User prompt
move fuel text to the right of the tires text
User prompt
move fuel text to y += 1800
Code edit (5 edits merged)
Please save this source code
User prompt
move tires text to x -= 150
User prompt
move tires text to y += 1650
Code edit (1 edits merged)
Please save this source code
User prompt
move distance text slightly to the left and down a little bit
Code edit (1 edits merged)
Please save this source code
User prompt
move tires text to bottom of the screen '
Code edit (2 edits merged)
Please save this source code
User prompt
forget dropping 'gascan' and 'tire' on it's own line and just spawn them in any position on the screen
Code edit (3 edits merged)
Please save this source code
User prompt
spawn 'gascan' and 'tire' every 1 distance
Code edit (1 edits merged)
Please save this source code
User prompt
still cant see 'gascan' and 'tire'
User prompt
replace backgroundColor with track'
User prompt
still can't see 'gascan' and 'tire'
User prompt
can't see 'gascan' and 'tire', place them OVER the track
User prompt
initialize game with 'track' as background, place all assets over track
User prompt
add 'track' as background, placing it behind everything else
User prompt
Please fix the bug: 'Uncaught TypeError: game.setBackground is not a function' in or related to this line: 'game.setBackground(track);' Line Number: 257
User prompt
make track the background
User prompt
still can't see 'gascan' or 'tire'
User prompt
can't see 'gascan' or 'tire'
User prompt
flash the fuel text green for 1 second if a 'gascan' collides with dunebuggy
/**** * Classes ****/ // Bighorn class to represent the randomly spawned Bighorn var Bighorn = Container.expand(function () { var self = Container.call(this); var bighornGraphics = self.attachAsset('Bighorn', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Cactus class to represent the randomly spawned Cactus var Cactus = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('Cactus', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Coyote class to represent the randomly spawned Coyote var Coyote = Container.expand(function () { var self = Container.call(this); var coyoteGraphics = self.attachAsset('Coyote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> // DuneBuggy class to represent the player's vehicle var DuneBuggy = Container.expand(function () { var self = Container.call(this); var buggyGraphics = self.attachAsset('duneBuggy', { anchorX: 0.5, anchorY: 0.5 }); // Initialize previous position for rotation calculation self.previousX = self.x; self.previousY = self.y; self.speed = 5; self.update = function () { // Keep the duneBuggy straight without rotation buggyGraphics.rotation = 0; // Set rotation to 0 to keep it straight // Store the current position for the next update self.previousX = self.x; self.previousY = self.y; }; }); // GasCan class to represent the randomly spawned GasCan var GasCan = Container.expand(function () { var self = Container.call(this); var gascanGraphics = self.attachAsset('gascan', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Joshua class to represent the randomly spawned Joshua var Joshua = Container.expand(function () { var self = Container.call(this); var joshuaGraphics = self.attachAsset('Joshua', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Mojave class to represent the randomly spawned Mojave var Mojave = Container.expand(function () { var self = Container.call(this); var mojaveGraphics = self.attachAsset('Mojave', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Rabbit class to represent the randomly spawned Rabbit var Rabbit = Container.expand(function () { var self = Container.call(this); var rabbitGraphics = self.attachAsset('Rabbit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Roadrunner class to represent the randomly spawned Roadrunner var Roadrunner = Container.expand(function () { var self = Container.call(this); var roadrunnerGraphics = self.attachAsset('Roadrunner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Scorpion class to represent the randomly spawned Scorpion var Scorpion = Container.expand(function () { var self = Container.call(this); var scorpionGraphics = self.attachAsset('Scorpion', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Snake class to represent the randomly spawned Snake var Snake = Container.expand(function () { var self = Container.call(this); var snakeGraphics = self.attachAsset('Snake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Spider class to represent the randomly spawned Spider var Spider = Container.expand(function () { var self = Container.call(this); var spiderGraphics = self.attachAsset('Spider', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Tire class to represent the randomly spawned Tire var Tire = Container.expand(function () { var self = Container.call(this); var tireGraphics = self.attachAsset('tire', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Tumble class to represent the randomly spawned Tumble var Tumble = Container.expand(function () { var self = Container.call(this); var tumbleGraphics = self.attachAsset('Tumble', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Turtle class to represent the randomly spawned Turtle var Turtle = Container.expand(function () { var self = Container.call(this); var turtleGraphics = self.attachAsset('Turtle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Yucca class to represent the randomly spawned Yucca var Yucca = Container.expand(function () { var self = Container.call(this); var yuccaGraphics = self.attachAsset('Yucca', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({}); /**** * Game Code ****/ // Add track as the background var track = LK.getAsset('track', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(track); // Add GasCan var gascan = new GasCan(); gascan.x = 512; // Position GasCan gascan.y = 200; if (!isOverlapping(gascan)) { game.addChild(gascan); gascan.zIndex = 10; // Ensure GasCan is above the track } // Add Tire var tire = new Tire(); tire.x = 1536; // Position Tire tire.y = 200; if (!isOverlapping(tire)) { game.addChild(tire); tire.zIndex = 10; // Ensure Tire is above the track } function isOverlapping(newObject) { for (var i = 0; i < game.children.length; i++) { if (game.children[i] !== newObject && game.children[i].intersects(newObject)) { return true; } } return false; } var duneBuggy = game.addChild(new DuneBuggy()); duneBuggy.x = 2048 / 2; duneBuggy.y = 2732 - 200; var obstacles = []; var supplies = []; var score = 0; var scoreTxt = new Text2('Distance: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x -= 0; // Move slightly to the left scoreTxt.y += 1650; // Move down a little bit LK.gui.top.addChild(scoreTxt); var fuelTxt = new Text2('Fuel:', { size: 100, fill: "#ffffff" }); fuelTxt.anchor.set(0.5, 0); fuelTxt.x = tiresTxt.x + tiresTxt.width + 50; // Position fuel text to the right of tires text fuelTxt.y = tiresTxt.y; // Align fuel text vertically with tires text LK.gui.top.addChild(fuelTxt); var tiresTxt = new Text2('Tires: 100%', { size: 100, fill: "#ffffff" }); tiresTxt.anchor.set(0.5, 0); tiresTxt.x -= 400; // Move tires text to the left tiresTxt.y += 1800; // Move tires text down LK.gui.top.addChild(tiresTxt); var distance = 0; var fuel = 15; var tires = 100; fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); game.update = function () { if (LK.ticks % 60 == 0) { distance += 0.1; scoreTxt.setText('Distance: ' + distance.toFixed(1)); if (distance % 2 < 0.1) { fuel -= 1; fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); if (fuel <= 0) { LK.showGameOver(); } } // Spawn GasCan and Tire every 1 distance if (distance % 1 < 0.1) { var gascan = new GasCan(); gascan.x = Math.random() * 2048; // Random x position gascan.y = 0; if (!isOverlapping(gascan)) { game.addChild(gascan); } var tire = new Tire(); tire.x = Math.random() * 2048; // Random x position tire.y = 0; if (!isOverlapping(tire)) { game.addChild(tire); } } // Spawn Bighorn, Cactus and Coyote at different intervals if (LK.ticks % 40 == 0 && LK.ticks > 300) { var bighorn = new Bighorn(); bighorn.x = Math.random() * 2048; bighorn.y = 0; game.addChild(bighorn); } if (LK.ticks % 60 == 0 && LK.ticks > 350) { var cactus = new Cactus(); cactus.x = Math.random() * 2048; cactus.y = 0; game.addChild(cactus); } if (LK.ticks % 80 == 0 && LK.ticks > 400) { var coyote = new Coyote(); coyote.x = Math.random() * 2048; coyote.y = 0; game.addChild(coyote); } if (LK.ticks % 100 == 0 && LK.ticks > 450) { var joshua = new Joshua(); joshua.x = Math.random() * 2048; joshua.y = 0; game.addChild(joshua); } if (LK.ticks % 120 == 0 && LK.ticks > 500) { var mojave = new Mojave(); mojave.x = Math.random() * 2048; mojave.y = 0; game.addChild(mojave); } if (LK.ticks % 140 == 0 && LK.ticks > 550) { var rabbit = new Rabbit(); rabbit.x = Math.random() * 2048; rabbit.y = 0; game.addChild(rabbit); } if (LK.ticks % 160 == 0 && LK.ticks > 600) { var roadrunner = new Roadrunner(); roadrunner.x = Math.random() * 2048; roadrunner.y = 0; game.addChild(roadrunner); } if (LK.ticks % 180 == 0 && LK.ticks > 650) { var scorpion = new Scorpion(); scorpion.x = Math.random() * 2048; scorpion.y = 0; game.addChild(scorpion); } if (LK.ticks % 200 == 0 && LK.ticks > 700) { var snake = new Snake(); snake.x = Math.random() * 2048; snake.y = 0; game.addChild(snake); } if (LK.ticks % 220 == 0 && LK.ticks > 750) { var spider = new Spider(); spider.x = Math.random() * 2048; spider.y = 0; game.addChild(spider); } if (LK.ticks % 240 == 0 && LK.ticks > 800) { var tumble = new Tumble(); tumble.x = Math.random() * 2048; tumble.y = 0; game.addChild(tumble); } if (LK.ticks % 260 == 0 && LK.ticks > 850) { var turtle = new Turtle(); turtle.x = Math.random() * 2048; turtle.y = 0; game.addChild(turtle); } if (LK.ticks % 280 == 0 && LK.ticks > 900) { var yucca = new Yucca(); yucca.x = Math.random() * 2048; yucca.y = 0; game.addChild(yucca); } // Check for collision between duneBuggy and Bighorn, Cactus, Coyote, Joshua, Mojave, Rabbit, Roadrunner, Scorpion, Snake, Spider, Tumble, Turtle, or Yucca for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof Bighorn || game.children[i] instanceof Cactus || game.children[i] instanceof Coyote || game.children[i] instanceof Joshua || game.children[i] instanceof Mojave || game.children[i] instanceof Rabbit || game.children[i] instanceof Roadrunner || game.children[i] instanceof Scorpion || game.children[i] instanceof Snake || game.children[i] instanceof Spider || game.children[i] instanceof Tumble || game.children[i] instanceof Turtle || game.children[i] instanceof Yucca) { if (duneBuggy.intersects(game.children[i])) { tires -= 3; // decrease tires by 3% tiresTxt.setText('Tires: ' + tires + '%'); // update tires text if (tires <= 0) { LK.showGameOver(); // game over if tires reach 0 } game.children[i].destroy(); // destroy Bighorn, Cactus, Coyote, Joshua, Mojave, Rabbit, Roadrunner, Scorpion, Snake, or Spider on collision return; // return after destroying to prevent accessing it after destruction } } else if (game.children[i] instanceof GasCan && duneBuggy.intersects(game.children[i])) { fuel += 2; // increase fuel by 2 gallons fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); // update fuel text game.children[i].destroy(); // destroy GasCan on collision return; // return after destroying to prevent accessing it after destruction } else if (game.children[i] instanceof Tire && duneBuggy.intersects(game.children[i])) { tires = Math.min(tires + 2, 100); // increase tires by 2%, max 100% tiresTxt.setText('Tires: ' + tires + '%'); // update tires text game.children[i].destroy(); // destroy Tire on collision return; // return after destroying to prevent accessing it after destruction } // Destroy any asset that leaves the screen if (game.children[i].y > 2732 || game.children[i].y < 0 || game.children[i].x > 2048 || game.children[i].x < 0) { game.children[i].destroy(); // destroy if it leaves the screen } } } }; game.down = function (x, y, obj) { duneBuggy.x = 2048 / 2; }; game.move = function (x, y, obj) { duneBuggy.x = Math.max(175, Math.min(1900, x)); }; game.up = function (x, y, obj) { // No action needed on up event };
===================================================================
--- original.js
+++ change.js
@@ -260,9 +260,10 @@
size: 100,
fill: "#ffffff"
});
fuelTxt.anchor.set(0.5, 0);
-fuelTxt.y = scoreTxt.height + 1800;
+fuelTxt.x = tiresTxt.x + tiresTxt.width + 50; // Position fuel text to the right of tires text
+fuelTxt.y = tiresTxt.y; // Align fuel text vertically with tires text
LK.gui.top.addChild(fuelTxt);
var tiresTxt = new Text2('Tires: 100%', {
size: 100,
fill: "#ffffff"
sheep
Sound effect
crash
Sound effect
yelp
Sound effect
rabbit
Sound effect
runner
Sound effect
runner
Sound effect
roar
Sound effect
airwrench
Sound effect
liquid
Sound effect
music
Music
crash2
Sound effect
yehaw
Sound effect
woohoo
Sound effect
bird
Sound effect
splat
Sound effect
splat
Sound effect
gascanbonus
Sound effect
tirebonus
Sound effect