User prompt
make background color 1d1d1d
User prompt
We need Tips_1 to display at the beginning of the game. This is an image that contains tips for the game. User can tap it / click it to remove it. Underneath is Tips_2 (the rest of the tips) then user can tap that one to remove it too.
User prompt
Make sure Tips_1 and Tips_2 take up the whole viewport. Not sure what's going on but i currently do not see them appearing at the start of the game
User prompt
Initial Background: Before gameplay begins, the game shows Tips_1 as its background. First Tap: When the player taps the screen, the background is switched to Tips_2. Second Tap: On the next tap, the tip background is removed, and you call a function (here named startGame()) to begin your game logic.
User prompt
OK so let's go ahead and add an overlay. You will display Tips_1 as an overlay. It will stretch accross the entire vieport. The user can tap it to dismiss it
User prompt
we need to make sure this overlay appears over everything else.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'uiLayer.addChild(tipsOverlay);' Line Number: 1383
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Sprite is not a constructor' in or related to this line: 'var tipsGraphics = new Sprite(LK.getAsset('Tips_1', {}));' Line Number: 1872
Code edit (9 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -1273,43 +1273,8 @@
/****
* Game Code
****/
-// Create a container for the tips overlay
-var tipsOverlay = new Container();
-tipsOverlay.interactive = true; // Enable interaction for tap events
-tipsOverlay.zIndex = 9999; // Ensure it's on top of other elements
-tipsOverlay.x = 2048 / 2; // Center horizontally
-tipsOverlay.y = 2732 / 2; // Center vertically
-// Attach the first tip image (Tips_1) as the overlay asset
-var tipsGraphics = tipsOverlay.attachAsset('Tips_1', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2048 / 100,
- scaleY: 2732 / 100,
- alpha: 0.8
-});
-// We'll track the state to know which tip is showing
-var tipState = 1;
-// Listen for tap events on the overlay container
-tipsOverlay.on('pointerdown', function () {
- if (tipState === 1) {
- // On first tap, update the texture to show Tips_2
- tipsGraphics.texture = LK.getAsset('Tips_2', {});
- tipState = 2;
- } else {
- // On second tap, remove the overlay and start the game
- game.removeChild(tipsOverlay);
- startGame(); // Call a function to kick off your main game loop/logic
- }
-});
-// Add the tips overlay to the game so it appears on start
-game.addChild(tipsOverlay);
-// Example startGame function
-function startGame() {
- console.log("Game started!");
- // Place your game-start logic here.
-}
function triggerGameOver() {
// Freeze all game elements
LK.showGameOver();
// Create a black mask over the entire viewport
@@ -1764,41 +1729,50 @@
}
}, 16);
}
// ---------------------------
-// End of game initialization
+// End of game initialization code
// Now add the tips overlay so it loads last
// ---------------------------
+// Create a container that covers the entire viewport
var tipsOverlay = new Container();
-tipsOverlay.interactive = true; // Allow tap events
-// Define a hit area that covers the whole game screen
+tipsOverlay.interactive = true; // Enable interaction
+// Set a hit area covering the full screen (2048Γ2732)
tipsOverlay.hitArea = new Rectangle(0, 0, 2048, 2732);
tipsOverlay.x = 0;
tipsOverlay.y = 0;
-var tipsGraphics = LK.getAsset('Tips_1', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2048 / 100,
- scaleY: 2732 / 100,
- alpha: 0.8
+// Attach the first tip image (Tips_1) using LK.init/attachAsset
+// Since Tips_1 is 1024x1366, doubling it (scale factor 2) fills the screen.
+var tipsGraphics = tipsOverlay.attachAsset('Tips_1', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 2,
+ scaleY: 2,
+ alpha: 1
});
-tipsGraphics.anchor.set(0.5, 0.5);
-tipsGraphics.x = 2048 / 2;
-tipsGraphics.y = 2732 / 2;
-tipsGraphics.scale.set(2048 / 100, 2732 / 100);
-tipsGraphics.alpha = 0.8;
-tipsOverlay.addChild(tipsGraphics);
var tipState = 1;
-tipsOverlay.on('pointerdown', function () {
+// Use the engine's built-in 'down' event handler for the container
+tipsOverlay.down = function (x, y, event) {
+ console.log("Down event triggered, tipState:", tipState);
if (tipState === 1) {
- // First tap: change to Tips_2
- tipsGraphics.texture = LK.getAsset('Tips_2', {});
+ // First tap: switch from Tips_1 to Tips_2 by removing the current asset and attaching the new one.
+ tipsOverlay.removeChild(tipsGraphics);
+ tipsGraphics = tipsOverlay.attachAsset('Tips_2', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 2,
+ scaleY: 2,
+ alpha: 1
+ });
tipState = 2;
} else {
- // Second tap: remove overlay and start the game
+ // Second tap: remove the overlay and start the game
game.removeChild(tipsOverlay);
- tipsOverlay.off('pointerdown');
- startGame(); // Kick off your game logic
+ startGame();
}
-});
-// Add the tips overlay last so it appears on top
-game.addChild(tipsOverlay);
\ No newline at end of file
+};
+// Add the overlay last so it appears on top
+game.addChild(tipsOverlay);
+function startGame() {
+ console.log("Game started!");
+ // Insert your game-start logic here.
+}
\ No newline at end of file
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