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oyun açıldığında bir buton görünsün.
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(scoreText, {' Line Number: 257 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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scoretext değeri değişince scoretext nesnesi biraz büyüyüp tekrar aynı boyutuna dönsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(scoreText, {' Line Number: 257 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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scoretext değişirken, scoretext büyüyüp küçülme hareketi yapsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(scoreText, {' Line Number: 273 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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scoretext ve highscoretext değişirken, textler büyüyüp küçülme hareketi yapsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(scoreText, {' Line Number: 257 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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scoretext ve highscoretext güncellenirken textler büyüyüp küçülme hareketi yapsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Eğer o anki skoru highscore dan büyükse highscore yazısını da her skorda güncelle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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highscore u kaydet. oyun başladığında highscore u varsa scoretext nesnesinin altında yaz. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 't.setStageReference is not a function' in or related to this line: 'LK.gui.topRight.addChild(scoreText);' Line Number: 183
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Please fix the bug: 'TypeError: scoreText.setText is not a function' in or related to this line: 'scoreText.setText(LK.getScore());' Line Number: 234
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'LK.gui.topRight.addChild("Score: " + scoreText);' Line Number: 182
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skor font tipini "'GillSans-Bold',Impact,'Arial Black',Tahoma" yap
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skor yazısını 100px biraz sola alıp rengini koyu gri yap.
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skor fontunu kalın ve okunaklı bir font ile değiştir
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skor fontunu kalınlaştır
/**** * Classes ****/ // Define a class for the bird var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics1 = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); var birdGraphics2 = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); birdGraphics2.visible = false; // Initially, the second frame of the animation is not visible self.animationCounter = 0; // Counter for the animation self.speed = 35; self.y = 2732 / 2 - 900; // Position the bird 45px higher self.update = function () { // Animation self.animationCounter++; if (self.animationCounter % 20 == 0) { birdGraphics1.visible = !birdGraphics1.visible; birdGraphics2.visible = !birdGraphics2.visible; } // Movement self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for the cloud var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= 4; if (self.x < -50) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyTypes = ['enemy', 'enemy2', 'enemy3']; var randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)]; var enemyGraphics = self.attachAsset(randomEnemy, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.y = 2732 / 2 - 100; // Position the enemy 45px higher self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics1 = self.attachAsset('p1', { anchorX: 0.5, anchorY: 0.5 }); var playerGraphics2 = self.attachAsset('p2', { anchorX: 0.5, anchorY: 0.5 }); var jumpingGraphics = self.attachAsset('jumping', { anchorX: 0.5, anchorY: 0.5 }); jumpingGraphics.visible = false; // Initially, the jumping graphic is not visible playerGraphics2.visible = false; // Initially, the second frame of the animation is not visible self.speed = 15; self.jumpHeight = 25; self.isJumping = false; self.velocityY = 5; self.animationCounter = 0; // Counter for the animation self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2 - 100) { // Ground level self.y = 2732 / 2 - 100; self.isJumping = false; self.velocityY = 0; jumpingGraphics.visible = false; // Hide jumping graphic after jump // Revert to player animation after jump playerGraphics1.visible = true; playerGraphics2.visible = false; } else { // Show jumping graphic during jump playerGraphics1.visible = false; playerGraphics2.visible = false; jumpingGraphics.visible = true; } } else { // Animation self.animationCounter++; if (self.animationCounter % 10 == 0) { // Change the frame every 10 game ticks playerGraphics1.visible = !playerGraphics1.visible; playerGraphics2.visible = !playerGraphics2.visible; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xD3D3D3 // Light gray background }); /**** * Game Code ****/ var ground1 = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0.5 })); ground1.x = 0; ground1.y = 2732 / 2; var ground2 = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0.5 })); ground2.x = ground1.width; ground2.y = 2732 / 2; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2 - 2048 / 3; // Position the player a bit more to the left player.y = 2732 / 2 - 100; // Initialize bird var bird = game.addChild(new Bird()); //bird.x = Math.max(2732, Math.floor(Math.random() * 500)); // Position the bird at a random x position //bird.y = 2732 / 2 - 900; // Position the bird at y-axis 900px // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xA9A9A9, // Dark gray color font: "bold 8-Bit Madness, 'PixelFont', sans-serif" // Set font to bold 8-bit style }); // Add the score text to the game GUI at the top-right corner of the screen LK.gui.topRight.addChild(scoreText); scoreText.x = -scoreText.width / 2 - 100; // Adjust x to account for anchor and move 100px left scoreText.y = scoreText.height / 2; // Adjust y to account for anchor // Handle game updates game.update = function () { player.update(); // Spawn birds if (LK.ticks % Math.floor(Math.random() * 600 + 60) == 0) { var bird = new Bird(); bird.x = Math.max(2732, Math.floor(Math.random() * 500)); bird.y = 2732 / 2 - 900; // Random y position game.addChild(bird); } // Update ground ground1.x -= 30; ground2.x -= 30; if (ground1.x <= -ground1.width) { ground1.x = ground2.x + ground2.width; } if (ground2.x <= -ground2.width) { ground2.x = ground1.x + ground1.width; } // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2 - 100; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy // Decrease the spawn interval as the score increases enemySpawnInterval = Math.max(50, Math.floor(Math.random() * 200) - LK.getScore() * 1.5); enemySpawnCounter = 0; } // Spawn clouds at random intervals and positions if (LK.ticks % Math.floor(Math.random() * 600 + 60) == 0) { var cloud = new Cloud(); cloud.x = 2732 + Math.random() * 500; cloud.y = 100 + Math.random() * 350; // Spawn cloud between 0-100px on the y-axis game.addChild(cloud); } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
/****
* Classes
****/
// Define a class for the bird
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics1 = self.attachAsset('bird1', {
anchorX: 0.5,
anchorY: 0.5
});
var birdGraphics2 = self.attachAsset('bird2', {
anchorX: 0.5,
anchorY: 0.5
});
birdGraphics2.visible = false; // Initially, the second frame of the animation is not visible
self.animationCounter = 0; // Counter for the animation
self.speed = 35;
self.y = 2732 / 2 - 900; // Position the bird 45px higher
self.update = function () {
// Animation
self.animationCounter++;
if (self.animationCounter % 20 == 0) {
birdGraphics1.visible = !birdGraphics1.visible;
birdGraphics2.visible = !birdGraphics2.visible;
}
// Movement
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for the cloud
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x -= 4;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyTypes = ['enemy', 'enemy2', 'enemy3'];
var randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)];
var enemyGraphics = self.attachAsset(randomEnemy, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 20;
self.y = 2732 / 2 - 100; // Position the enemy 45px higher
self.update = function () {
self.x -= self.speed;
if (self.x < -50) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics1 = self.attachAsset('p1', {
anchorX: 0.5,
anchorY: 0.5
});
var playerGraphics2 = self.attachAsset('p2', {
anchorX: 0.5,
anchorY: 0.5
});
var jumpingGraphics = self.attachAsset('jumping', {
anchorX: 0.5,
anchorY: 0.5
});
jumpingGraphics.visible = false; // Initially, the jumping graphic is not visible
playerGraphics2.visible = false; // Initially, the second frame of the animation is not visible
self.speed = 15;
self.jumpHeight = 25;
self.isJumping = false;
self.velocityY = 5;
self.animationCounter = 0; // Counter for the animation
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2 - 100) {
// Ground level
self.y = 2732 / 2 - 100;
self.isJumping = false;
self.velocityY = 0;
jumpingGraphics.visible = false; // Hide jumping graphic after jump
// Revert to player animation after jump
playerGraphics1.visible = true;
playerGraphics2.visible = false;
} else {
// Show jumping graphic during jump
playerGraphics1.visible = false;
playerGraphics2.visible = false;
jumpingGraphics.visible = true;
}
} else {
// Animation
self.animationCounter++;
if (self.animationCounter % 10 == 0) {
// Change the frame every 10 game ticks
playerGraphics1.visible = !playerGraphics1.visible;
playerGraphics2.visible = !playerGraphics2.visible;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xD3D3D3 // Light gray background
});
/****
* Game Code
****/
var ground1 = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0.5
}));
ground1.x = 0;
ground1.y = 2732 / 2;
var ground2 = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0.5
}));
ground2.x = ground1.width;
ground2.y = 2732 / 2;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2 - 2048 / 3; // Position the player a bit more to the left
player.y = 2732 / 2 - 100;
// Initialize bird
var bird = game.addChild(new Bird());
//bird.x = Math.max(2732, Math.floor(Math.random() * 500)); // Position the bird at a random x position
//bird.y = 2732 / 2 - 900; // Position the bird at y-axis 900px
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xA9A9A9,
// Dark gray color
font: "bold 8-Bit Madness, 'PixelFont', sans-serif" // Set font to bold 8-bit style
});
// Add the score text to the game GUI at the top-right corner of the screen
LK.gui.topRight.addChild(scoreText);
scoreText.x = -scoreText.width / 2 - 100; // Adjust x to account for anchor and move 100px left
scoreText.y = scoreText.height / 2; // Adjust y to account for anchor
// Handle game updates
game.update = function () {
player.update();
// Spawn birds
if (LK.ticks % Math.floor(Math.random() * 600 + 60) == 0) {
var bird = new Bird();
bird.x = Math.max(2732, Math.floor(Math.random() * 500));
bird.y = 2732 / 2 - 900; // Random y position
game.addChild(bird);
}
// Update ground
ground1.x -= 30;
ground2.x -= 30;
if (ground1.x <= -ground1.width) {
ground1.x = ground2.x + ground2.width;
}
if (ground2.x <= -ground2.width) {
ground2.x = ground1.x + ground1.width;
}
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2 - 100;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
// Decrease the spawn interval as the score increases
enemySpawnInterval = Math.max(50, Math.floor(Math.random() * 200) - LK.getScore() * 1.5);
enemySpawnCounter = 0;
}
// Spawn clouds at random intervals and positions
if (LK.ticks % Math.floor(Math.random() * 600 + 60) == 0) {
var cloud = new Cloud();
cloud.x = 2732 + Math.random() * 500;
cloud.y = 100 + Math.random() * 350; // Spawn cloud between 0-100px on the y-axis
game.addChild(cloud);
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
};