Code edit (1 edits merged)
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 482
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (2 edits merged)
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no, still not a single human respawning.
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Our humans are still not spawning at all. As you can see we tried to implement logic with maximum number on screen and a rate of spawning. minimum number on screen. Right now humans are not spawning back in at all after being harvested.
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Humans are still not being repopulated. So far no new humans have spawned and come into the viewport. We also need it to follow the logic we attempted to create to control the human population. but at the moment there seems to just be a problem with the fact there is no new human spawns at all.
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Check to see why our spawn function is not working, as we are not getting any new humans in the game. Fix this while maintaining the mechanics we attempted for the spawn function and such
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'game.update = function (deltaTime) {' Line Number: 520
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 519
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (1 edits merged)
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no mishnu is still frozen
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not sure why, our mishnu movement is frozen. make sure to fix it without breaking the mechanics we intended
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Please fix the bug: 'ReferenceError: currentMusic is not defined' in or related to this line: 'currentMusic = currentMusic === 'Music_Level_1_5' ? 'Music_Level_1_4' : 'Music_Level_1_5';' Line Number: 415
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 482
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'originalUpdate.call(this, deltaTime); // Call the original update logic with deltaTime' Line Number: 417
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Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 482
User prompt
Please fix the bug: 'TypeError: originalUpdate is undefined' in or related to this line: 'originalUpdate.call(this); // Call the original update logic' Line Number: 480
===================================================================
--- original.js
+++ change.js
@@ -380,9 +380,11 @@
}
// Update game loop
var originalUpdate = game.update;
game.update = function (deltaTime) {
- originalUpdate.call(this); // Call the original update logic
+ if (originalUpdate) {
+ originalUpdate.call(this); // Call the original update logic
+ }
// Update entities
humans.forEach(function (human) {
human.update();
});
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect