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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'moneyText.style.fill = 0x8B0000; // Dark red' Line Number: 155
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moneycost
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speedcosttext adında bir text nesnesi oluştur. içerik olarak speedcost değerini yazdır
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'speedCostText.x = sb.x;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'speedCostText.x = sb.y;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'speedCostText.x = sb.x;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'speedCostText.x = sb.y;' Line Number: 114
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sb nesnesinin 100px altına speedcost değerini $speedcost patterninde yaz
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sb nesnesini 200px yukarıya konumlandır
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sb nesnesini 200px yukarıya al
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sb butonunu 200px yukarıya al
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speedcost değerini $speedcost patterninde sb butonunun alt tarafına konumlandır. ekranda güncel şekilde dursun
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money
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money
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eğer money>=speedcost değerinden; sb nesnesine basıldığında money değerinden speedcost kadar değer çıkartılsın.
/**** * Classes ****/ // Default revenue value var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed; self.power = power; self.wait = wait; self.returning = false; // State variable to track whether the ant is returning to the hole or not self.revenue = revenue; self.update = function () { var targetX, targetY; // If the ant is returning, set the target to the hole if (self.returning) { targetX = hole.x; targetY = hole.y; } else { // Otherwise, set the target to the food targetX = food.x; targetY = food.y; } // Calculate the direction vector towards the target var directionX = targetX - self.x; var directionY = targetY - self.y; var magnitude = Math.sqrt(directionX * directionX + directionY * directionY); directionX /= magnitude; directionY /= magnitude; // Move the ant towards the target self.x += directionX * self.speed; self.y += directionY * self.speed; // If the ant intersects with the food and is not returning, stop the ant and start waiting if (self.intersects(food) && !self.returning) { self.speed = 0; // Decrease the size of the food object by 5px food.scale.x -= self.power; food.scale.y -= self.power; LK.setTimeout(function () { // After waiting, start returning to the hole self.returning = true; self.speed = speed; // Set the speed to its default value // Flip the ant image vertically antGraphics.scale.y = -1; }, self.wait * 1000); } // If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value if (self.returning && self.intersects(hole)) { self.destroy(); money += self.revenue; } }; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEFA }); /**** * Game Code ****/ var speed = 5; // Default speed value var power = 0.0001; // Default power value var wait = 2; // Default wait value var revenue = 1; var money = 0; var speedcost = 10; var powercost = 20; var workercost = 30; var moneyText = new Text2('$' + money, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); moneyText.anchor.set(0.5, 0); moneyText.y += 100; LK.gui.top.addChild(moneyText); //var sb = game.addChild(LK.getAsset('sb', { // anchorX: 0.5, // anchorY: 0.5 //})); //sb.x = 2048 / 2; //sb.y = 2732 - sb.height / 2 - 200; //<Write imports for supported plugins here> ; var food = game.addChild(new Food()); food.x = 2048 / 2; food.y = 2732 / 4; var hole = game.addChild(new Hole()); hole.x = food.x; hole.y = food.y + 1100; var sb = game.addChild(LK.getAsset('sb', { anchorX: 0.5, anchorY: 0.5 })); sb.x = 2048 / 2; sb.y = 2732 - sb.height / 2 - 200; sb.down = function (x, y, obj) { if (money >= speedcost) { speed += 10; money -= speedcost; speedcost += 20; } }; LK.setInterval(function () { var ant = game.addChild(new Ant()); // Randomize the x position of the ant within the width of the hole ant.x = hole.x + Math.random() * hole.width - hole.width / 2; ant.y = hole.y; }, 3000); var speedcostText = new Text2('Speed Cost: ' + speedcost, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); speedcostText.anchor.set(0.5, 0); speedcostText.y += 250; LK.gui.top.addChild(speedcostText); game.update = function () { moneyText.setText('$' + money); speedcostText.setText('Speed Cost: ' + speedcost); if (money < speedcost) { sb.tint = 0x808080; // Dark gray } else { sb.tint = 0xFFFFFF; // Reset to original color } }; ;
===================================================================
--- original.js
+++ change.js
@@ -94,23 +94,8 @@
});
moneyText.anchor.set(0.5, 0);
moneyText.y += 100;
LK.gui.top.addChild(moneyText);
-var sb = game.addChild(LK.getAsset('sb', {
- anchorX: 0.5,
- anchorY: 0.5
-}));
-sb.x = 2048 / 2;
-sb.y = 2732 - sb.height / 2 - 200;
-var speedCostText = new Text2('$' + speedcost, {
- size: 30,
- fill: 0x008000,
- font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
-});
-speedCostText.anchor.set(0.5, 0);
-speedCostText.x = sb.x;
-speedCostText.y = sb.y + 100;
-LK.gui.top.addChild(speedCostText);
//var sb = game.addChild(LK.getAsset('sb', {
// anchorX: 0.5,
// anchorY: 0.5
//}));
@@ -134,19 +119,27 @@
if (money >= speedcost) {
speed += 10;
money -= speedcost;
speedcost += 20;
- speedCostText.setText('$' + speedcost);
}
};
LK.setInterval(function () {
var ant = game.addChild(new Ant());
// Randomize the x position of the ant within the width of the hole
ant.x = hole.x + Math.random() * hole.width - hole.width / 2;
ant.y = hole.y;
}, 3000);
+var speedcostText = new Text2('Speed Cost: ' + speedcost, {
+ size: 140,
+ fill: 0x008000,
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+speedcostText.anchor.set(0.5, 0);
+speedcostText.y += 250;
+LK.gui.top.addChild(speedcostText);
game.update = function () {
moneyText.setText('$' + money);
+ speedcostText.setText('Speed Cost: ' + speedcost);
if (money < speedcost) {
sb.tint = 0x808080; // Dark gray
} else {
sb.tint = 0xFFFFFF; // Reset to original color
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hafif taşlı zemin. üstten görünüm. cartoon