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speedcosttext adında bir text nesnesi oluştur. içerik olarak speedcost değerini yazdır
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'speedCostText.x = sb.x;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'speedCostText.x = sb.y;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'speedCostText.x = sb.x;' Line Number: 114
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'speedCostText.x = sb.y;' Line Number: 114
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sb nesnesinin 100px altına speedcost değerini $speedcost patterninde yaz
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sb nesnesini 200px yukarıya konumlandır
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sb nesnesini 200px yukarıya al
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sb butonunu 200px yukarıya al
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speedcost değerini $speedcost patterninde sb butonunun alt tarafına konumlandır. ekranda güncel şekilde dursun
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money
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money
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eğer money>=speedcost değerinden; sb nesnesine basıldığında money değerinden speedcost kadar değer çıkartılsın.
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default global değişkenler tanımla. speedcost=20, powercost=30, workercost=50 olsun
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sb basıldığında money 20 eksilsin
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Please fix the bug: 'undefined is not an object (evaluating 'sb.down = function (x, y, obj) { __$(50); speed += 10; }')' in or related to this line: 'sb.down = function (x, y, obj) {' Line Number: 103
/**** 
* Classes
****/ 
// Default revenue value
var Ant = Container.expand(function () {
	var self = Container.call(this);
	var antGraphics = self.attachAsset('ant', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = speed;
	self.power = power;
	self.wait = wait;
	self.returning = false; // State variable to track whether the ant is returning to the hole or not
	self.revenue = revenue;
	self.update = function () {
		var targetX, targetY;
		// If the ant is returning, set the target to the hole
		if (self.returning) {
			targetX = hole.x;
			targetY = hole.y;
		} else {
			// Otherwise, set the target to the food
			targetX = food.x;
			targetY = food.y;
		}
		// Calculate the direction vector towards the target
		var directionX = targetX - self.x;
		var directionY = targetY - self.y;
		var magnitude = Math.sqrt(directionX * directionX + directionY * directionY);
		directionX /= magnitude;
		directionY /= magnitude;
		// Move the ant towards the target
		self.x += directionX * self.speed;
		self.y += directionY * self.speed;
		// If the ant intersects with the food and is not returning, stop the ant and start waiting
		if (self.intersects(food) && !self.returning) {
			self.speed = 0;
			// Decrease the size of the food object by 5px
			food.scale.x -= self.power;
			food.scale.y -= self.power;
			LK.setTimeout(function () {
				// After waiting, start returning to the hole
				self.returning = true;
				self.speed = speed; // Set the speed to its default value
				// Flip the ant image vertically
				antGraphics.scale.y = -1;
			}, self.wait * 1000);
		}
		// If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value
		if (self.returning && self.intersects(hole)) {
			self.destroy();
			money += self.revenue;
		}
	};
});
var Food = Container.expand(function () {
	var self = Container.call(this);
	var foodGraphics = self.attachAsset('food', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
var Hole = Container.expand(function () {
	var self = Container.call(this);
	var holeGraphics = self.attachAsset('hole', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEFA
});
/**** 
* Game Code
****/ 
var speed = 5; // Default speed value
var power = 0.0001; // Default power value
var wait = 2; // Default wait value
var revenue = 1;
var money = 0;
var speedcost = 10;
var powercost = 20;
var workercost = 30;
var moneyText = new Text2('$' + money, {
	size: 140,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
moneyText.anchor.set(0.5, 0);
moneyText.y += 100;
LK.gui.top.addChild(moneyText);
var speedCostText = new Text2('$' + speedcost, {
	size: 30,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
speedCostText.anchor.set(0.5, 0);
speedCostText.x = 2048 / 2;
speedCostText.y = 100;
LK.gui.top.addChild(speedCostText);
//var sb = game.addChild(LK.getAsset('sb', {
//	anchorX: 0.5,
//	anchorY: 0.5
//}));
//sb.x = 2048 / 2;
//sb.y = 2732 - sb.height / 2 - 200;
//<Write imports for supported plugins here>
;
var food = game.addChild(new Food());
food.x = 2048 / 2;
food.y = 2732 / 4;
var hole = game.addChild(new Hole());
hole.x = food.x;
hole.y = food.y + 1100;
var sb = game.addChild(LK.getAsset('sb', {
	anchorX: 0.5,
	anchorY: 0.5
}));
sb.x = 2048 / 2;
sb.y = 2732 - sb.height / 2 - 200;
sb.down = function (x, y, obj) {
	if (money >= speedcost) {
		speed += 10;
		money -= speedcost;
		speedcost += 20;
		speedCostText.setText('$' + speedcost);
	}
};
LK.setInterval(function () {
	var ant = game.addChild(new Ant());
	// Randomize the x position of the ant within the width of the hole
	ant.x = hole.x + Math.random() * hole.width - hole.width / 2;
	ant.y = hole.y;
}, 3000);
game.update = function () {
	moneyText.setText('$' + money);
	if (money < speedcost) {
		sb.tint = 0x808080; // Dark gray
	} else {
		sb.tint = 0xFFFFFF; // Reset to original color
	}
};
; ===================================================================
--- original.js
+++ change.js
@@ -100,9 +100,9 @@
 	fill: 0x008000,
 	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
 });
 speedCostText.anchor.set(0.5, 0);
-speedCostText.x = sb.x;
+speedCostText.x = 2048 / 2;
 speedCostText.y = 100;
 LK.gui.top.addChild(speedCostText);
 //var sb = game.addChild(LK.getAsset('sb', {
 //	anchorX: 0.5,
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