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bird y ekseninde 200px e konumlansın
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bird nesnesi de enemy gibi random spawn olsun ve onun gibi davransın.
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bird nesnesi enemy gibi spawn olsun ve onun gibi davransın.
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bird nesnesi enemy gibi davransın.
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bird animasyonu daha yavaş olsun
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bird nesnesi random bir yerde oluşsun. önce bird1 görseli sonrasında bird2 görseli animasyon olarak gösterilsin ve bu döngü şeklinde devam etsin
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Please fix the bug: 'TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 169
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karakter enemy nesnesine çarptığında tüm hareket eden nesneler 5 saniye dursun. sonra da game over ekranı çıksın
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 169
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Please fix the bug: 'TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 169
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'pause')' in or related to this line: 'LK.game.pause();' Line Number: 169
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 169
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karakter enemy nesnesine çarpıp oyun bitmeden önce 5 saniye beklesin. o sırda tüm hareketler dursun
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karakter enemy nesnesine çarpıp oyun bitmeden önce 5 saniye beklesin
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cloud nesneleri 2 kat daha hızlı hareket etsinler
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cloud nesneleri y ekseninin 0-100px arasında oluşsunlar
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cloud nesneleri y ekseninde değil x ekseninde hareket etsinler
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1-3 saniye aralıklar ile ekranda random yerlerde cloud spawn et
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enemy nesnesi gibi davranan bir cloud nesnesi oluştur. player cloud a dokunursa bir şey olmayacak. etki etmeyecek.
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cloud nesnesi 1-3 saniye aralıklarla spawn olsun ve enemy gibi ekranda ilerlesin sonrasında yok olsun.
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cloud nesnesi 1-3 saniye aralıklarla y ekseninin -150px ile -100px arasında spawn olsun.
/****
* Classes
****/
// Define a class for the bird
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics1 = self.attachAsset('bird1', {
anchorX: 0.5,
anchorY: 0.5
});
var birdGraphics2 = self.attachAsset('bird2', {
anchorX: 0.5,
anchorY: 0.5
});
birdGraphics2.visible = false; // Initially, the second frame of the animation is not visible
self.animationCounter = 0; // Counter for the animation
self.speed = 20;
self.y = 2732 / 2 - 300; // Position the bird 45px higher
self.update = function () {
// Animation
self.animationCounter++;
if (self.animationCounter % 20 == 0) {
birdGraphics1.visible = !birdGraphics1.visible;
birdGraphics2.visible = !birdGraphics2.visible;
}
// Movement
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for the cloud
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x -= 4;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyTypes = ['enemy', 'enemy2', 'enemy3'];
var randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)];
var enemyGraphics = self.attachAsset(randomEnemy, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 20;
self.y = 2732 / 2 - 100; // Position the enemy 45px higher
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics1 = self.attachAsset('p1', {
anchorX: 0.5,
anchorY: 0.5
});
var playerGraphics2 = self.attachAsset('p2', {
anchorX: 0.5,
anchorY: 0.5
});
playerGraphics2.visible = false; // Initially, the second frame of the animation is not visible
self.speed = 15;
self.jumpHeight = 25;
self.isJumping = false;
self.velocityY = 5;
self.animationCounter = 0; // Counter for the animation
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2 - 100) {
// Ground level
self.y = 2732 / 2 - 100;
self.isJumping = false;
self.velocityY = 0;
}
}
// Animation
self.animationCounter++;
if (self.animationCounter % 10 == 0) {
// Change the frame every 10 game ticks
playerGraphics1.visible = !playerGraphics1.visible;
playerGraphics2.visible = !playerGraphics2.visible;
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xD3D3D3 // Light gray background
});
/****
* Game Code
****/
var ground1 = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0.5
}));
ground1.x = 0;
ground1.y = 2732 / 2;
var ground2 = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0.5
}));
ground2.x = ground1.width;
ground2.y = 2732 / 2;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2 - 2048 / 3; // Position the player a bit more to the left
player.y = 2732 / 2 - 100;
// Initialize bird
var bird = game.addChild(new Bird());
bird.x = Math.random() * 2048; // Position the bird at a random x position
bird.y = 200; // Position the bird at y-axis 200px
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
player.update();
// Spawn birds
if (LK.ticks % Math.floor(Math.random() * 300 + 60) == 0) {
var bird = new Bird();
bird.x = 2048;
bird.y = Math.random() * 2732; // Random y position
game.addChild(bird);
}
// Update ground
ground1.x -= 30;
ground2.x -= 30;
if (ground1.x <= -ground1.width) {
ground1.x = ground2.x + ground2.width;
}
if (ground2.x <= -ground2.width) {
ground2.x = ground1.x + ground1.width;
}
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2 - 100;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
// Decrease the spawn interval as the score increases
enemySpawnInterval = Math.max(50, Math.floor(Math.random() * 200) - LK.getScore() * 1.5);
enemySpawnCounter = 0;
}
// Spawn clouds at random intervals and positions
if (LK.ticks % Math.floor(Math.random() * 600 + 60) == 0) {
var cloud = new Cloud();
cloud.x = 2732 + Math.random() * 500;
cloud.y = 100 + Math.random() * 350; // Spawn cloud between 0-100px on the y-axis
game.addChild(cloud);
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
});
birdGraphics2.visible = false; // Initially, the second frame of the animation is not visible
self.animationCounter = 0; // Counter for the animation
self.speed = 20;
- self.y = 2732 / 2 - 100; // Position the bird 45px higher
+ self.y = 2732 / 2 - 300; // Position the bird 45px higher
self.update = function () {
// Animation
self.animationCounter++;
if (self.animationCounter % 20 == 0) {