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eğer level değişkeni 11 olursa oyunu kazandın ekranı gelsin.
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money değerini her ant nesnesi için sadece 1 kez arttır.
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ant ve bait nesneleri destroy olmadan önce yarım saniye fadeout olsun ve sonrasında destroy olsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(self, {' Line Number: 114 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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ant nesnesini destroy olmadan önce 1 saniye fadeout olsun ve sonrasında destroy olsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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ant nesneleri hareket halindeyken animasyonlu olsun. nesne yarım saniye aralıklar ile biraz büyüyüp normal haline gelsin. bu şekilde bir animasyonumuz olsun.
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arkaplan için renk yerine background nesnesini koyalım
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background color yerine “background” nesnesini kullan
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ant nesnesi food nesnesine dokunduğunda ant nesnesi üzerinde bait nesnesi oluşsun. ant ve bait nesneleri birlikte hareket ederek hole nesnesine ulaşıp destroy olsunlar.
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ant nesnesi hole nesnesine dönerken tam üzerinde bait nesnesi oluşsun. ve iki nesne birlikte hareket etsin.
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ant nesneleri hareket halindeyken ant ve ant1 assetleri bir animasyon gibi arka sırayla gösterilsin
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level sayısı değiştiğinde tüm ant nesneleri destroy olsun.
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nextLevelPopup çıkmadan önce oyun duraklatılsın.
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Please fix the bug: 'TypeError: LK.showPopup is not a function' in or related to this line: 'LK.showPopup('Next Level', 'Proceed to the next level', function () {' Line Number: 276
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 274
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level sayısı değiştiğinde oyun dursun. tüm ant nesneleri destroy olsun. next level popup ı gelsin. next level tuşuna bastığımızda oyun devam etsin.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Default revenue value var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed; self.power = power; //self.wait = wait; self.returning = false; // State variable to track whether the ant is returning to the hole or not self.soundPlayed = false; // Flag to track if the bite sound has been played self.revenue = revenue; self.update = function () { var targetX, targetY; // If the ant is returning, set the target to the hole if (self.returning) { targetX = hole.x; targetY = hole.y + 250; } else { // Otherwise, set the target to the food targetX = food.x; targetY = food.y; } // Calculate the direction vector towards the target var directionX = targetX - self.x; var directionY = targetY - self.y; var magnitude = Math.sqrt(directionX * directionX + directionY * directionY); directionX /= magnitude; directionY /= magnitude; // Move the ant towards the target self.x += directionX * self.speed; self.y += directionY * self.speed; // Animate the ant to grow and shrink every half second if (LK.ticks % 20 === 0 && !self.returning) { // 30 ticks is approximately half a second at 60 FPS if (antGraphics.scale.x === 1) { antGraphics.scale.set(1.1); // Grow } else { antGraphics.scale.set(1); // Shrink back to normal } } // If the ant intersects with the food and is not returning, stop the ant and start waiting if (self.intersects(food) && !self.returning) { self.speed = 0; // Animate the ant to grow and shrink every half second if (LK.ticks % 20 === 0) { // 30 ticks is approximately half a second at 60 FPS if (antGraphics.scale.x === 1) { antGraphics.scale.set(1.1); // Grow } else { antGraphics.scale.set(1); // Shrink back to normal } } // Play the bite sound only if it hasn't been played for this ant if (!self.soundPlayed) { LK.getSound('bitesound').play(); self.soundPlayed = true; // Set the flag to true after playing the sound } // Attach bait to the ant if (!self.bait) { self.bait = self.addChild(new Bait()); self.bait.x = 0; // Center the bait on the ant self.bait.y = 0; } // Decrease the size of the food object by 5px food.scale.x -= self.power; food.scale.y -= self.power; LK.setTimeout(function () { // After waiting, start returning to the hole self.returning = true; self.speed = speed; // Set the speed to its default value // Animate the ant to grow and shrink every half second if (LK.ticks % 20 === 0) { // 30 ticks is approximately half a second at 60 FPS if (antGraphics.scale.x === 1) { antGraphics.scale.set(1.1); // Grow } else { antGraphics.scale.set(1); // Shrink back to normal } } // Flip the ant image vertically antGraphics.scale.y = -1; }, spawn * 1000); } // If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value if (self.returning && self.intersects(hole)) { LK.getSound('moneysound').play(); // Play moneysound once when the ant is destroyed if (self.bait) { tween(self.bait, { alpha: 0 }, { duration: 2500 / speed, onFinish: function onFinish() { self.bait.destroy(); } }); // Fade out bait } tween(self, { alpha: 0 }, { duration: 2500 / speed, onFinish: function onFinish() { self.destroy(); } }); // Fade out ant if (!self.revenueAdded) { money += self.revenue; self.revenueAdded = true; // Set the flag to true after adding revenue } } }; }); var Bait = Container.expand(function () { var self = Container.call(this); var baitGraphics = self.attachAsset('bait', { anchorX: 0.5, anchorY: 0.5 }); }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEFA }); /**** * Game Code ****/ var speed = 5; // Default speed value var power = 0.0001; // Default power value var wait = 5; // Default wait value var revenue = 1; var money = 5000; var speedcost = 5; var powercost = 10; var workercost = 15; var level = 1; var spawn = Math.floor(Math.random() * 3) + 1; var moneyText = new Text2('$' + money, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); moneyText.anchor.set(0.5, 0); moneyText.y += 100; LK.gui.top.addChild(moneyText); //<Write imports for supported plugins here> ; var food = game.addChild(new Food()); food.x = 2048 / 2; food.y = 2732 / 4; var hole = game.addChild(new Hole()); hole.x = food.x; hole.y = food.y + 1100; var sb = game.addChild(LK.getAsset('sb', { anchorX: 0.5, anchorY: 0.5 })); sb.x = 2048 / 4; sb.y = 2732 - sb.height / 2 - 200; sb.down = function (x, y, obj) { if (money >= speedcost) { LK.getSound('upgradesound').play(); speed += 3; money -= speedcost; speedcost += 5; } }; var pb = game.addChild(LK.getAsset('pb', { anchorX: 0.5, anchorY: 0.5 })); pb.x = 2048 / 2; pb.y = 2732 - pb.height / 2 - 200; pb.down = function (x, y, obj) { if (money >= powercost) { LK.getSound('upgradesound').play(); power += 0.0001; money -= powercost; powercost += 10; revenue += 1; } }; var ab = game.addChild(LK.getAsset('ab', { anchorX: 0.5, anchorY: 0.5 })); ab.x = 1550; ab.y = 2732 - ab.height / 2 - 200; ab.down = function (x, y, obj) { if (money >= workercost) { LK.getSound('upgradesound').play(); money -= workercost; workercost += 15; if (wait != 1) { wait -= 1; } LK.setInterval(function () { var ant = game.addChild(new Ant()); // Randomize the x position of the ant within the width of the hole ant.x = hole.x + Math.random() * hole.width - hole.width / 2; ant.y = hole.y; }, wait * 1000); } }; LK.setInterval(function () { var ant = game.addChild(new Ant()); // Randomize the x position of the ant within the width of the hole ant.x = hole.x + Math.random() * hole.width - hole.width / 2; ant.y = hole.y; }, wait * 1000); var speedcostText = new Text2('$' + speedcost, { size: 80, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); speedcostText.anchor.set(0.5, 0); speedcostText.x = -350; speedcostText.y = 1780; LK.gui.top.addChild(speedcostText); var powercostText = new Text2('$' + powercost, { size: 80, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); powercostText.anchor.set(0.5, 0); powercostText.x = 0; powercostText.y = 1780; LK.gui.top.addChild(powercostText); var levelText = new Text2('Level-' + level, { size: 70, fill: 0x5861a0, // Green font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); var workercostText = new Text2('$' + workercost, { size: 80, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); workercostText.anchor.set(0.5, 0); workercostText.x = 350; workercostText.y = 1780; LK.gui.top.addChild(workercostText); levelText.anchor.set(0.5, 0); levelText.x += 550; levelText.y += 50; LK.gui.top.addChild(levelText); game.update = function () { moneyText.setText('$' + money); speedcostText.setText('$' + speedcost); powercostText.setText('$' + powercost); workercostText.setText('$' + workercost); if (money < speedcost) { sb.tint = 0x808080; // Dark gray sb.soundPlayed = false; } else { sb.tint = 0xFFFFFF; // Reset to original color if (!sb.soundPlayed) { LK.getSound('activesound').play(); sb.soundPlayed = true; } } if (money < powercost) { pb.tint = 0x808080; // Dark gray pb.soundPlayed = false; } else { pb.tint = 0xFFFFFF; // Reset to original color if (!pb.soundPlayed) { LK.getSound('activesound').play(); pb.soundPlayed = true; } } if (money < workercost) { ab.tint = 0x808080; // Dark gray ab.soundPlayed = false; } else { ab.tint = 0xFFFFFF; // Reset to original color if (!ab.soundPlayed) { LK.getSound('activesound').play(); ab.soundPlayed = true; } } if (food.scale.x <= 0 || food.scale.y <= 0) { if (level === 11) { LK.showYouWin(); return; } level += 1; levelText.setText('Level-' + level); food.destroy(); food = game.addChild(LK.getAsset('food' + level, { anchorX: 0.5, anchorY: 0.5 })); food.x = 2048 / 2; food.y = 2732 / 4; // Destroy all ant instances game.children.forEach(function (child) { if (child instanceof Ant) { child.destroy(); } }); //LK.showGameOver(); } }; ;
===================================================================
--- original.js
+++ change.js
@@ -154,9 +154,9 @@
var speed = 5; // Default speed value
var power = 0.0001; // Default power value
var wait = 5; // Default wait value
var revenue = 1;
-var money = 0;
+var money = 5000;
var speedcost = 5;
var powercost = 10;
var workercost = 15;
var level = 1;
@@ -306,8 +306,12 @@
ab.soundPlayed = true;
}
}
if (food.scale.x <= 0 || food.scale.y <= 0) {
+ if (level === 11) {
+ LK.showYouWin();
+ return;
+ }
level += 1;
levelText.setText('Level-' + level);
food.destroy();
food = game.addChild(LK.getAsset('food' + level, {
donut cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hole cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Cartoon Pizza, 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strong button, cartoon, blank background, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
speed button, 2d, cartoon, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hamburger,2d,cartoon,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
topdown 2d ant, blank background, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red apple,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dollar,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watermelon,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
candy,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strawberry,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
honey,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bread,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hafif taşlı zemin. üstten görünüm. cartoon