User prompt
Please fix the bug: 'LK.pauseGame is not a function. (In 'LK.pauseGame()', 'LK.pauseGame' is undefined)' in or related to this line: 'LK.pauseGame();' Line Number: 191
User prompt
Oyun açıldığında duraklatılsın
User prompt
Oyun açıldığında btnNewgame ve btnContinue ekranın ortasında alt alta görünsün. Oyun başlamasın. Bu iki görselden birine basınca oyun başlasın
User prompt
Oyun yüklenmeden önce btnNewgame ve btnContinue ekranın ortasında alt alta görünsün
User prompt
btnContinue basılırsa oyun kaydettiği yerden devam etsin. BtnNewgame basılırsa yeni oyun başlasın
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'location.reload();' Line Number: 212
User prompt
btnContinue basılırsa oyun kaydettiği yerden devam etsin. BtnNewgame basılırsa oyun yeniden başlasın
User prompt
Please fix the bug: 'window.addEventListener is not a function. (In 'window.addEventListener('beforeunload', saveGameState)', 'window.addEventListener' is undefined)' in or related to this line: 'window.addEventListener('beforeunload', saveGameState);' Line Number: 297
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'localStorage.getItem')' in or related to this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 279 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'window.addEventListener is not a function. (In 'window.addEventListener('beforeunload', saveGameState)', 'window.addEventListener' is undefined)' in or related to this line: 'window.addEventListener('beforeunload', saveGameState);' Line Number: 300
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'localStorage.getItem')' in or related to this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 265 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyun açıldığında btnNewgame veya btnContinue basılmadan oyunu başlatma
User prompt
Oyuncu oyundan çıkarsa oyunu kaydet
User prompt
Oyun açıldığında btnNewgame ve btnContinue ekranın ortasında alt alta görünsün
User prompt
Oyun başlamadan önce btnNewgame ve btnContinue ekranın ortasında alt alta görünsün
User prompt
Please fix the bug: 'LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 189
User prompt
oyun ilk açıldığında her şey dursun. oyun duraklatılsın.
User prompt
oyun açıldığında başlamasın.
User prompt
oyun açıldığında başlamasın. ekranın tam ortasında 2 adet buton olsun. birinde yeni oyun, diğerinde devam et yazsın.
User prompt
oyun açıldığında hemen çalışmasın. 2 adet buton belirsin. birinde yeni oyun, diğerinde devam et yazsın.
User prompt
oyun açıldığında çalışmasın. 2 adet buton belirsin. birinde yeni oyun, diğerinde devam et yazsın. eğer oyunu bitirmeden çıkmışsam, oyunu kaydetsin. devam et butonuna basıldığında eğer kaydedilmiş oyun varsa o oyuna devam etsin. yeni oyun tuşuna basıldığında ise yeni bir oyun başlatsın.
User prompt
oyun açıldığında kaldığım yer varsa devam etmek ister misin ve yeni oyun seçenekleri sunan iki adet buton oluşsun. devam et butonuna basılırsa kaldığı yerden devam etsin. yeni oyun butonuna basılırsa yeni oyun başlasın. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyun açıldığında kaldığım yer varsa devam etmek ister misin ve yeni oyun seçenekleri çıksın. devam etmek isterse kaldığı yerden devam etsin. yeni oyun derse yeni oyun başlasın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
eğer oyunu bitirmeden çıkmışsam, oyunu tekrar açtığımda kaldığım yerden devam etsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
bgeffect görselini ekranın farklı bölgelerinde 5 adet göster.
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Default revenue value
var Ant = Container.expand(function () {
	var self = Container.call(this);
	var randomAntName = antNames[Math.floor(Math.random() * antNames.length)];
	var antGraphics = self.attachAsset(randomAntName, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = speed;
	self.power = power;
	//self.wait = wait;
	self.returning = false; // State variable to track whether the ant is returning to the hole or not
	self.soundPlayed = false; // Flag to track if the bite sound has been played
	self.revenue = revenue;
	self.update = function () {
		var targetX, targetY;
		// If the ant is returning, set the target to the hole
		if (self.returning) {
			targetX = hole.x;
			targetY = hole.y + 250;
		} else {
			// Otherwise, set the target to the food
			targetX = food.x;
			targetY = food.y;
		}
		// Calculate the direction vector towards the target
		var directionX = targetX - self.x;
		var directionY = targetY - self.y;
		var magnitude = Math.sqrt(directionX * directionX + directionY * directionY);
		directionX /= magnitude;
		directionY /= magnitude;
		// Move the ant towards the target
		self.x += directionX * self.speed;
		self.y += directionY * self.speed;
		// Animate the ant to grow and shrink every half second
		if (LK.ticks % 20 === 0 && !self.returning) {
			// 30 ticks is approximately half a second at 60 FPS
			if (antGraphics.scale.x === 1) {
				antGraphics.scale.set(1.1); // Grow
			} else {
				antGraphics.scale.set(1); // Shrink back to normal
			}
		}
		// If the ant intersects with the food and is not returning, stop the ant and start waiting
		if (self.intersects(food) && !self.returning) {
			self.speed = 0;
			// Animate the ant to grow and shrink every half second
			if (LK.ticks % 20 === 0) {
				// 30 ticks is approximately half a second at 60 FPS
				if (antGraphics.scale.x === 1) {
					antGraphics.scale.set(1.1); // Grow
				} else {
					antGraphics.scale.set(1); // Shrink back to normal
				}
			}
			// Play the bite sound only if it hasn't been played for this ant
			if (!self.soundPlayed) {
				LK.getSound('bitesound').play();
				self.soundPlayed = true; // Set the flag to true after playing the sound
			}
			// Attach bait to the ant
			if (!self.bait) {
				self.bait = self.addChild(new Bait());
				self.bait.x = 0; // Center the bait on the ant
				self.bait.y = 0;
			}
			// Decrease the size of the food object by 5px
			food.scale.x -= self.power;
			food.scale.y -= self.power;
			LK.setTimeout(function () {
				// After waiting, start returning to the hole
				self.returning = true;
				self.speed = speed; // Set the speed to its default value
				// Animate the ant to grow and shrink every half second
				if (LK.ticks % 20 === 0) {
					// 30 ticks is approximately half a second at 60 FPS
					if (antGraphics.scale.x === 1) {
						antGraphics.scale.set(1.1); // Grow
					} else {
						antGraphics.scale.set(1); // Shrink back to normal
					}
				}
				// Flip the ant image vertically
				antGraphics.scale.y = -1;
			}, spawn * 1000);
		}
		// If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value
		if (self.returning && self.intersects(hole)) {
			if (self.bait) {
				tween(self.bait, {
					alpha: 0
				}, {
					duration: 2500 / speed,
					onFinish: function onFinish() {
						self.bait.destroy();
					}
				}); // Fade out bait
			}
			tween(self, {
				alpha: 0
			}, {
				duration: 2500 / speed,
				onFinish: function onFinish() {
					self.destroy();
				}
			}); // Fade out ant
			if (!self.revenueAdded) {
				money += self.revenue;
				LK.setScore(LK.getScore() + self.revenue);
				self.revenueAdded = true; // Set the flag to true after adding revenue
				LK.getSound('moneysound').play(); // Play moneysound once when the ant is destroyed
			}
		}
	};
});
var Bait = Container.expand(function () {
	var self = Container.call(this);
	var baitGraphics = self.attachAsset('bait', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
var Food = Container.expand(function () {
	var self = Container.call(this);
	var foodGraphics = self.attachAsset('food', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
var Hole = Container.expand(function () {
	var self = Container.call(this);
	var holeGraphics = self.attachAsset('hole', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEFA
});
/**** 
* Game Code
****/ 
var antNames = ["ant1", "ant2", "ant3", "ant4"];
// Pause the game when it starts
// LK.pauseGame(); // Removed as it is not a valid function
// Play background music in a continuous loop
LK.playMusic('bgmusic', {
	loop: true
});
var workerText = new Text2('+Worker', {
	size: 40,
	fill: 0x000000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
var speed = 5; // Default speed value
var power = 0.0001; // Default power value
var wait = 5; // Default wait value
var revenue = 1;
var money = 0;
var speedcost = 5;
var powercost = 10;
var workercost = 15;
var level = 1;
var spawn = Math.floor(Math.random() * 3) + 1;
var backgroundColors = [0xc4ecac, 0xC0C4B6, 0xEADFDB, 0xD8C2B5, 0xF2CFB3, 0x87CEFA, 0xc4ecac, 0xC0C4B6, 0xEADFDB, 0xD8C2B5, 0xF2CFB3];
var moneyText = new Text2('$' + money, {
	size: 140,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
workerText.anchor.set(0.5, 0);
workerText.x = 350;
workerText.y = 1440;
LK.gui.top.addChild(workerText);
var powerText = new Text2('Power', {
	size: 40,
	fill: 0x000000,
	// Black color
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
powerText.anchor.set(0.5, 0);
powerText.x = 0;
powerText.y = 1440;
LK.gui.top.addChild(powerText);
var speedText = new Text2('Speed', {
	size: 40,
	fill: 0x000000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
speedText.anchor.set(0.5, 0);
speedText.x = -350;
speedText.y = 1440;
LK.gui.top.addChild(speedText);
var workerText = new Text2('+Worker', {
	size: 40,
	fill: 0x000000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
moneyText.anchor.set(0.5, 0);
moneyText.y += 100;
LK.gui.top.addChild(moneyText);
//<Write imports for supported plugins here>
;
var food = game.addChild(new Food());
food.x = 2048 / 2;
food.y = 2732 / 4;
var hole = game.addChild(new Hole());
hole.x = food.x;
hole.y = food.y + 1100;
var sb = game.addChild(LK.getAsset('sb', {
	anchorX: 0.5,
	anchorY: 0.5
}));
sb.x = 2048 / 4;
sb.y = 2732 - sb.height / 2 - 200;
sb.down = function (x, y, obj) {
	if (money >= speedcost) {
		LK.getSound('upgradesound').play();
		speed += 3;
		money -= speedcost;
		speedcost += Math.ceil(speedcost / 100 * 130);
		tween(sb.scale, {
			x: 1.1,
			y: 1.1
		}, {
			duration: 200,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(sb.scale, {
					x: 1,
					y: 1
				}, {
					duration: 200,
					easing: tween.easeIn
				});
			}
		});
	}
};
var pb = game.addChild(LK.getAsset('pb', {
	anchorX: 0.5,
	anchorY: 0.5
}));
pb.x = 2048 / 2;
pb.y = 2732 - pb.height / 2 - 200;
pb.down = function (x, y, obj) {
	if (money >= powercost) {
		LK.getSound('upgradesound').play();
		power += 0.0001;
		money -= powercost;
		powercost += Math.ceil(powercost / 100 * 160);
		revenue += 1;
		tween(pb.scale, {
			x: 1.1,
			y: 1.1
		}, {
			duration: 200,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(pb.scale, {
					x: 1,
					y: 1
				}, {
					duration: 200,
					easing: tween.easeIn
				});
			}
		});
	}
};
var ab = game.addChild(LK.getAsset('ab', {
	anchorX: 0.5,
	anchorY: 0.5
}));
ab.x = 1550;
ab.y = 2732 - ab.height / 2 - 200;
ab.down = function (x, y, obj) {
	if (money >= workercost) {
		LK.getSound('upgradesound').play();
		money -= workercost;
		workercost += Math.ceil(workercost / 100 * 190);
		if (wait != 1) {
			wait -= 1;
		}
		tween(ab.scale, {
			x: 1.1,
			y: 1.1
		}, {
			duration: 200,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(ab.scale, {
					x: 1,
					y: 1
				}, {
					duration: 200,
					easing: tween.easeIn
				});
			}
		});
		LK.setInterval(function () {
			var ant = game.addChild(new Ant());
			// Randomize the x position of the ant within the width of the hole 
			ant.x = hole.x + Math.random() * hole.width - hole.width / 2;
			ant.y = hole.y;
		}, wait * 1000);
	}
};
LK.setInterval(function () {
	var ant = game.addChild(new Ant());
	// Randomize the x position of the ant within the width of the hole
	ant.x = hole.x + Math.random() * hole.width - hole.width / 2;
	ant.y = hole.y;
}, wait * 1000);
var speedcostText = new Text2('$' + speedcost, {
	size: 80,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
speedcostText.anchor.set(0.5, 0);
speedcostText.x = -350;
speedcostText.y = 1780;
LK.gui.top.addChild(speedcostText);
var powercostText = new Text2('$' + powercost, {
	size: 80,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
powercostText.anchor.set(0.5, 0);
powercostText.x = 0;
powercostText.y = 1780;
LK.gui.top.addChild(powercostText);
var levelText = new Text2('Level-' + level, {
	size: 70,
	fill: 0x5861a0,
	// Green
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
var workercostText = new Text2('$' + workercost, {
	size: 80,
	fill: 0x008000,
	font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
workercostText.anchor.set(0.5, 0);
workercostText.x = 350;
workercostText.y = 1780;
LK.gui.top.addChild(workercostText);
levelText.anchor.set(0.5, 0);
levelText.x += 550;
levelText.y += 50;
LK.gui.top.addChild(levelText);
game.update = function () {
	moneyText.setText('$' + money);
	if (moneyText.lastMoney === undefined) {
		moneyText.lastMoney = money;
	}
	if (money > moneyText.lastMoney) {
		tween(moneyText.scale, {
			x: 1.2,
			y: 1.2
		}, {
			duration: 200,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(moneyText.scale, {
					x: 1,
					y: 1
				}, {
					duration: 200,
					easing: tween.easeIn
				});
			}
		});
	}
	moneyText.lastMoney = money;
	speedcostText.setText('$' + speedcost);
	powercostText.setText('$' + powercost);
	workercostText.setText('$' + workercost);
	if (money < speedcost) {
		sb.tint = 0x808080; // Dark gray
		sb.soundPlayed = false;
	} else {
		sb.tint = 0xFFFFFF; // Reset to original color
		if (!sb.soundPlayed) {
			LK.getSound('activesound').play();
			sb.soundPlayed = true;
		}
	}
	if (money < powercost) {
		pb.tint = 0x808080; // Dark gray
		pb.soundPlayed = false;
	} else {
		pb.tint = 0xFFFFFF; // Reset to original color
		if (!pb.soundPlayed) {
			LK.getSound('activesound').play();
			pb.soundPlayed = true;
		}
	}
	if (money < workercost) {
		ab.tint = 0x808080; // Dark gray
		ab.soundPlayed = false;
	} else {
		ab.tint = 0xFFFFFF; // Reset to original color
		if (!ab.soundPlayed) {
			LK.getSound('activesound').play();
			ab.soundPlayed = true;
		}
	}
	if (food.scale.x <= 0 || food.scale.y <= 0) {
		level += 1;
		LK.getSound('nextlevelsound').play(); // Play nextlevelsound once when the level increases
		if (level === 11) {
			//LK.showYouWin();
			LK.showYouWin("Total Money $".concat(LK.getScore(), "!"));
			return;
		}
		levelText.setText('Level-' + level);
		game.setBackgroundColor(backgroundColors[(level - 1) % backgroundColors.length]);
		food.destroy();
		food = game.addChild(LK.getAsset('food' + level, {
			anchorX: 0.5,
			anchorY: 0.5
		}));
		food.x = 2048 / 2;
		food.y = 2732 / 4;
		// Destroy all ant instances
		game.children.forEach(function (child) {
			if (child instanceof Ant) {
				child.destroy();
			}
		});
	}
};
; ===================================================================
--- original.js
+++ change.js
@@ -154,9 +154,9 @@
 * Game Code
 ****/ 
 var antNames = ["ant1", "ant2", "ant3", "ant4"];
 // Pause the game when it starts
-LK.pauseGame();
+// LK.pauseGame(); // Removed as it is not a valid function
 // Play background music in a continuous loop
 LK.playMusic('bgmusic', {
 	loop: true
 });
 donut cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 hole cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 Cartoon Pizza, 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 strong button, cartoon, blank background, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 speed button, 2d, cartoon, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 hamburger,2d,cartoon,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 topdown 2d ant, blank background, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 red apple,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 dollar,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 watermelon,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 candy,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 strawberry,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 honey,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 bread,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 
 hafif taşlı zemin. üstten görünüm. cartoon