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When mishnu goes to drop her cargo in the factory, she is unable to drop it, and the factory does nothing. It seems mishnu is failing to interact with our factory
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fix the } error at l445
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Please fix the bug: 'Background is not defined' in or related to this line: 'var background = game.addChild(new Background());' Line Number: 371
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My factory is getting clipped by our background layers
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Please fix the bug: 'uiLayer is undefined' in or related to this line: 'uiLayer.sortableChildren = true;' Line Number: 362
Code edit (7 edits merged)
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Please fix the bug: 'Background is not defined' in or related to this line: 'var background = game.addChild(new Background());' Line Number: 371
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var maskGraphics = new Graphics();' Line Number: 45
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.maskColor = new Graphics();' Line Number: 41
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Please fix the bug: 'TypeError: LK.getDelta is not a function' in or related to this line: 'self.flashTimer += LK.getDelta();' Line Number: 138
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Please fix the bug: 'TypeError: LK.getDelta is not a function' in or related to this line: 'self.flashTimer += LK.getDelta();' Line Number: 138
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Please fix the bug: 'TypeError: LK.getDelta is not a function' in or related to this line: 'self.flashTimer += LK.getDelta();' Line Number: 138
Code edit (12 edits merged)
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Please fix the bug: 'TypeError: LK.getDelta is not a function' in or related to this line: 'self.flashTimer += LK.getDelta();' Line Number: 137
===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,9 @@
self.meat = 0;
self.dogFood = 0;
self.processing = false;
self.processInterval = null;
+ self.rumbleTimer = 0; // Timer for rumble effect
// Start processing meat into dog food
self.startProcessing = function () {
if (!self.processing && self.meat >= 5) {
self.processing = true;
@@ -66,16 +67,31 @@
}
};
// Update the factory
self.update = function () {
+ // Check for Mishnu depositing cargo
if (mishnu.humansHarvested > 0 && self.intersects(mishnu)) {
// Mishnu deposits cargo
self.meat += mishnu.humansHarvested;
mishnu.humansHarvested = 0;
- LK.getSound('Factory_Deposit').play();
+ LK.getSound('Factory_Deposit').play(); // Play deposit sound
updateFactoryText();
self.startProcessing();
}
+ // Add rumble effect when processing
+ if (self.processing) {
+ self.rumbleTimer += 16; // Assume 16ms per frame
+ if (self.rumbleTimer >= 100) {
+ // Rumble every 100ms
+ factoryGraphics.x = Math.random() * 6 - 3; // Horizontal rumble
+ factoryGraphics.y = Math.random() * 6 - 3; // Vertical rumble
+ self.rumbleTimer = 0;
+ }
+ } else {
+ // Reset position when not processing
+ factoryGraphics.x = 0;
+ factoryGraphics.y = 0;
+ }
// Stop processing if out of meat
if (self.meat < 5 && self.processing) {
self.stopProcessing();
}
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect