCircle); var angle = Math.atan2(pos.y - colorCircle.y, pos.x - colorCircle.x) + Math.PI; var segmentIndex = Math.floor(angle / (2 * Math.PI) * 6); playerSequence.push(colors[segmentIndex]); checkSequence(); }); startGame();
/****
* Classes
****/
// Placeholder, color will change dynamically
var ColorCircle = Container.expand(function () {
var self = Container.call(this);
var circleGraphic = self.attachAsset('colorCircle', {
anchorX: 0.5,
anchorY: 0.5
});
self.segments = [];
self.addSegment = function (color, angle) {
var segment = new ColorSegment(color, angle);
self.segments.push(segment);
self.addChild(segment);
};
self.reset = function () {
self.segments.forEach(function (segment) {
segment.destroy();
});
self.segments = [];
};
});
var ColorSegment = Container.expand(function (color, angle) {
var self = Container.call(this);
var segmentGraphic = self.attachAsset('colorSegment', {
anchorX: 0.5,
anchorY: 0
});
segmentGraphic.tint = color;
self.rotation = angle;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var colorCircle = game.addChild(new ColorCircle());
colorCircle.x = 2048 / 2;
colorCircle.y = 2732 / 2;
var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF];
var currentSequence = [];
var playerSequence = [];
var isPlayerTurn = false;
function startGame() {
currentSequence = [];
addToSequence();
}
function addToSequence() {
var randomColor = colors[Math.floor(Math.random() * colors.length)];
currentSequence.push(randomColor);
showSequence();
}
function showSequence() {
isPlayerTurn = false;
var i = 0;
var interval = LK.setInterval(function () {
if (i < currentSequence.length) {
colorCircle.addSegment(currentSequence[i], i * (Math.PI / 3));
i++;
} else {
LK.clearInterval(interval);
playerTurn();
}
}, 1000);
}
function playerTurn() {
colorCircle.reset();
isPlayerTurn = true;
playerSequence = [];
}
function checkSequence() {
for (var i = 0; i < playerSequence.length; i++) {
if (playerSequence[i] !== currentSequence[i]) {
LK.showGameOver();
return;
}
}
if (playerSequence.length === currentSequence.length) {
LK.setScore(LK.getScore() + 1);
addToSequence();
}
}
colorCircle.on('down', function (obj) {
if (!isPlayerTurn) return;
var pos = obj.event.getLocalPosition(colorCircle);
var angle = Math.atan2(pos.y - colorCircle.y, pos.x - colorCircle.x) + Math.PI;
var segmentIndex = Math.floor(angle / (2 * Math.PI) * 6);
playerSequence.push(colors[segmentIndex]);
checkSequence();
});
startGame();
a slice of pizza on a transparent background, predominantly purple. Slice of pizza
a slice of pizza on a transparent background, predominantly azur. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly orange. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly green. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly blue. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a slice of pizza on a transparent background, predominantly yellow. Slice of pizza. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.